This commit is contained in:
manhduyhoang90
2026-05-26 09:46:57 +07:00
commit 167a617e09
1758 changed files with 1757605 additions and 0 deletions

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[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:02:02Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:02:02.8133367Z"
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker2.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [18424] Target information:
Player connection [18424] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 2229913752 [EditorId] 2229913752 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [18424] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 2229913752 [EditorId] 2229913752 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [18424] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [18424] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56432
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: f16f4807a0f542588616963c40cbc1e5
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 3358224073720774891
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.04s, validation: 0.06s, handshake: 2.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:02:04.8733587Z"
[Licensing::Module] Licensing Background thread has ended after 2.10s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.015285 seconds.
- Loaded All Assemblies, in 0.984 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1051 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.968 seconds
Domain Reload Profiling: 2951ms
BeginReloadAssembly (406ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (106ms)
LoadAllAssembliesAndSetupDomain (396ms)
LoadAssemblies (403ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (387ms)
TypeCache.Refresh (382ms)
TypeCache.ScanAssembly (338ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1968ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1847ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1232ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (198ms)
ProcessInitializeOnLoadAttributes (257ms)
ProcessInitializeOnLoadMethodAttributes (148ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.076 seconds
Refreshing native plugins compatible for Editor in 0.54 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.790 seconds
Domain Reload Profiling: 1866ms
BeginReloadAssembly (373ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (39ms)
LoadAllAssembliesAndSetupDomain (589ms)
LoadAssemblies (600ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (224ms)
TypeCache.Refresh (155ms)
TypeCache.ScanAssembly (133ms)
BuildScriptInfoCaches (56ms)
ResolveRequiredComponents (8ms)
FinalizeReload (791ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (553ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (149ms)
ProcessInitializeOnLoadAttributes (264ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (3ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 0.39 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (11.1 MB). Loaded Objects now: 5657.
Memory consumption went from 149.2 MB to 138.1 MB.
Total: 25.050500 ms (FindLiveObjects: 3.073000 ms CreateObjectMapping: 0.446100 ms MarkObjects: 10.180400 ms DeleteObjects: 11.348200 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

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Logs/AssetImportWorker3.log Normal file
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@@ -0,0 +1,317 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:02:02Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:02:02.7967557Z"
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker3
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker3.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [5864] Target information:
Player connection [5864] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3454564582 [EditorId] 3454564582 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [5864] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3454564582 [EditorId] 3454564582 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [5864] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [5864] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.72 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56244
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 020d28362a8b4728b5c48827e9fedef2
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 1680422351840728027
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.02s, validation: 0.07s, handshake: 2.00s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:02:04.8864992Z"
[Licensing::Module] Licensing Background thread has ended after 2.11s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.030485 seconds.
- Loaded All Assemblies, in 0.984 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1051 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.968 seconds
Domain Reload Profiling: 2951ms
BeginReloadAssembly (408ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (114ms)
LoadAllAssembliesAndSetupDomain (390ms)
LoadAssemblies (402ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (382ms)
TypeCache.Refresh (378ms)
TypeCache.ScanAssembly (325ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1968ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1848ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1236ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (195ms)
ProcessInitializeOnLoadAttributes (261ms)
ProcessInitializeOnLoadMethodAttributes (144ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.065 seconds
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.790 seconds
Domain Reload Profiling: 1854ms
BeginReloadAssembly (361ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (37ms)
LoadAllAssembliesAndSetupDomain (588ms)
LoadAssemblies (593ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (224ms)
TypeCache.Refresh (157ms)
TypeCache.ScanAssembly (134ms)
BuildScriptInfoCaches (54ms)
ResolveRequiredComponents (8ms)
FinalizeReload (791ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (550ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (142ms)
ProcessInitializeOnLoadAttributes (271ms)
ProcessInitializeOnLoadMethodAttributes (118ms)
AfterProcessingInitializeOnLoad (2ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 0.25 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.4 MB). Loaded Objects now: 5657.
Memory consumption went from 152.9 MB to 142.5 MB.
Total: 25.250600 ms (FindLiveObjects: 2.787800 ms CreateObjectMapping: 0.398600 ms MarkObjects: 11.519400 ms DeleteObjects: 10.542500 ms)
========================================================================
Received Import Request.
Time since last request: 866482.667119 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '449ed332acfdf40bb5a93754f1cfafe2') in 3.5405873 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 30.097516 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '042bca8a347499addb86828984f2ecc6') in 0.4658866 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 366
========================================================================
Received Import Request.
Time since last request: 224.973718 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Diffuse.jpeg
artifactKey: Guid(4f7d3fda71bdc724692aca6cf0ddb85e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Diffuse.jpeg using Guid(4f7d3fda71bdc724692aca6cf0ddb85e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
-> (artifact id: 'b8eb4eb304ac433fea216285a4d9c671') in 0.9914575 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.001323 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Metallic.jpeg
artifactKey: Guid(366f0b099b9d71849bae3f87875cec3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Metallic.jpeg using Guid(366f0b099b9d71849bae3f87875cec3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dc87cc4a59e96fc0d8b447ef9264f727') in 0.0650877 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000164 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Normal.jpeg
artifactKey: Guid(4e60c147de9097f4fbd2959d934d5a12) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Normal.jpeg using Guid(4e60c147de9097f4fbd2959d934d5a12) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '418bef5306e71c820acb085cb830c47c') in 0.0615978 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000082 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Diffuse.jpeg
artifactKey: Guid(51315a412e9eb4940ac8c45e44c95000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Diffuse.jpeg using Guid(51315a412e9eb4940ac8c45e44c95000) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'daede68c501b18fbfffd06c20f5e82b0') in 0.0549871 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000099 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Diffuse.jpeg
artifactKey: Guid(9beb83c44ce4e2642a0df9d908baf496) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Diffuse.jpeg using Guid(9beb83c44ce4e2642a0df9d908baf496) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '738368cebc690212624b30eb597ccf59') in 0.0482346 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000129 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Diffuse.jpeg
artifactKey: Guid(43a8ce928819a1e4ea8d8eed0d6bf89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Diffuse.jpeg using Guid(43a8ce928819a1e4ea8d8eed0d6bf89b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '98ac37c5f1eac76deb324a9944d01f2f') in 0.0430224 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

File diff suppressed because it is too large Load Diff

461
Logs/AssetImportWorker4.log Normal file
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@@ -0,0 +1,461 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:02:02.7739924Z"
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:02:02Z
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker4
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker4.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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Player connection [26344] Target information:
Player connection [26344] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3796346633 [EditorId] 3796346633 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26344] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3796346633 [EditorId] 3796346633 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [26344] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [26344] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.73 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56328
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: a282f8a2b8b748388fb73aee100cbb5d
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 8196592475750177175
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.00s, validation: 0.07s, handshake: 2.03s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:02:04.8980099Z"
[Licensing::Module] Licensing Background thread has ended after 2.13s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.015140 seconds.
- Loaded All Assemblies, in 0.984 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 1051 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.968 seconds
Domain Reload Profiling: 2951ms
BeginReloadAssembly (406ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (108ms)
LoadAllAssembliesAndSetupDomain (396ms)
LoadAssemblies (402ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (387ms)
TypeCache.Refresh (383ms)
TypeCache.ScanAssembly (327ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1968ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1848ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (1232ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (199ms)
ProcessInitializeOnLoadAttributes (259ms)
ProcessInitializeOnLoadMethodAttributes (144ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.058 seconds
Refreshing native plugins compatible for Editor in 0.24 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.811 seconds
Domain Reload Profiling: 1867ms
BeginReloadAssembly (354ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (57ms)
RebuildCommonClasses (61ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (35ms)
LoadAllAssembliesAndSetupDomain (588ms)
LoadAssemblies (587ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (224ms)
TypeCache.Refresh (156ms)
TypeCache.ScanAssembly (134ms)
BuildScriptInfoCaches (55ms)
ResolveRequiredComponents (8ms)
FinalizeReload (812ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (568ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (148ms)
ProcessInitializeOnLoadAttributes (265ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (5ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 0.35 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.9 MB). Loaded Objects now: 5657.
Memory consumption went from 145.2 MB to 134.3 MB.
Total: 22.265000 ms (FindLiveObjects: 1.986300 ms CreateObjectMapping: 0.416000 ms MarkObjects: 9.410200 ms DeleteObjects: 10.448900 ms)
========================================================================
Received Import Request.
Time since last request: 866482.262834 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source
artifactKey: Guid(58d3de9a9e6eaf44e8e3e54c6c5403d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source using Guid(58d3de9a9e6eaf44e8e3e54c6c5403d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '4fee8486e386b309c2a4cd60ae4c8ada') in 0.3769477 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 32.627135 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6a11edc4ab8ac07175c2eb0167268139') in 3.7794647 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 9.354617 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '5f28a65ec49c63da8cd24b1621a1c818') in 0.6867264 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 0.187735 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '6e2fb30ed81d1588d3eb0d6265a5b3cc') in 0.2192133 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 148.894021 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a1f595a2289eed17f0634ad3a561436d') in 0.8320754 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 0.023739 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '0b56f9618fadac34d322f6d00afef147') in 0.0484217 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 367
========================================================================
Received Import Request.
Time since last request: 48.792070 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7648a3adb16c5fa4171cb073b14063eb') in 0.7309398 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 368
========================================================================
Received Import Request.
Time since last request: 0.175642 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx
artifactKey: Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d)
Start importing Assets/FPS/catfish-mech-low-poly-animated/source/Mech long legs Army CC export.fbx using Guid(7fbbc38355c082842af144a9855f5d46) Importer(2089858483,b0f066a214c2f5e87bad3c948f4d605d) (ScriptedImporter) -> (artifact id: '585559c42f70b0bfceebf0b5cf6c490e') in 0.0959745 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 368
========================================================================
Received Import Request.
Time since last request: 12.320345 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_ao.jpg
artifactKey: Guid(939c19d1e8994984c934d480ae4f7a41) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_ao.jpg using Guid(939c19d1e8994984c934d480ae4f7a41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
-> (artifact id: 'e669ee2b18dccf8ada56a0a032ce8996') in 0.3071045 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000186 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Metallic.jpeg
artifactKey: Guid(bf52aba6a0e2af444bda1ceb6f58cb99) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Metallic.jpeg using Guid(bf52aba6a0e2af444bda1ceb6f58cb99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e939285e6102e28a8cd098c1a18d2e42') in 0.022515 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000060 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Normal.jpeg
artifactKey: Guid(82c641e90f68f434a91dfa890546f609) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Normal.jpeg using Guid(82c641e90f68f434a91dfa890546f609) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2b5839f36ec9d618f1404acec7a75405') in 0.0204142 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000036 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Normal.jpeg
artifactKey: Guid(5f9503275fd521e4a8966880f3865d16) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Normal.jpeg using Guid(5f9503275fd521e4a8966880f3865d16) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c3cee8525b9e25044e02de6f0fa70fae') in 0.0259231 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000067 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Diffuse.jpeg
artifactKey: Guid(8aa1fa7ce54695c458319925d2c90b54) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Diffuse.jpeg using Guid(8aa1fa7ce54695c458319925d2c90b54) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7e6bc2958d0c80f5d8c63290cd1604b7') in 0.0265956 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Metallic.jpeg
artifactKey: Guid(7a3eb658c049f90428357bdd27af3af9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Metallic.jpeg using Guid(7a3eb658c049f90428357bdd27af3af9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '6495c78ffe167c20f8259668b9cfd213') in 0.0287861 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000127 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Diffuse.jpeg
artifactKey: Guid(677127cfa7ab18845811dba88bf451f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_painted_metal_30_26_Diffuse.jpeg using Guid(677127cfa7ab18845811dba88bf451f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '023652700be2d31f395cc6f0fae309e5') in 0.0256024 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000062 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Metallic.jpeg
artifactKey: Guid(618b000e3aa32784b81dec4e79cea7f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Metallic.jpeg using Guid(618b000e3aa32784b81dec4e79cea7f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ced2ae3b3230bde7a1b90849f6a9f602') in 0.0279106 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_roughness.jpg
artifactKey: Guid(e2d0fcb918f4c4c4a9ac9da39d055b10) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_roughness.jpg using Guid(e2d0fcb918f4c4c4a9ac9da39d055b10) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7318b317e954304613a95335d5fe7061') in 0.0221282 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000073 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Normal.jpeg
artifactKey: Guid(f5811c1c61dadb84c80e6dfc8c245013) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_Normal.jpeg using Guid(f5811c1c61dadb84c80e6dfc8c245013) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7501547e6ef9d827109f2fcedbafde3e') in 0.0258423 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000105 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_roughness.jpg
artifactKey: Guid(635a7d0a408c8074989e0f97e32691f0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_roughness.jpg using Guid(635a7d0a408c8074989e0f97e32691f0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0747a98eed6229760a7b9593b4625cac') in 0.0277416 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000070 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Normal.jpeg
artifactKey: Guid(4a9daa2886503094abc6eaeb1940079c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/camo_metal_armor_30_98_Normal.jpeg using Guid(4a9daa2886503094abc6eaeb1940079c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '58fca58ed1a112d4010067560f80c4d1') in 0.0232375 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000103 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Metallic.jpeg
artifactKey: Guid(579fffe03275b73468a48649c5734e6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_99_Metallic.jpeg using Guid(579fffe03275b73468a48649c5734e6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '332ab1fe1addce50a46243ec156fa0f2') in 0.0290675 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_ao.jpg
artifactKey: Guid(70d6d5c8a2d886844a510567e3085c6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_ao.jpg using Guid(70d6d5c8a2d886844a510567e3085c6c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '842d4230b258dfbf023695034e6c6f8c') in 0.0253733 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000077 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Metallic.jpeg
artifactKey: Guid(6dbb76cb35a9f3a46b6f917987caea79) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/green_metal_armor_30_1100_Metallic.jpeg using Guid(6dbb76cb35a9f3a46b6f917987caea79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2f69c275c3e2f3ad0adf61f06bdea63b') in 0.0260283 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000094 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_ao.jpg
artifactKey: Guid(f964231450663794c910664df8c875a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_ao.jpg using Guid(f964231450663794c910664df8c875a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'd6638fbbc65d76ab07ba71fed4703abd') in 0.0242497 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000190 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_roughness.jpg
artifactKey: Guid(2f90336b1daf8dd43b8896ab0e3e2a9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/scratched_metal_30_28_roughness.jpg using Guid(2f90336b1daf8dd43b8896ab0e3e2a9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '2650ca89cc37e27081a108f957ac7d69') in 0.0277613 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000161 seconds.
path: Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Normal.jpeg
artifactKey: Guid(14658b9b05d8094499dfff7d28933c88) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS/catfish-mech-low-poly-animated/textures/gun_black_metal_30_05_Normal.jpeg using Guid(14658b9b05d8094499dfff7d28933c88) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'df53249713305de62e8a5555f6f78a65') in 0.0203709 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

238
Logs/AssetImportWorker5.log Normal file
View File

@@ -0,0 +1,238 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5138528Z"
Date: 2026-05-26T02:09:59Z
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker5
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker5.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [28064] Target information:
Player connection [28064] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3214879973 [EditorId] 3214879973 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28064] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3214879973 [EditorId] 3214879973 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [28064] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [28064] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.79 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56596
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 1d35b142ca40448183ef167800234aad
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 2361562786752326130
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.00s, validation: 0.18s, handshake: 2.38s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.0745264Z"
[Licensing::Module] Licensing Background thread has ended after 2.56s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.013745 seconds.
- Loaded All Assemblies, in 1.153 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 788 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.411 seconds
Domain Reload Profiling: 2564ms
BeginReloadAssembly (621ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (104ms)
LoadAllAssembliesAndSetupDomain (343ms)
LoadAssemblies (618ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (335ms)
TypeCache.Refresh (332ms)
TypeCache.ScanAssembly (280ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1412ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (897ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (200ms)
ProcessInitializeOnLoadMethodAttributes (119ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.152 seconds
Refreshing native plugins compatible for Editor in 0.17 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.993 seconds
Domain Reload Profiling: 2141ms
BeginReloadAssembly (298ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (46ms)
LoadAllAssembliesAndSetupDomain (748ms)
LoadAssemblies (637ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (286ms)
TypeCache.Refresh (201ms)
TypeCache.ScanAssembly (174ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (9ms)
FinalizeReload (993ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (667ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (336ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 0.77 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.4 MB). Loaded Objects now: 5657.
Memory consumption went from 151.2 MB to 140.8 MB.
Total: 31.174000 ms (FindLiveObjects: 3.218600 ms CreateObjectMapping: 1.127700 ms MarkObjects: 13.737400 ms DeleteObjects: 13.083800 ms)

238
Logs/AssetImportWorker6.log Normal file
View File

@@ -0,0 +1,238 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:09:59Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5648897Z"
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker6
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker6.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [18096] Target information:
Player connection [18096] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 1247732155 [EditorId] 1247732155 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [18096] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 1247732155 [EditorId] 1247732155 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [18096] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [18096] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.90 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56208
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: e134f3e83e65432e9f3f80bafd659ae1
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 8572068299741928248
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.04s, validation: 0.19s, handshake: 2.32s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.0987062Z"
[Licensing::Module] Licensing Background thread has ended after 2.57s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.013635 seconds.
- Loaded All Assemblies, in 1.142 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 788 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.422 seconds
Domain Reload Profiling: 2564ms
BeginReloadAssembly (621ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (104ms)
LoadAllAssembliesAndSetupDomain (332ms)
LoadAssemblies (618ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (324ms)
TypeCache.Refresh (321ms)
TypeCache.ScanAssembly (293ms)
BuildScriptInfoCaches (1ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1423ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (897ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (199ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.164 seconds
Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.993 seconds
Domain Reload Profiling: 2153ms
BeginReloadAssembly (312ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (749ms)
LoadAssemblies (656ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (287ms)
TypeCache.Refresh (201ms)
TypeCache.ScanAssembly (175ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (10ms)
FinalizeReload (993ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (667ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (160ms)
ProcessInitializeOnLoadAttributes (336ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 0.66 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.7 MB). Loaded Objects now: 5657.
Memory consumption went from 154.9 MB to 144.2 MB.
Total: 40.099800 ms (FindLiveObjects: 4.955400 ms CreateObjectMapping: 2.342300 ms MarkObjects: 18.686900 ms DeleteObjects: 14.108000 ms)

242
Logs/AssetImportWorker7.log Normal file
View File

@@ -0,0 +1,242 @@
[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.3/staging' branch; Version is '6000.3.10f1 (e35f0c77bd8e) revision 14901004'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 11 (10.0.26200) CoreSingleLanguage' Language: 'en' Physical Memory: 7896 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-05-26T02:09:59Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd" at "2026-05-26T02:09:59.5389043Z"
COMMAND LINE ARGUMENTS:
E:\App\6000.3.10f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker7
-projectPath
E:/Project3/OnlyNPC
-logFile
Logs/AssetImportWorker7.log
-srvPort
52194
-licensingIpc
LicenseClient-manhd
-job-worker-count
9
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: E:/Project3/OnlyNPC
E:/Project3/OnlyNPC
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-gfx=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-cloud-worker=32768"
Player connection [13864] Target information:
Player connection [13864] * "[IP] 10.176.48.1 [Port] 0 [Flags] 2 [Guid] 3356121465 [EditorId] 3356121465 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13864] * "[IP] 192.168.20.60 [Port] 0 [Flags] 2 [Guid] 3356121465 [EditorId] 3356121465 [Version] 1048832 [Id] WindowsEditor(7,emDuy) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [13864] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [13864] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 9
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 0.95 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.3.10f1 (e35f0c77bd8e)
[Subsystems] Discovering subsystems at path E:/App/6000.3.10f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Project3/OnlyNPC/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor: NVIDIA
VRAM: 3962 MB
Driver: 32.0.15.9174
Initialize mono
Mono path[0] = 'E:/App/6000.3.10f1/Editor/Data/Managed'
Mono path[1] = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/App/6000.3.10f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56712
Begin MonoManager ReloadAssembly
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 0268a6ae7e60479c874d854fead7487b
Correlation Id: 132241c49aa237de09dba1ca265a6787
External correlation Id: 4916508077827384103
Machine Id: 3Bo+fz+DZmWIgiAWSO2eIxP5jRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-manhd" (connect: 0.00s, validation: 0.18s, handshake: 2.35s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-manhd-notifications" at "2026-05-26T02:10:02.1154365Z"
[Licensing::Module] Licensing Background thread has ended after 2.58s
Registering precompiled unity dll's ...
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Register platform support module: E:/App/6000.3.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.013654 seconds.
- Loaded All Assemblies, in 1.158 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 788 ms
Native extension for WindowsStandalone target not found
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.405 seconds
Domain Reload Profiling: 2564ms
BeginReloadAssembly (621ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (3ms)
RebuildCommonClasses (73ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (103ms)
LoadAllAssembliesAndSetupDomain (349ms)
LoadAssemblies (618ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (341ms)
TypeCache.Refresh (339ms)
TypeCache.ScanAssembly (306ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (1406ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (897ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (200ms)
ProcessInitializeOnLoadMethodAttributes (120ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: F4-UTKH-T5F4-V4VP-5UCM-XXXX
Product: Unity Personal
Type: ULF
Expiration: 2026-07-02T02:36:53Z
[Licensing::Module] License group:
Id: 18968091479322-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.178 seconds
Refreshing native plugins compatible for Editor in 0.42 ms, found 0 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-OnlyNPC
ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.995 seconds
Domain Reload Profiling: 2168ms
BeginReloadAssembly (326ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (748ms)
LoadAssemblies (665ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (287ms)
TypeCache.Refresh (201ms)
TypeCache.ScanAssembly (175ms)
BuildScriptInfoCaches (71ms)
ResolveRequiredComponents (9ms)
FinalizeReload (995ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (668ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (156ms)
ProcessInitializeOnLoadAttributes (341ms)
ProcessInitializeOnLoadMethodAttributes (142ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 0.76 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 68 Unused Serialized files (Serialized files now loaded: 0)
Unloading 4913 unused Assets / (10.6 MB). Loaded Objects now: 5657.
Memory consumption went from 153.1 MB to 142.5 MB.
Total: 35.840500 ms (FindLiveObjects: 3.500200 ms CreateObjectMapping: 1.587100 ms MarkObjects: 17.139400 ms DeleteObjects: 13.607800 ms)
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0

49
Logs/Packages-Update.log Normal file
View File

@@ -0,0 +1,49 @@
=== Sat May 23 02:09:25 2026
Packages were changed.
Update Mode: mergeDefaultDependencies
The following packages were added:
com.unity.modules.adaptiveperformance@1.0.0
com.unity.modules.ai@1.0.0
com.unity.modules.androidjni@1.0.0
com.unity.modules.animation@1.0.0
com.unity.modules.assetbundle@1.0.0
com.unity.modules.audio@1.0.0
com.unity.modules.cloth@1.0.0
com.unity.modules.director@1.0.0
com.unity.modules.imageconversion@1.0.0
com.unity.modules.imgui@1.0.0
com.unity.modules.jsonserialize@1.0.0
com.unity.modules.particlesystem@1.0.0
com.unity.modules.physics@1.0.0
com.unity.modules.physics2d@1.0.0
com.unity.modules.screencapture@1.0.0
com.unity.modules.terrain@1.0.0
com.unity.modules.terrainphysics@1.0.0
com.unity.modules.tilemap@1.0.0
com.unity.modules.ui@1.0.0
com.unity.modules.uielements@1.0.0
com.unity.modules.umbra@1.0.0
com.unity.modules.unityanalytics@1.0.0
com.unity.modules.unitywebrequest@1.0.0
com.unity.modules.unitywebrequestassetbundle@1.0.0
com.unity.modules.unitywebrequestaudio@1.0.0
com.unity.modules.unitywebrequesttexture@1.0.0
com.unity.modules.unitywebrequestwww@1.0.0
com.unity.modules.vectorgraphics@1.0.0
com.unity.modules.vehicles@1.0.0
com.unity.modules.video@1.0.0
com.unity.modules.vr@1.0.0
com.unity.modules.wind@1.0.0
com.unity.modules.xr@1.0.0
com.unity.modules.accessibility@1.0.0
com.unity.multiplayer.center@1.0.1
The following packages were updated:
com.unity.ai.navigation from version 2.0.9 to 2.0.10
com.unity.inputsystem from version 1.15.0 to 1.18.0
com.unity.probuilder from version 6.0.7 to 6.0.9
com.unity.render-pipelines.universal from version 17.0.3 to 17.3.0
com.unity.test-framework from version 1.4.3 to 1.6.0
com.unity.timeline from version 1.8.9 to 1.8.10

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Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@@ -0,0 +1,6 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: compileSnippet
insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION dKW=_REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=9562
Cmd: compileSnippet
insize=2820 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: compileSnippet
insize=2820 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6798
Cmd: compileSnippet
insize=2491 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
Cmd: compileSnippet
insize=2491 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@@ -0,0 +1,21 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: compileSnippet
insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION dKW=_REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=9562
Cmd: compileSnippet
insize=2820 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=1926
Cmd: compileSnippet
insize=2820 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL LIGHTPROBE_SH dKW=_EMISSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED SHADOWS_SCREEN UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=6798
Cmd: compileSnippet
insize=2491 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=1722
Cmd: compileSnippet
insize=2491 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=FORWARD_DELTA ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_FORWARDADD uKW=DIRECTIONAL dKW=FOG_LINEAR FOG_EXP FOG_EXP2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _DETAIL_MULX2 _NORMALMAP _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP POINT SPOT POINT_COOKIE DIRECTIONAL_COOKIE SHADOWS_SHADOWMASK LIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFT SHADOWS_SCREEN SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=106 ok=1 outsize=3390
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@@ -0,0 +1,3 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler

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@@ -0,0 +1,3 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler

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@@ -0,0 +1,6 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number. Error code 0x80000004 (Not connected). (transferred 0/4)
Quitting shader compiler process

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@@ -0,0 +1,12 @@
Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: y
Cmd: initializeCompiler
Cmd: compileSnippet
insize=2011 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446
Cmd: compileSnippet
insize=2011 file=Assets/DefaultResourcesExtra/Standard.shader name=Standard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
Cmd: compileSnippet
insize=2246 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader name=Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_INTERLEAVED_GRADIENT _SOURCE_DEPTH_NORMALS _ORTHOGRAPHIC _SAMPLE_COUNT_LOW dKW=_GBUFFER_NORMALS_OCT _BLUE_NOISE _SOURCE_DEPTH_LOW _SOURCE_DEPTH_MEDIUM _SOURCE_DEPTH_HIGH _SAMPLE_COUNT_MEDIUM _SAMPLE_COUNT_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=8078

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Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: n
Cmd: initializeCompiler
Cmd: compileSnippet
insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SCREEN_SPACE_OCCLUSION dKW=_REFLECTION_PROBE_ATLAS _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=9562

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Base path: 'E:/App/6000.3.10f1/Editor/Data', plugins path 'E:/App/6000.3.10f1/Editor/Data/PlaybackEngines', jobs: n
Cmd: initializeCompiler
Cmd: compileSnippet
insize=8634 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader name=Universal Render Pipeline/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION dKW=_REFLECTION_PROBE_ATLAS _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _SCREEN_SPACE_IRRADIANCE _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_BICUBIC_SAMPLING REFLECTION_PROBE_ROTATION DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX EVALUATE_SH_MIXED EVALUATE_SH_VERTEX _LIGHT_LAYERS _CLUSTER_LIGHT_LOOP LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON USE_LEGACY_LIGHTMAPS LOD_FADE_CROSSFADE PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=111 ok=1 outsize=21418