<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
  <component name="AutoImportSettings">
    <option name="autoReloadType" value="SELECTIVE" />
  </component>
  <component name="ChangeListManager">
    <list default="true" id="1c4de76a-d28a-4030-aade-3170281c03b1" name="Changes" comment="" />
    <option name="SHOW_DIALOG" value="false" />
    <option name="HIGHLIGHT_CONFLICTS" value="true" />
    <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
    <option name="LAST_RESOLUTION" value="IGNORE" />
  </component>
  <component name="HighlightingSettingsPerFile">
    <setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.render-pipelines.universal@37e0d4fc2503/Shaders/Lit.shader" root0="SKIP_HIGHLIGHTING" />
  </component>
  <component name="ProjectColorInfo">{
  &quot;associatedIndex&quot;: 4
}</component>
  <component name="ProjectId" id="3Cpi32h6qRoCft9gv0TBCA61dcC" />
  <component name="ProjectViewState">
    <option name="hideEmptyMiddlePackages" value="true" />
    <option name="showLibraryContents" value="true" />
  </component>
  <component name="PropertiesComponent">{
  &quot;keyToString&quot;: {
    &quot;ModuleVcsDetector.initialDetectionPerformed&quot;: &quot;true&quot;,
    &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
    &quot;RunOnceActivity.typescript.service.memoryLimit.init&quot;: &quot;true&quot;,
    &quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
    &quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
    &quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
    &quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
    &quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
    &quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
  }
}</component>
  <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
    <configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
      <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" />
      <option name="PROGRAM_PARAMETERS" value="-projectPath C:\UnityProject\ArGame -debugCodeOptimization" />
      <option name="WORKING_DIRECTORY" value="C:\UnityProject\ArGame" />
      <option name="PASS_PARENT_ENVS" value="1" />
      <option name="ENV_FILE_PATHS" value="" />
      <option name="REDIRECT_INPUT_PATH" value="" />
      <option name="MIXED_MODE_DEBUG" value="0" />
      <method v="2" />
    </configuration>
    <configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
      <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\6000.3.10f1\Editor\Unity.exe" />
      <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath C:\UnityProject\ArGame -testResults Logs/results.xml -logFile Logs/Editor.log -testPlatform EditMode -debugCodeOptimization" />
      <option name="WORKING_DIRECTORY" value="C:\UnityProject\ArGame" />
      <option name="PASS_PARENT_ENVS" value="1" />
      <option name="ENV_FILE_PATHS" value="" />
      <option name="REDIRECT_INPUT_PATH" value="" />
      <option name="MIXED_MODE_DEBUG" value="0" />
      <method v="2" />
    </configuration>
    <configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
      <option name="allowRunningInParallel" value="false" />
      <option name="listenPortForConnections" value="false" />
      <option name="pid" />
      <option name="projectPathOnTarget" />
      <option name="runtimes">
        <list />
      </option>
      <option name="selectedOptions">
        <list />
      </option>
      <option name="useMixedMode" value="false" />
      <method v="2" />
    </configuration>
    <configuration name="Attach to" type="UnityDevicePlayer" factoryName="UnityAttachToDevicePlayer">
      <method v="2" />
    </configuration>
  </component>
  <component name="TaskManager">
    <task active="true" id="Default" summary="Default task">
      <changelist id="1c4de76a-d28a-4030-aade-3170281c03b1" name="Changes" comment="" />
      <created>1777088719471</created>
      <option name="number" value="Default" />
      <option name="presentableId" value="Default" />
      <updated>1777088719471</updated>
      <workItem from="1777088723015" duration="1819000" />
      <workItem from="1777411712706" duration="3865000" />
      <workItem from="1777851741544" duration="463000" />
    </task>
    <servers />
  </component>
  <component name="TypeScriptGeneratedFilesManager">
    <option name="version" value="3" />
  </component>
  <component name="UnityProjectConfiguration" hasMinimizedUI="true" />
  <component name="UnityProjectDiscoverer">
    <option name="hasUnityReference" value="true" />
    <option name="unityProject" value="true" />
    <option name="unityProjectFolder" value="true" />
  </component>
  <component name="UnityUnitTestConfiguration" currentTestLauncher="Both" />
  <component name="VcsManagerConfiguration">
    <option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
  </component>
  <component name="XDebuggerManager">
    <breakpoint-manager>
      <breakpoints>
        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
          <properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
          <option name="timeStamp" value="1" />
        </breakpoint>
        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
          <properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
          <option name="timeStamp" value="2" />
        </breakpoint>
        <breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
          <properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
          <option name="timeStamp" value="3" />
        </breakpoint>
      </breakpoints>
    </breakpoint-manager>
  </component>
</project>