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VR-GAME/Library/Artifacts/0d/0d1835c03ea14d1472b87651c13b854f

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{
Out = A * B;
}
Unity_Add_$precision_void Unity_Add_$precision($precision A, $precision B, out $precision Out)
{
Out = A + B;
}
Unity_Fraction_$precisionZvoid Unity_Fraction_$precision($precision In, out $precision Out)
{
Out = frac(In);
}
:SG_FlowMapTime_d3a5ed15ae8578b448a8756ea0b97162_$precisionstruct Bindings_FlowMapTime_d3a5ed15ae8578b448a8756ea0b97162_$precision
{
half4 uv0;
float3 TimeParameters;
};
void SG_FlowMapTime_d3a5ed15ae8578b448a8756ea0b97162_$precision(UnityTexture2D _Phase_Offset_Mask, $precision2 _Phase_Offset_UVs, bool _Phase_Offset_UVs_094090b4308840fb91a92cc7644b1934_IsConnected, $precision _Phase_Offset_Strength, $precision _Speed, int _Mask_Channel, Bindings_FlowMapTime_d3a5ed15ae8578b448a8756ea0b97162_$precision IN, out $precision FlowTime_1)
{
$precision _Property_26490128abc94c28a275fd4b050d3b90_Out_0_Float = _Speed;
$precision _Multiply_0d717c2b4bf647fdba92c0f67a0ca4c0_Out_2_Float;
Unity_Multiply_$precision_$precision(IN.TimeParameters.x, _Property_26490128abc94c28a275fd4b050d3b90_Out_0_Float, _Multiply_0d717c2b4bf647fdba92c0f67a0ca4c0_Out_2_Float);
UnityTexture2D _Property_20d83dec0d9c4ff5a25d369bc25c324a_Out_0_Texture2D = _Phase_Offset_Mask;
$precision2 _Property_ac579a31e4d04dbebdabe674e90ae98d_Out_0_Vector2 = _Phase_Offset_UVs;
bool _Property_ac579a31e4d04dbebdabe674e90ae98d_Out_0_Vector2_IsConnected = _Phase_Offset_UVs_094090b4308840fb91a92cc7644b1934_IsConnected;
$precision4 _UV_56215742eade43f7b68815a79e5872c3_Out_0_Vector4 = IN.uv0;
$precision2 _BranchOnInputConnection_0c57a876cfb84843b87b0494c5370ee3_Out_3_Vector2 = _Property_ac579a31e4d04dbebdabe674e90ae98d_Out_0_Vector2_IsConnected ? _Property_ac579a31e4d04dbebdabe674e90ae98d_Out_0_Vector2 : (_UV_56215742eade43f7b68815a79e5872c3_Out_0_Vector4.xy);
$precision4 _SampleTexture2D_303832b2355d4c148f4629e4912b074e_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_20d83dec0d9c4ff5a25d369bc25c324a_Out_0_Texture2D.tex, _Property_20d83dec0d9c4ff5a25d369bc25c324a_Out_0_Texture2D.samplerstate, _Property_20d83dec0d9c4ff5a25d369bc25c324a_Out_0_Texture2D.GetTransformedUV(_BranchOnInputConnection_0c57a876cfb84843b87b0494c5370ee3_Out_3_Vector2) );
$precision _SampleTexture2D_303832b2355d4c148f4629e4912b074e_R_4_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_RGBA_0_Vector4.r;
$precision _SampleTexture2D_303832b2355d4c148f4629e4912b074e_G_5_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_RGBA_0_Vector4.g;
$precision _SampleTexture2D_303832b2355d4c148f4629e4912b074e_B_6_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_RGBA_0_Vector4.b;
$precision _SampleTexture2D_303832b2355d4c148f4629e4912b074e_A_7_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_RGBA_0_Vector4.a;
$precision _MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float;
if (_Mask_Channel == 0)
{
_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_R_4_Float;
}
else if (_Mask_Channel == 1)
{
_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_G_5_Float;
}
else if (_Mask_Channel == 2)
{
_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_B_6_Float;
}
else if (_Mask_Channel == 3)
{
_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_A_7_Float;
}
else
{
_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float = _SampleTexture2D_303832b2355d4c148f4629e4912b074e_R_4_Float;
}
$precision _Property_aadc5ff1c5614f409d0be534b74739d0_Out_0_Float = _Phase_Offset_Strength;
$precision _Multiply_bed263f7f5114e32adf12b00884c69f9_Out_2_Float;
Unity_Multiply_$precision_$precision(_MaskChannel_ada9800e493d45fcae8588746ddb367c_Out_0_Float, _Property_aadc5ff1c5614f409d0be534b74739d0_Out_0_Float, _Multiply_bed263f7f5114e32adf12b00884c69f9_Out_2_Float);
$precision _Add_fbaed0382c2a4c61822cdd8a103aac10_Out_2_Float;
Unity_Add_$precision(_Multiply_0d717c2b4bf647fdba92c0f67a0ca4c0_Out_2_Float, _Multiply_bed263f7f5114e32adf12b00884c69f9_Out_2_Float, _Add_fbaed0382c2a4c61822cdd8a103aac10_Out_2_Float);
$precision _Fraction_704897e01748478597baac0534fb4285_Out_1_Float;
Unity_Fraction_$precision(_Add_fbaed0382c2a4c61822cdd8a103aac10_Out_2_Float, _Fraction_704897e01748478597baac0534fb4285_Out_1_Float);
FlowTime_1 = _Fraction_704897e01748478597baac0534fb4285_Out_1_Float;
}
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