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VR-GAME/Library/Artifacts/46/46c7e2c4531350cfda3fd435a446c51c

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2026-04-25 12:12:07 +07:00
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Out = Linear01Depth(SHADERGRAPH_SAMPLE_SCENE_DEPTH(UV.xy), _ZBufferParams);
}
$Unity_Multiply_$precision_$precisionkvoid Unity_Multiply_$precision_$precision($precision A, $precision B, out $precision Out)
{
Out = A * B;
}
Unity_Subtract_$precisiondvoid Unity_Subtract_$precision($precision A, $precision B, out $precision Out)
{
Out = A - B;
}
Unity_Remap_$precision<00>void Unity_Remap_$precision($precision In, $precision2 InMinMax, $precision2 OutMinMax, out $precision Out)
{
Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
}
Unity_Saturate_$precision^void Unity_Saturate_$precision($precision In, out $precision Out)
{
Out = saturate(In);
}
<SG_SoftParticles_d0f40856fc355224fab6453746e0507a_$precision<6F>struct Bindings_SoftParticles_d0f40856fc355224fab6453746e0507a_$precision
{
float4 ScreenPosition;
float2 NDCPosition;
};
void SG_SoftParticles_d0f40856fc355224fab6453746e0507a_$precision(float2 Vector2_AC648482, Bindings_SoftParticles_d0f40856fc355224fab6453746e0507a_$precision IN, out float Output1_1)
{
$precision _SceneDepth_4582691621dbf18cb0eb2f8d5aa469b7_Out_1_Float;
Unity_SceneDepth_Linear01_$precision($precision4(IN.NDCPosition.xy, 0, 0), _SceneDepth_4582691621dbf18cb0eb2f8d5aa469b7_Out_1_Float);
$precision _Multiply_abd94f3d0b36a08380f6ab11443878f2_Out_2_Float;
Unity_Multiply_$precision_$precision(_SceneDepth_4582691621dbf18cb0eb2f8d5aa469b7_Out_1_Float, _ProjectionParams.z, _Multiply_abd94f3d0b36a08380f6ab11443878f2_Out_2_Float);
$precision4 _ScreenPosition_b95ac2e7459cca8794636de5b2f8ec39_Out_0_Vector4 = IN.ScreenPosition;
$precision _Split_8ee3f43b8caa0c8ab120e9a242f543ca_R_1_Float = _ScreenPosition_b95ac2e7459cca8794636de5b2f8ec39_Out_0_Vector4[0];
$precision _Split_8ee3f43b8caa0c8ab120e9a242f543ca_G_2_Float = _ScreenPosition_b95ac2e7459cca8794636de5b2f8ec39_Out_0_Vector4[1];
$precision _Split_8ee3f43b8caa0c8ab120e9a242f543ca_B_3_Float = _ScreenPosition_b95ac2e7459cca8794636de5b2f8ec39_Out_0_Vector4[2];
$precision _Split_8ee3f43b8caa0c8ab120e9a242f543ca_A_4_Float = _ScreenPosition_b95ac2e7459cca8794636de5b2f8ec39_Out_0_Vector4[3];
$precision _Subtract_f130a0b621d472829a7045e95984f2a9_Out_2_Float;
Unity_Subtract_$precision(_Multiply_abd94f3d0b36a08380f6ab11443878f2_Out_2_Float, _Split_8ee3f43b8caa0c8ab120e9a242f543ca_A_4_Float, _Subtract_f130a0b621d472829a7045e95984f2a9_Out_2_Float);
$precision2 _Property_90bb3b6ce940ef868c970ea6aae7c26b_Out_0_Vector2 = Vector2_AC648482;
$precision _Remap_db5867ad2542128e864c4c228cc1f3f5_Out_3_Float;
Unity_Remap_$precision(_Subtract_f130a0b621d472829a7045e95984f2a9_Out_2_Float, _Property_90bb3b6ce940ef868c970ea6aae7c26b_Out_0_Vector2, $precision2 (0, 1), _Remap_db5867ad2542128e864c4c228cc1f3f5_Out_3_Float);
$precision _Saturate_377f82d9fb446684a06124602b80b432_Out_1_Float;
Unity_Saturate_$precision(_Remap_db5867ad2542128e864c4c228cc1f3f5_Out_3_Float, _Saturate_377f82d9fb446684a06124602b80b432_Out_1_Float);
Output1_1 = _Saturate_377f82d9fb446684a06124602b80b432_Out_1_Float;
}
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