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VR-GAME/Library/Artifacts/b2/b2d86997a5319ef3e43a1639df681417

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2026-04-25 12:12:07 +07:00
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{
Out = A + B;
}
Unity_OneMinus_$precision3[void Unity_OneMinus_$precision3($precision3 In, out $precision3 Out)
{
Out = 1 - In;
}
&Unity_Multiply_$precision3_$precision3pvoid Unity_Multiply_$precision3_$precision3($precision3 A, $precision3 B, out $precision3 Out)
{
Out = A * B;
}
$Unity_Multiply_$precision_$precisionkvoid Unity_Multiply_$precision_$precision($precision A, $precision B, out $precision Out)
{
Out = A * B;
}
Unity_Saturate_$precision^void Unity_Saturate_$precision($precision In, out $precision Out)
{
Out = saturate(In);
}
<SG_DecalEdgeMask_ea046900739fbcc4498f7b47f45545c9_$precision<6F>
struct Bindings_DecalEdgeMask_ea046900739fbcc4498f7b47f45545c9_$precision
{
float3 ObjectSpacePosition;
};
void SG_DecalEdgeMask_ea046900739fbcc4498f7b47f45545c9_$precision($precision _Sharpness, Bindings_DecalEdgeMask_ea046900739fbcc4498f7b47f45545c9_$precision IN, out float Mask_1)
{
float3 _Add_54a0e6a92bc54d398974c36131327a71_Out_2_Vector3;
Unity_Add_float3(IN.ObjectSpacePosition, float3(0.5, 0.5, 0.5), _Add_54a0e6a92bc54d398974c36131327a71_Out_2_Vector3);
float3 _OneMinus_b69452e66116496c9fb73a6e1e311464_Out_1_Vector3;
Unity_OneMinus_float3(_Add_54a0e6a92bc54d398974c36131327a71_Out_2_Vector3, _OneMinus_b69452e66116496c9fb73a6e1e311464_Out_1_Vector3);
float3 _Multiply_96ad1f89ec964b85920a6b210a339e0c_Out_2_Vector3;
Unity_Multiply_float3_float3(_Add_54a0e6a92bc54d398974c36131327a71_Out_2_Vector3, _OneMinus_b69452e66116496c9fb73a6e1e311464_Out_1_Vector3, _Multiply_96ad1f89ec964b85920a6b210a339e0c_Out_2_Vector3);
float _Split_040f2669b21e47e0b7644de186562ac4_R_1_Float = _Multiply_96ad1f89ec964b85920a6b210a339e0c_Out_2_Vector3[0];
float _Split_040f2669b21e47e0b7644de186562ac4_G_2_Float = _Multiply_96ad1f89ec964b85920a6b210a339e0c_Out_2_Vector3[1];
float _Split_040f2669b21e47e0b7644de186562ac4_B_3_Float = _Multiply_96ad1f89ec964b85920a6b210a339e0c_Out_2_Vector3[2];
float _Split_040f2669b21e47e0b7644de186562ac4_A_4_Float = 0;
float _Multiply_43842b06142b4e3d86c6a4ff082e7690_Out_2_Float;
Unity_Multiply_float_float(_Split_040f2669b21e47e0b7644de186562ac4_R_1_Float, _Split_040f2669b21e47e0b7644de186562ac4_G_2_Float, _Multiply_43842b06142b4e3d86c6a4ff082e7690_Out_2_Float);
float _Multiply_881185ecd63d4194a06af27c7ac3001e_Out_2_Float;
Unity_Multiply_float_float(_Multiply_43842b06142b4e3d86c6a4ff082e7690_Out_2_Float, _Split_040f2669b21e47e0b7644de186562ac4_B_3_Float, _Multiply_881185ecd63d4194a06af27c7ac3001e_Out_2_Float);
float _Multiply_7cdc1e1683824f8aa6ec47343ed9da06_Out_2_Float;
Unity_Multiply_float_float(_Multiply_881185ecd63d4194a06af27c7ac3001e_Out_2_Float, _Multiply_881185ecd63d4194a06af27c7ac3001e_Out_2_Float, _Multiply_7cdc1e1683824f8aa6ec47343ed9da06_Out_2_Float);
$precision _Property_a20f488a72284671a89a8d80f60220f1_Out_0_Float = _Sharpness;
float _Multiply_35bd862573e44fe3b04b82db39a32aee_Out_2_Float;
Unity_Multiply_float_float(_Multiply_7cdc1e1683824f8aa6ec47343ed9da06_Out_2_Float, _Property_a20f488a72284671a89a8d80f60220f1_Out_0_Float, _Multiply_35bd862573e44fe3b04b82db39a32aee_Out_2_Float);
float _Saturate_49d906b81fbd4031a81cfb0ba44f83f4_Out_1_Float;
Unity_Saturate_float(_Multiply_35bd862573e44fe3b04b82db39a32aee_Out_2_Float, _Saturate_49d906b81fbd4031a81cfb0ba44f83f4_Out_1_Float);
Mask_1 = _Saturate_49d906b81fbd4031a81cfb0ba44f83f4_Out_1_Float;
}
<00>{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SubGraphData",
"m_ObjectId": "d53592c885baec8db9a5599e7a507458",
"inputs": [
{
"m_Id": "ed07399b692a4f1baffc71cc5e35e115"
}
],
"keywords": [],
"dropdowns": [],
"nodeProperties": [],
"outputs": [
{
"m_Id": "a75cb37e1cc845f786d43fd27f29bb43"
}
],
"unsupportedTargets": []
}
{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
"m_ObjectId": "a75cb37e1cc845f786d43fd27f29bb43",
"m_Id": 1,
"m_DisplayName": "Mask",
"m_SlotType": 0,
"m_Hidden": false,
"m_ShaderOutputName": "Mask",
"m_StageCapability": 3,
"m_Value": 0.0,
"m_DefaultValue": 0.0,
"m_Labels": [],
"m_LiteralMode": false
}
{
"m_SGVersion": 1,
"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
"m_ObjectId": "ed07399b692a4f1baffc71cc5e35e115",
"m_Guid": {
"m_GuidSerialized": "69055b74-197d-4e9b-8dc9-d5c2bed29ceb"
},
"promotedFromAssetID": "",
"promotedFromCategoryName": "",
"promotedOrdering": -1,
"m_Name": "Sharpness",
"m_DefaultRefNameVersion": 1,
"m_RefNameGeneratedByDisplayName": "Sharpness",
"m_DefaultReferenceName": "_Sharpness",
"m_OverrideReferenceName": "",
"m_GeneratePropertyBlock": true,
"m_UseCustomSlotLabel": false,
"m_CustomSlotLabel": "",
"m_DismissedVersion": 0,
"m_Precision": 0,
"overrideHLSLDeclaration": false,
"hlslDeclarationOverride": 0,
"m_Hidden": false,
"m_PerRendererData": false,
"m_customAttributes": [],
"m_Value": 500000.0,
"m_FloatType": 0,
"m_LiteralFloatMode": false,
"m_RangeValues": {
"x": 0.0,
"y": 1.0
},
"m_SliderType": 0,
"m_SliderPower": 3.0,
"m_EnumType": 0,
"m_CSharpEnumString": "",
"m_EnumNames": [
"Default"
],
"m_EnumValues": [
0
]
}
 SharpnessMask SharpnessMask <00>y<EFBFBD>HUnity.ShaderGraph.Editor::UnityEditor.ShaderGraph.ShaderSubGraphMetadata ?<3F><04>X8<58>V<>z<EFBFBD><00>y<EFBFBD>