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VR-GAME/Library/Artifacts/56/56a45301e30d3c39f25fe2a060e085db

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2026-04-25 12:12:07 +07:00
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{
Out = A + B;
}
Unity_Lerp_$precision3{void Unity_Lerp_$precision3($precision3 A, $precision3 B, $precision3 T, out $precision3 Out)
{
Out = lerp(A, B, T);
}
Unity_Normalize_$precision3cvoid Unity_Normalize_$precision3($precision3 In, out $precision3 Out)
{
Out = normalize(In);
}
BSG_FlowMapSampleNormal_7794dc8c6277cb649804d7253e567322_$precision<00>struct Bindings_FlowMapSampleNormal_7794dc8c6277cb649804d7253e567322_$precision
{
half4 uv0;
};
void SG_FlowMapSampleNormal_7794dc8c6277cb649804d7253e567322_$precision($precision2 _UV, bool _UV_e19e58384b2b41c2828fd9d0dfbe2cba_IsConnected, UnityTexture2D _Texture, $precision2 _FlowUV0, bool _FlowUV0_3fc1d8e13d254470ab816df125d98f59_IsConnected, $precision2 _FlowUV1, bool _FlowUV1_617c86ab812b4d25999b856cd490b17b_IsConnected, $precision _FlowTime, Bindings_FlowMapSampleNormal_7794dc8c6277cb649804d7253e567322_$precision IN, out $precision3 RGB_2)
{
UnityTexture2D _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D = _Texture;
$precision2 _Property_8b45446d905c45208b7b7f6dfe7767dd_Out_0_Vector2 = _FlowUV0;
bool _Property_8b45446d905c45208b7b7f6dfe7767dd_Out_0_Vector2_IsConnected = _FlowUV0_3fc1d8e13d254470ab816df125d98f59_IsConnected;
$precision2 _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2 = _UV;
bool _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2_IsConnected = _UV_e19e58384b2b41c2828fd9d0dfbe2cba_IsConnected;
$precision4 _UV_48540d9d8dc84d77be453b1fc3acea52_Out_0_Vector4 = IN.uv0;
$precision2 _Swizzle_4fed52e9c22a4230813d5c05a2b90a0c_Out_1_Vector2 = (_UV_48540d9d8dc84d77be453b1fc3acea52_Out_0_Vector4.xy).xy;
$precision2 _BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2 = _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2_IsConnected ? _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2 : _Swizzle_4fed52e9c22a4230813d5c05a2b90a0c_Out_1_Vector2;
$precision2 _Add_130ebac102c54a5283eb2e6ac1b5bba5_Out_2_Vector2;
Unity_Add_$precision2(_Property_8b45446d905c45208b7b7f6dfe7767dd_Out_0_Vector2, _BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2, _Add_130ebac102c54a5283eb2e6ac1b5bba5_Out_2_Vector2);
$precision4 _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.tex, _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.samplerstate, _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.GetTransformedUV(_Add_130ebac102c54a5283eb2e6ac1b5bba5_Out_2_Vector2) );
_SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4);
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_R_4_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.r;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_G_5_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.g;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_B_6_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.b;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_A_7_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.a;
$precision3 _Swizzle_d0a5d776d38945049df1f7abc3fcfbc7_Out_1_Vector3 = (_SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.xyz).xyz;
UnityTexture2D _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D = _Texture;
$precision2 _Property_72610315336a403d96d5e8e353f39f58_Out_0_Vector2 = _FlowUV1;
bool _Property_72610315336a403d96d5e8e353f39f58_Out_0_Vector2_IsConnected = _FlowUV1_617c86ab812b4d25999b856cd490b17b_IsConnected;
$precision2 _Add_ef74e74a34a248a89f7600dddc598bd2_Out_2_Vector2;
Unity_Add_$precision2(_BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2, _Property_72610315336a403d96d5e8e353f39f58_Out_0_Vector2, _Add_ef74e74a34a248a89f7600dddc598bd2_Out_2_Vector2);
$precision4 _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.tex, _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.samplerstate, _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.GetTransformedUV(_Add_ef74e74a34a248a89f7600dddc598bd2_Out_2_Vector2) );
_SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.rgb = UnpackNormal(_SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4);
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_R_4_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.r;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_G_5_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.g;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_B_6_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.b;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_A_7_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.a;
$precision3 _Swizzle_21f946945d194a18a49bacc26b2bf30b_Out_1_Vector3 = (_SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.xyz).xyz;
$precision _Property_770e5d5b1f3644a991b3ac51f933ab68_Out_0_Float = _FlowTime;
$precision3 _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector3;
Unity_Lerp_$precision3(_Swizzle_d0a5d776d38945049df1f7abc3fcfbc7_Out_1_Vector3, _Swizzle_21f946945d194a18a49bacc26b2bf30b_Out_1_Vector3, (_Property_770e5d5b1f3644a991b3ac51f933ab68_Out_0_Float.xxx), _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector3);
$precision3 _Normalize_4cfa94a9eeee4a58aab02ce1de70c261_Out_1_Vector3;
Unity_Normalize_$precision3(_Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector3, _Normalize_4cfa94a9eeee4a58aab02ce1de70c261_Out_1_Vector3);
RGB_2 = _Normalize_4cfa94a9eeee4a58aab02ce1de70c261_Out_1_Vector3;
}
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],
"keywords": [],
"dropdowns": [],
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{
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"outputs": [
{
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],
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{
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