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VR-GAME/Library/Artifacts/5b/5bd1bce23f18d5fd9146c38a098a7df4

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2026-04-25 12:12:07 +07:00
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{
Out = A * B;
}
'Unity_MatrixConstruction_Row_$precision<00>void Unity_MatrixConstruction_Row_$precision ($precision4 M0, $precision4 M1, $precision4 M2, $precision4 M3, out $precision4x4 Out4x4, out $precision3x3 Out3x3, out $precision2x2 Out2x2)
{
Out4x4 = $precision4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w);
Out3x3 = $precision3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z);
Out2x2 = $precision2x2(M0.x, M0.y, M1.x, M1.y);
}
=SG_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision<00>
struct Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision
{
};
void SG_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision($precision4x4 _Material, bool _Material_4c33819615494781a6f9c3be9d31cbb0_IsConnected, Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision IN, out $precision4 Color_1, out $precision3 Normal_2, out $precision Metallic_6, out $precision Smoothness_3, out $precision Occlusion_4, out $precision Height_5, out $precision DepthOffset_7)
{
$precision4x4 _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4 = _Material;
bool _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4_IsConnected = _Material_4c33819615494781a6f9c3be9d31cbb0_IsConnected;
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M0_1_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[0];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M1_2_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[1];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[2];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[3];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_R_1_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[0];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_G_2_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[1];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_B_3_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[2];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_A_4_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[3];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_R_1_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[0];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_G_2_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[1];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_B_3_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[2];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_A_4_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[3];
Color_1 = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M0_1_Vector4;
Normal_2 = (_MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M1_2_Vector4.xyz);
Metallic_6 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_R_1_Float;
Smoothness_3 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_A_4_Float;
Occlusion_4 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_G_2_Float;
Height_5 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_B_3_Float;
DepthOffset_7 = _Split_1bff748ee47342dba4a41a5d84712d36_R_1_Float;
}
?SG_PremultiplyLayer_d8d596b309d3eaa48bd57234e7567aee_$precisionestruct Bindings_PremultiplyLayer_d8d596b309d3eaa48bd57234e7567aee_$precision
{
};
void SG_PremultiplyLayer_d8d596b309d3eaa48bd57234e7567aee_$precision($precision4x4 _Material, bool _Material_9eb9cead3a1b4219ad3c998c6e963302_IsConnected, $precision _Mask, Bindings_PremultiplyLayer_d8d596b309d3eaa48bd57234e7567aee_$precision IN, out $precision4x4 Material_7, out $precision4 Color_1, out $precision3 Normal_2, out $precision Metallic_3, out $precision Smoothness_4, out $precision Occlusion_5, out $precision Height_6, out $precision DepthOffset_8)
{
$precision4x4 _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4 = _Material;
bool _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4_IsConnected = _Material_9eb9cead3a1b4219ad3c998c6e963302_IsConnected;
$precision4 _MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M0_1_Vector4 = _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4[0];
$precision4 _MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M1_2_Vector4 = _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4[1];
$precision4 _MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M2_3_Vector4 = _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4[2];
$precision4 _MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M3_4_Vector4 = _Property_0e1112552d7840cdb5f96491116e56da_Out_0_Matrix4[3];
$precision _Property_33acd0af9adc44b9a83f9ba9ebde5676_Out_0_Float = _Mask;
$precision4 _Multiply_4beba7cc174e4c70a69770fa3ff3dde5_Out_2_Vector4;
Unity_Multiply_$precision4_$precision4(_MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M0_1_Vector4, (_Property_33acd0af9adc44b9a83f9ba9ebde5676_Out_0_Float.xxxx), _Multiply_4beba7cc174e4c70a69770fa3ff3dde5_Out_2_Vector4);
$precision4 _Multiply_5ac5344040ba41d3806d88eb72e3808d_Out_2_Vector4;
Unity_Multiply_$precision4_$precision4(_MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M1_2_Vector4, (_Property_33acd0af9adc44b9a83f9ba9ebde5676_Out_0_Float.xxxx), _Multiply_5ac5344040ba41d3806d88eb72e3808d_Out_2_Vector4);
$precision4 _Multiply_c48a7b3bbc7644458682ffcc13d0227d_Out_2_Vector4;
Unity_Multiply_$precision4_$precision4(_MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M2_3_Vector4, (_Property_33acd0af9adc44b9a83f9ba9ebde5676_Out_0_Float.xxxx), _Multiply_c48a7b3bbc7644458682ffcc13d0227d_Out_2_Vector4);
$precision4 _Multiply_f60620e8934542b0a10ba007a1f22a09_Out_2_Vector4;
Unity_Multiply_$precision4_$precision4(_MatrixSplit_7396ae5314b949cdbe6ea5a19c8dd40b_M3_4_Vector4, (_Property_33acd0af9adc44b9a83f9ba9ebde5676_Out_0_Float.xxxx), _Multiply_f60620e8934542b0a10ba007a1f22a09_Out_2_Vector4);
$precision4x4 _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var4x4_4_Matrix4;
$precision3x3 _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var3x3_5_Matrix3;
$precision2x2 _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var2x2_6_Matrix2;
Unity_MatrixConstruction_Row_$precision(_Multiply_4beba7cc174e4c70a69770fa3ff3dde5_Out_2_Vector4, _Multiply_5ac5344040ba41d3806d88eb72e3808d_Out_2_Vector4, _Multiply_c48a7b3bbc7644458682ffcc13d0227d_Out_2_Vector4, _Multiply_f60620e8934542b0a10ba007a1f22a09_Out_2_Vector4, _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var4x4_4_Matrix4, _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var3x3_5_Matrix3, _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var2x2_6_Matrix2);
Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5;
half4 _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Color_1_Vector4;
half3 _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Normal_2_Vector3;
half _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Metallic_6_Float;
half _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Smoothness_3_Float;
half _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Occlusion_4_Float;
half _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Height_5_Float;
half _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_DepthOffset_7_Float;
SG_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision(_MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var4x4_4_Matrix4, true, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Color_1_Vector4, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Normal_2_Vector3, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Metallic_6_Float, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Smoothness_3_Float, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Occlusion_4_Float, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Height_5_Float, _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_DepthOffset_7_Float);
Material_7 = _MatrixConstruction_e4e4d5ca746e42ae8f12f4ac75737275_var4x4_4_Matrix4;
Color_1 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Color_1_Vector4;
Normal_2 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Normal_2_Vector3;
Metallic_3 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Metallic_6_Float;
Smoothness_4 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Smoothness_3_Float;
Occlusion_5 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Occlusion_4_Float;
Height_6 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_Height_5_Float;
DepthOffset_8 = _UnpackMaterial_d0193f7b032444fcb6dc41aaaa4978e5_DepthOffset_7_Float;
}
<00>{
"m_SGVersion": 0,
"m_Type": "UnityEditor.ShaderGraph.SubGraphData",
"m_ObjectId": "472e6ea92c744682887bdec228b5d083",
"inputs": [
{
"m_Id": "9eb9cead3a1b4219ad3c998c6e963302"
},
{
"m_Id": "62dbd3321e0b49c89a3b7b6808f18160"
}
],
"keywords": [],
"dropdowns": [],
"nodeProperties": [],
"outputs": [
{
"m_Id": "dfd7fd4f37644a289a7d0475afdbfd85"
},
{
"m_Id": "999b2c4f80da477ead5668053993f4df"
},
{
"m_Id": "87fd84c8890c47e9894b8665c7c7aee2"
},
{
"m_Id": "74e2b61ca75b40e999c63342600a2ae8"
},
{
"m_Id": "652fa62a75924bd195ef74337797b3c0"
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