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VR-GAME/Library/Artifacts/86/8644eae2af1a533d9ac8e5adc4475dc0

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2026-04-25 12:12:07 +07:00

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<00> <00><00>)!<00>.<00>2"<00><00><><00><><EFBFBD><EFBFBD>#@1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$<00><00><00>%.<00>j<00>&H<00><><00><><EFBFBD><EFBFBD>'<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*H<00><><00><><EFBFBD><EFBFBD>+<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>,@<00><00><00>-Q<00>j<00>.H<00><><00><><EFBFBD><EFBFBD>/<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>0@<00><00><00>1Q<00>j<00>2TextScriptImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_UserDatam_AssetBundleNamem_AssetBundleVariant1<00><>eF<08>_1Ch_މ<5F>$=O<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00><00>.<00><00>(a<00> <00><00><00>.<00><00><00><00>r<00> <00><00> <00>.<00>
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>H<00><>JP<<00><>JREADMEThis adds a simple ILSupport extension that adds `ref T AsRef<T>(in T thing)` to
convert a read-only (in) ref to a regular ref, to avoid defensive copies when calling
(non-mutating) methods on it. This is wrapped in UnsafeUtilityEx, as only Unity.Collections
has InternalsVisibleTo into this library.
Collections.LowLevel.ILSupport can and should be generated by codegen & ilpostprocessors,
however the ilpostproc infrastructure is unstable. Given that the result of this is
constant, we just check in the final DLL. The source for everything is in the source~
dir.
To rebuild or to add any functionality:
- delete the prebuilt DLLs in this directory
- and rename the source~ dir to source (without the ~)
- fire up Unity and let it build. Everything should be successful, you're just now using the runtime-generated DLL.
- make whatever changes you need to
- make sure Unity's builds are up to date
- copy Library/ScriptAssemblies/Unity.Collections.LowLevel.ILSupport.dll into this dir
- rename source back to source~