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BlockReducePartA<> BlockReducePartA<> BlockReducePartA<>BlockReducePartA<>block_reduce_part.compute<00> /**********************************************************************
Copyright (c) 2019 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
********************************************************************/
// WebGPU has extremely strict uniformity requirements that are incompatible with the current implementation of this shader.
#pragma exclude_renderers webgpu
uint g_constants_num_keys;
uint g_constants_input_keys_offset;
uint g_constants_part_sums_offset;
uint g_constants_output_keys_offset;
RWStructuredBuffer<int> g_buffer: register(u0);
#define GROUP_SIZE 256u
#define KEYS_PER_THREAD 4u
groupshared int lds_keys[GROUP_SIZE];
int BlockReduce(int key, uint lidx)
{
#ifndef USE_WAVE_INTRINSICS
lds_keys[lidx] = key;
GroupMemoryBarrierWithGroupSync();
// Peform reduction within a block
for (int stride = (GROUP_SIZE >> 1); stride > 0; stride >>= 1)
{
if (int(lidx) < stride)
{
lds_keys[lidx] += lds_keys[lidx + stride];
}
GroupMemoryBarrierWithGroupSync();
}
return lds_keys[0];
#else
lds_keys[lidx] = 0;
GroupMemoryBarrierWithGroupSync();
// Perform reduction within a subgroup
int wave_reduced = WaveActiveSum(key);
uint widx = lidx / WaveGetLaneCount();
uint wlidx = WaveGetLaneIndex();
// First element of each wave puts subgroup-reduced value into LDS
if (wlidx == 0)
{
lds_keys[widx] = wave_reduced;
}
GroupMemoryBarrierWithGroupSync();
// First subroup reduces partial sums
if (widx == 0)
{
lds_keys[lidx] = WaveActiveSum(lds_keys[lidx]);
}
GroupMemoryBarrierWithGroupSync();
return lds_keys[0];
#endif
}
//[RootSignature(ROOT_SIGNATURE)]
#pragma kernel BlockReducePart
[numthreads(GROUP_SIZE, 1, 1)]
void BlockReducePart(
in uint gidx: SV_DispatchThreadID,
in uint lidx: SV_GroupThreadID,
in uint bidx: SV_GroupID)
{
int thread_sum = 0;
// Do coalesced loads and calculate their partial sums right away
uint range_begin = bidx * GROUP_SIZE * KEYS_PER_THREAD;
for (uint i = 0; i < KEYS_PER_THREAD; ++i)
{
uint load_index = range_begin + i * GROUP_SIZE + lidx;
thread_sum += (load_index < g_constants_num_keys) ? g_buffer[g_constants_input_keys_offset + load_index] : 0;
}
// Reduce sums
thread_sum = BlockReduce(thread_sum, lidx);
// First thread writes the sum to partial sums array
if (lidx == 0)
{
g_buffer[g_constants_part_sums_offset + bidx] = thread_sum;
}
}
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