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VR-GAME/Library/Artifacts/6e/6e8432b882dae131664f232a64b13958

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2026-04-25 12:12:07 +07:00
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{
Out = A + B;
}
Unity_Lerp_$precision4{void Unity_Lerp_$precision4($precision4 A, $precision4 B, $precision4 T, out $precision4 Out)
{
Out = lerp(A, B, T);
}
CSG_FlowMapSampleTexture_dd4e180f1d31c4c4e9d4909d27e6761c_$precision<00>struct Bindings_FlowMapSampleTexture_dd4e180f1d31c4c4e9d4909d27e6761c_$precision
{
half4 uv0;
};
void SG_FlowMapSampleTexture_dd4e180f1d31c4c4e9d4909d27e6761c_$precision($precision2 _UV, bool _UV_e19e58384b2b41c2828fd9d0dfbe2cba_IsConnected, UnityTexture2D _Texture, $precision2 _FlowUV0, bool _FlowUV0_f8aeac78fe894fc59514061a3b6668ff_IsConnected, $precision2 _FlowUV1, bool _FlowUV1_4c039224d0e24a0c9d01701117910393_IsConnected, $precision _Flow_Time, bool _Flow_Time_c08408e892dc4077aa4b36cf0e097a35_IsConnected, Bindings_FlowMapSampleTexture_dd4e180f1d31c4c4e9d4909d27e6761c_$precision IN, out $precision4 RGBA_1, out $precision3 RGB_2, out $precision A_3)
{
UnityTexture2D _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D = _Texture;
$precision2 _Property_8ab6e929ba524bc7af0e8ea787c2ea16_Out_0_Vector2 = _FlowUV0;
bool _Property_8ab6e929ba524bc7af0e8ea787c2ea16_Out_0_Vector2_IsConnected = _FlowUV0_f8aeac78fe894fc59514061a3b6668ff_IsConnected;
$precision2 _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2 = _UV;
bool _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2_IsConnected = _UV_e19e58384b2b41c2828fd9d0dfbe2cba_IsConnected;
$precision4 _UV_48540d9d8dc84d77be453b1fc3acea52_Out_0_Vector4 = IN.uv0;
$precision2 _Swizzle_4fed52e9c22a4230813d5c05a2b90a0c_Out_1_Vector2 = (_UV_48540d9d8dc84d77be453b1fc3acea52_Out_0_Vector4.xy).xy;
$precision2 _BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2 = _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2_IsConnected ? _Property_215eabf007ef465396d1c5210d220560_Out_0_Vector2 : _Swizzle_4fed52e9c22a4230813d5c05a2b90a0c_Out_1_Vector2;
$precision2 _Add_a1683923028b4a20a7ba65941db547e9_Out_2_Vector2;
Unity_Add_$precision2(_Property_8ab6e929ba524bc7af0e8ea787c2ea16_Out_0_Vector2, _BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2, _Add_a1683923028b4a20a7ba65941db547e9_Out_2_Vector2);
$precision4 _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.tex, _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.samplerstate, _Property_3a62ee33951c4f6cab527d4c4321efa5_Out_0_Texture2D.GetTransformedUV(_Add_a1683923028b4a20a7ba65941db547e9_Out_2_Vector2) );
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_R_4_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.r;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_G_5_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.g;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_B_6_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.b;
$precision _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_A_7_Float = _SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4.a;
UnityTexture2D _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D = _Texture;
$precision2 _Property_8489a5405d7a4c33bbe9aa2c090e4052_Out_0_Vector2 = _FlowUV1;
bool _Property_8489a5405d7a4c33bbe9aa2c090e4052_Out_0_Vector2_IsConnected = _FlowUV1_4c039224d0e24a0c9d01701117910393_IsConnected;
$precision2 _Add_d63ce539084541e9a46c1dd041476271_Out_2_Vector2;
Unity_Add_$precision2(_BranchOnInputConnection_e33fa4c7e325418f84aa18b4a9dc49c6_Out_3_Vector2, _Property_8489a5405d7a4c33bbe9aa2c090e4052_Out_0_Vector2, _Add_d63ce539084541e9a46c1dd041476271_Out_2_Vector2);
$precision4 _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.tex, _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.samplerstate, _Property_b639481a50724fce80a2939ebf73d585_Out_0_Texture2D.GetTransformedUV(_Add_d63ce539084541e9a46c1dd041476271_Out_2_Vector2) );
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_R_4_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.r;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_G_5_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.g;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_B_6_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.b;
$precision _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_A_7_Float = _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4.a;
$precision _Property_a6f8ee4d0c0a4450aceb2636831d1b78_Out_0_Float = _Flow_Time;
bool _Property_a6f8ee4d0c0a4450aceb2636831d1b78_Out_0_Float_IsConnected = _Flow_Time_c08408e892dc4077aa4b36cf0e097a35_IsConnected;
$precision4 _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector4;
Unity_Lerp_$precision4(_SampleTexture2D_6103b0fd6fc24f92bbf2900443f07eb2_RGBA_0_Vector4, _SampleTexture2D_13bc928494ee42aca79f5ad626acf745_RGBA_0_Vector4, (_Property_a6f8ee4d0c0a4450aceb2636831d1b78_Out_0_Float.xxxx), _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector4);
$precision3 _Swizzle_ba7505668e9643e28a24b49575fe2607_Out_1_Vector3 = (_Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector4.xyz).xyz;
$precision _Swizzle_0b817702d98346d180ed71b0ece1ef04_Out_1_Float = _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector4.w;
RGBA_1 = _Lerp_f32fe50ba6564bac89a4e17fb8dd590c_Out_3_Vector4;
RGB_2 = _Swizzle_ba7505668e9643e28a24b49575fe2607_Out_1_Vector3;
A_3 = _Swizzle_0b817702d98346d180ed71b0ece1ef04_Out_1_Float;
}
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{
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],
"keywords": [],
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{
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"outputs": [
{
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},
{
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