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VR-GAME/Library/Artifacts/0d/0d150b974917c7f60f02030cc2bd2ba0

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2026-04-25 12:12:07 +07:00
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struct Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision
{
};
void SG_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision($precision4x4 _Material, bool _Material_4c33819615494781a6f9c3be9d31cbb0_IsConnected, Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision IN, out $precision4 Color_1, out $precision3 Normal_2, out $precision Metallic_6, out $precision Smoothness_3, out $precision Occlusion_4, out $precision Height_5, out $precision DepthOffset_7)
{
$precision4x4 _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4 = _Material;
bool _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4_IsConnected = _Material_4c33819615494781a6f9c3be9d31cbb0_IsConnected;
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M0_1_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[0];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M1_2_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[1];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[2];
$precision4 _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4 = _Property_c6ba6ccc24e74ea7a2669938c1633c40_Out_0_Matrix4[3];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_R_1_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[0];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_G_2_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[1];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_B_3_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[2];
$precision _Split_ec2406d26fa34290a4dc6b2f53ad07d5_A_4_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M2_3_Vector4[3];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_R_1_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[0];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_G_2_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[1];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_B_3_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[2];
$precision _Split_1bff748ee47342dba4a41a5d84712d36_A_4_Float = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M3_4_Vector4[3];
Color_1 = _MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M0_1_Vector4;
Normal_2 = (_MatrixSplit_585fcf4d6a61401abd2f7c66f0fc3635_M1_2_Vector4.xyz);
Metallic_6 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_R_1_Float;
Smoothness_3 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_A_4_Float;
Occlusion_4 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_G_2_Float;
Height_5 = _Split_ec2406d26fa34290a4dc6b2f53ad07d5_B_3_Float;
DepthOffset_7 = _Split_1bff748ee47342dba4a41a5d84712d36_R_1_Float;
}
Unity_Distance_$precision3pvoid Unity_Distance_$precision3($precision3 A, $precision3 B, out $precision Out)
{
Out = distance(A, B);
}
Unity_Subtract_$precisiondvoid Unity_Subtract_$precision($precision A, $precision B, out $precision Out)
{
Out = A - B;
}
Unity_Divide_$precisionbvoid Unity_Divide_$precision($precision A, $precision B, out $precision Out)
{
Out = A / B;
}
Unity_Saturate_$precision^void Unity_Saturate_$precision($precision In, out $precision Out)
{
Out = saturate(In);
}
ASG_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision<00>struct Bindings_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision
{
float3 AbsoluteWorldSpacePosition;
};
void SG_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision($precision _Start_Distance, $precision _Length, Bindings_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision IN, out float Out_1)
{
float _Distance_638f7af4a63041d0a25876b92cb6a116_Out_2_Float;
Unity_Distance_float3(_WorldSpaceCameraPos, IN.AbsoluteWorldSpacePosition, _Distance_638f7af4a63041d0a25876b92cb6a116_Out_2_Float);
$precision _Property_ecf5b1cd23ed49508ae27c5a6fb739ef_Out_0_Float = _Start_Distance;
float _Subtract_c3cae71806f54828a2f60b8015a87f4b_Out_2_Float;
Unity_Subtract_float(_Distance_638f7af4a63041d0a25876b92cb6a116_Out_2_Float, _Property_ecf5b1cd23ed49508ae27c5a6fb739ef_Out_0_Float, _Subtract_c3cae71806f54828a2f60b8015a87f4b_Out_2_Float);
$precision _Property_16155c0c493f4df295db19f55dbc3e3d_Out_0_Float = _Length;
float _Divide_5dcf40d1f8514f8e9c719978d8310e40_Out_2_Float;
Unity_Divide_float(_Subtract_c3cae71806f54828a2f60b8015a87f4b_Out_2_Float, _Property_16155c0c493f4df295db19f55dbc3e3d_Out_0_Float, _Divide_5dcf40d1f8514f8e9c719978d8310e40_Out_2_Float);
float _Saturate_ae79b4331f3a4836bef018732a6c020b_Out_1_Float;
Unity_Saturate_float(_Divide_5dcf40d1f8514f8e9c719978d8310e40_Out_2_Float, _Saturate_ae79b4331f3a4836bef018732a6c020b_Out_1_Float);
Out_1 = _Saturate_ae79b4331f3a4836bef018732a6c020b_Out_1_Float;
}
Unity_Lerp_$precision3{void Unity_Lerp_$precision3($precision3 A, $precision3 B, $precision3 T, out $precision3 Out)
{
Out = lerp(A, B, T);
}
Unity_Lerp_$precisionvvoid Unity_Lerp_$precision($precision A, $precision B, $precision T, out $precision Out)
{
Out = lerp(A, B, T);
}
'Unity_MatrixConstruction_Row_$precision<00>void Unity_MatrixConstruction_Row_$precision ($precision4 M0, $precision4 M1, $precision4 M2, $precision4 M3, out $precision4x4 Out4x4, out $precision3x3 Out3x3, out $precision2x2 Out2x2)
{
Out4x4 = $precision4x4(M0.x, M0.y, M0.z, M0.w, M1.x, M1.y, M1.z, M1.w, M2.x, M2.y, M2.z, M2.w, M3.x, M3.y, M3.z, M3.w);
Out3x3 = $precision3x3(M0.x, M0.y, M0.z, M1.x, M1.y, M1.z, M2.x, M2.y, M2.z);
Out2x2 = $precision2x2(M0.x, M0.y, M1.x, M1.y);
}
;SG_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision<00>
struct Bindings_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision
{
float3 TangentSpaceNormal;
};
void SG_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision($precision4 _Color, $precision3 _Normal, bool _Normal_e0bc6253c716401c9b86ba41d0542ad2_IsConnected, $precision _Metallic, $precision _Smoothness, $precision _Occlusion, $precision _Height, $precision _DepthOffset, Bindings_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision IN, out $precision4x4 Material_1)
{
$precision4 _Property_aeb94428e01646ac9db01bd581f9ee45_Out_0_Vector4 = _Color;
$precision3 _Property_9483eecbbd734f208998f467ba3f1b23_Out_0_Vector3 = _Normal;
bool _Property_9483eecbbd734f208998f467ba3f1b23_Out_0_Vector3_IsConnected = _Normal_e0bc6253c716401c9b86ba41d0542ad2_IsConnected;
$precision3 _BranchOnInputConnection_eb14acd927f94d84a6ef9900ae8c2f3c_Out_3_Vector3 = _Property_9483eecbbd734f208998f467ba3f1b23_Out_0_Vector3_IsConnected ? _Property_9483eecbbd734f208998f467ba3f1b23_Out_0_Vector3 : IN.TangentSpaceNormal;
$precision _Property_b49c9027716446369383d9c9b4f7ad68_Out_0_Float = _Metallic;
$precision _Property_94bbe3fa282c4d0882baa9c65c9875f0_Out_0_Float = _Occlusion;
$precision _Property_46b8a5f1375142e0a16859488c38c863_Out_0_Float = _Height;
$precision _Property_b79cd23da2204c0f8d2e052eaa9ceac4_Out_0_Float = _Smoothness;
$precision4 _Vector4_14de0017cceb48fe9e07487ea65a81a3_Out_0_Vector4 = $precision4(_Property_b49c9027716446369383d9c9b4f7ad68_Out_0_Float, _Property_94bbe3fa282c4d0882baa9c65c9875f0_Out_0_Float, _Property_46b8a5f1375142e0a16859488c38c863_Out_0_Float, _Property_b79cd23da2204c0f8d2e052eaa9ceac4_Out_0_Float);
$precision _Property_ff3b5f4e40f4492cb206063cb9be1102_Out_0_Float = _DepthOffset;
$precision4 _Vector4_aa44bbd8b1b940c8a86690792d4257a0_Out_0_Vector4 = $precision4(_Property_ff3b5f4e40f4492cb206063cb9be1102_Out_0_Float, $precision(0), $precision(0), $precision(0));
$precision4x4 _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var4x4_4_Matrix4;
$precision3x3 _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var3x3_5_Matrix3;
$precision2x2 _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var2x2_6_Matrix2;
Unity_MatrixConstruction_Row_$precision(_Property_aeb94428e01646ac9db01bd581f9ee45_Out_0_Vector4, ($precision4(_BranchOnInputConnection_eb14acd927f94d84a6ef9900ae8c2f3c_Out_3_Vector3, 1.0)), _Vector4_14de0017cceb48fe9e07487ea65a81a3_Out_0_Vector4, _Vector4_aa44bbd8b1b940c8a86690792d4257a0_Out_0_Vector4, _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var4x4_4_Matrix4, _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var3x3_5_Matrix3, _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var2x2_6_Matrix2);
Material_1 = _MatrixConstruction_48f78531319d4c9ca235483fbce1fa30_var4x4_4_Matrix4;
}
;SG_DistanceFade_b374ab41cedfcce4d85380817ce9de7d_$precision<00>struct Bindings_DistanceFade_b374ab41cedfcce4d85380817ce9de7d_$precision
{
float3 TangentSpaceNormal;
float3 AbsoluteWorldSpacePosition;
};
void SG_DistanceFade_b374ab41cedfcce4d85380817ce9de7d_$precision($precision4x4 _Material, $precision _DistanceFadeStart, $precision _DistanceFadeLength, Bindings_DistanceFade_b374ab41cedfcce4d85380817ce9de7d_$precision IN, out $precision4x4 Material_6, out $precision4 Color_1, out $precision3 Normal_2, out $precision Metallic_3, out $precision Smoothness_4, out $precision Occlusion_5, out $precision Height_7, out $precision DepthOffset_8)
{
$precision4x4 _Property_cb54cd2b9d92469dbd6592484b09e149_Out_0_Matrix4 = _Material;
Bindings_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22;
half4 _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Color_1_Vector4;
half3 _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Normal_2_Vector3;
half _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Metallic_6_Float;
half _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Smoothness_3_Float;
half _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Occlusion_4_Float;
half _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Height_5_Float;
half _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_DepthOffset_7_Float;
SG_UnpackMaterial_62cd44aa2d94fa442942547943d2b24a_$precision(_Property_cb54cd2b9d92469dbd6592484b09e149_Out_0_Matrix4, true, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Color_1_Vector4, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Normal_2_Vector3, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Metallic_6_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Smoothness_3_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Occlusion_4_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Height_5_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_DepthOffset_7_Float);
$precision _Property_2100101714e040ba8b9b36568d78a35d_Out_0_Float = _DistanceFadeStart;
$precision _Property_bacf25055e02453dbef8e9307b98d186_Out_0_Float = _DistanceFadeLength;
Bindings_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a;
_CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a.AbsoluteWorldSpacePosition = IN.AbsoluteWorldSpacePosition;
float _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a_Out_1_Float;
SG_CameraDistanceMask_556dff229d0982b43b52bc3ce1019148_$precision(_Property_2100101714e040ba8b9b36568d78a35d_Out_0_Float, _Property_bacf25055e02453dbef8e9307b98d186_Out_0_Float, _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a, _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a_Out_1_Float);
$precision3 _Lerp_8dfb1fdc00a44d0f9b3d9772c4ae5a16_Out_3_Vector3;
Unity_Lerp_$precision3(_UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Normal_2_Vector3, $precision3(0, 0, 1), (_CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a_Out_1_Float.xxx), _Lerp_8dfb1fdc00a44d0f9b3d9772c4ae5a16_Out_3_Vector3);
$precision _Lerp_3c8dc03014d44d2895abeff25f2f04ea_Out_3_Float;
Unity_Lerp_$precision(_UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Occlusion_4_Float, $precision(1), _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a_Out_1_Float, _Lerp_3c8dc03014d44d2895abeff25f2f04ea_Out_3_Float);
$precision _Lerp_9a36e2aa61754e7a8022a5a388f3b7ac_Out_3_Float;
Unity_Lerp_$precision(_UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_DepthOffset_7_Float, $precision(0), _CameraDistanceMask_2fcb769508484ee7941003722cbf0a1a_Out_1_Float, _Lerp_9a36e2aa61754e7a8022a5a388f3b7ac_Out_3_Float);
Bindings_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision _PackMaterial_9119766712e4441b8a8c54d071f5b221;
_PackMaterial_9119766712e4441b8a8c54d071f5b221.TangentSpaceNormal = IN.TangentSpaceNormal;
half4x4 _PackMaterial_9119766712e4441b8a8c54d071f5b221_Material_1_Matrix4;
SG_PackMaterial_3039d6867ed141b44b3463a76cabd45c_$precision(_UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Color_1_Vector4, _Lerp_8dfb1fdc00a44d0f9b3d9772c4ae5a16_Out_3_Vector3, true, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Metallic_6_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Smoothness_3_Float, _Lerp_3c8dc03014d44d2895abeff25f2f04ea_Out_3_Float, _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Height_5_Float, _Lerp_9a36e2aa61754e7a8022a5a388f3b7ac_Out_3_Float, _PackMaterial_9119766712e4441b8a8c54d071f5b221, _PackMaterial_9119766712e4441b8a8c54d071f5b221_Material_1_Matrix4);
Material_6 = _PackMaterial_9119766712e4441b8a8c54d071f5b221_Material_1_Matrix4;
Color_1 = _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Color_1_Vector4;
Normal_2 = _Lerp_8dfb1fdc00a44d0f9b3d9772c4ae5a16_Out_3_Vector3;
Metallic_3 = _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Metallic_6_Float;
Smoothness_4 = _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Smoothness_3_Float;
Occlusion_5 = _Lerp_3c8dc03014d44d2895abeff25f2f04ea_Out_3_Float;
Height_7 = _UnpackMaterial_c114d33d50ac430e894f4b9b7c671a22_Height_5_Float;
DepthOffset_8 = _Lerp_9a36e2aa61754e7a8022a5a388f3b7ac_Out_3_Float;
}
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