Files
VR-GAME/Library/Artifacts/14/147fcdfcd966fba746a849cd3c5e31e1

120 lines
18 KiB
Plaintext
Raw Normal View History

2026-04-25 12:12:07 +07:00
,G<>,@0.0.0<00><><EFBFBD><EFBFBD><00><00><><EFBFBD> x2<78><32>%<25>Qyb<79> <20>!y3<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00>,<00>.<00>5<00>>a<00> <00><00>,<00>.<00>5<00><00><00>r<00> <00><00>, <00>.<00>5
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00><00><00>S<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><01><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><01>e<00><00><><EFBFBD><EFBFBD><EFBFBD><01>H<00>{<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>y<00>
<00> <00><00>,!<00>.<00>5"<00><00><><00><><EFBFBD><EFBFBD>#@1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$<00><00><00>%.<00>j<00>&H<00><><00><><EFBFBD><EFBFBD>'<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*H<00><><00><><EFBFBD><EFBFBD>+<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>,@<00><00><00>-Q<00>j<00>.H<00><><00><><EFBFBD><EFBFBD>/<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>0@<00><00><00>1Q<00>j<00>2ComputeShaderImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_UserDatam_AssetBundleNamem_AssetBundleVariantH<00><>Ğ<EFBFBD>-Z<><58><D7AA>a<EFBFBD>4]<5D>=7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00>$<00>.<00>-<00>6a<00> <00><00>$<00>.<00>-<00><00><00>r<00> <00><00>$ <00>.<00>-
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00><00><00>K<00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00>Tj<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00>q<00><00><><00><00><><00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><00>H<00><><00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00> Q<00>j<00><00><00><><00><><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00> <00>j<00><><EFBFBD><EFBFBD><EFBFBD> <00>
<00><00><><00><><EFBFBD><EFBFBD>!<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>"@ <00><00><00># <00><00>j<00>$
<00><00><><00><><EFBFBD><EFBFBD>%<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>&<00> <00><00><00>' <00>j<00><><EFBFBD><EFBFBD><EFBFBD>(<00> H<00><><00><><EFBFBD><EFBFBD>)<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>*@<00><00><00>+Q<00>j<00>, H<00><00><><EFBFBD><EFBFBD>-<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>.@<00><00><00>/Q<00>j<00>0 <00><00>1 <00><00>2 <00><00>*3 <00><00>74
<00><00>?<00><><EFBFBD><EFBFBD>5<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>6<00> <00><00><00>7 <00>j<00><><EFBFBD><EFBFBD><EFBFBD>8<00> H<00><><00><><EFBFBD><EFBFBD>9<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>:@<00><00><00>;Q<00>j<00>< H<00><00><><EFBFBD><EFBFBD>=<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>>@<00><00><00>?Q<00>j<00>@ <00><00>A <00><00>B <00><00>*C <00><00>7D
<00><00>H<00><><EFBFBD><EFBFBD>E<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>F@ <00><00><00>G Xj<00>H <00><00>tI <00><00>J
<00><00>|<00><><EFBFBD><EFBFBD>K<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>L<00> <00><00><00>M <00>j<00><><EFBFBD><EFBFBD><EFBFBD>N<00> H<00><><00><><EFBFBD><EFBFBD>O<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>P@<00><00><00>QQ<00>j<00>R H<00><00><><EFBFBD><EFBFBD>S<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>T@<00><00><00>UQ<00>j<00>V <00><00>W <00><00>X <00><00>*Y <00><00>7Z
<00><00><><00><><EFBFBD><EFBFBD>[<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>\<00> <00><00><00>] <00>j<00><><EFBFBD><EFBFBD><EFBFBD>^<00> H<00><><00><><EFBFBD><EFBFBD>_<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>`@<00><00><00>aQ<00>j<00>b H<00><00><><EFBFBD><EFBFBD>c<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>d@<00><00><00>eQ<00>j<00>f <00><00>g <00><00>h <00><00>*i <00><00>7j
<00><00><><00><><EFBFBD><EFBFBD>k<01> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>l@ <00><00><00>m <00><00>j<00>n
;<00><><00><><EFBFBD><EFBFBD>o 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>p <00><00><00>q <00><00>j<00>r
.<00><>s
<00><00><><00><><EFBFBD><EFBFBD>t<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>u<00> <00><00><00>v H<00>j<00><><EFBFBD><EFBFBD><EFBFBD>w<00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>x@<00><00><00>yQ<00>j<00>z
L<00><>{@<00><00><><00><><EFBFBD><EFBFBD>|<00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>}<00> <00><00><00>~ <00>j<00><><EFBFBD><EFBFBD><EFBFBD><00>
H<00><><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00>
<00><00>
<00><00><00><00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00> H<00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>
1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00><00><00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00> H<00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>
1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00><00><00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00> H<00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>
1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00><00><00><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00><00><00>#<00><00><00>,<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00> <00><00><00><00> 3j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>
H<00><><00><><EFBFBD><EFBFBD><EFBFBD><00> 1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00>
<00><00>F<00>
<00><00>K<00>
<00><00>R<00>
<00><00>\<00>
<00><00>e<00>L<00>n<00>@<00><00><><00>L<00><><00>@<00><00><00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><><00><00><00><00><00><00><00><00><00><00><00><00>(<00>H<00>6<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00>H<00>E<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00>H<00>L<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00><00><00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>H<00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00><00><00>W<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00>H<00>
<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@ <00><00><00><00> Q<00>j<00><00><00><00>d<00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00>H<00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00>.<00>s<00><00><00><><00><00><00><><00><00><00><><00><00><00><><00><00><00><><00><00><00><><00><00><00><><00><00><00><><00><00><><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><00><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00>H<00><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00>H<00><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00>H<00><00><><EFBFBD><EFBFBD><EFBFBD><00>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<00><00><00><00>Q<00>j<00><00><00><00><><00><00><00>#<00>L<00>(<00>L<00>0<00>@ComputeShaderPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>variantsComputeShaderPlatformVarianttargetRenderertargetLevelkernelsComputeShaderKernelParentnameuniqueVariantsComputeShaderKernelcbVariantIndicescbsComputeShaderResourcegeneratedNamebindPointsamplerBindPointtexDimensionresTypetexturesbuiltinSamplersComputeShaderBuiltinSamplersamplerinBuffersoutBufferscodethreadGroupSizerequirementskeywordsisCompiledvariantIndicesglobalKeywordslocalKeywordsdynamicKeywordsconstantBuffersComputeShaderCBbyteSizeparamsComputeShaderParamtypeoffsetarraySizerowCountcolCountresourcesResolvedcompilerPlatformneedsReflectionDataComputeShaderCompilationContextm_CompilationContextBuildTargetSelectionbuildTargetplatformsubTargetextendedPlatformisEditorplatformGroupsourceFileNamesourcesourceFilekernelMacrosprunedKeywordscompilationFlagssupportedAPIsuseDxcAPIsneverUseDxcAPIsincludeHash0includeHash1includeHash2includeHash3buildTargetAPIMaskerrorsShaderErrormessagemessageDetailsfilelinewarningruntimeErrorH<00>mP<00>mProbeVolumeBlendStatesBlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONBlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSION
BlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSION BlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSION BlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONBlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONBlendScenariosA<>A<>USE_APV_PROBE_OCCLUSIONA<>PROBE_VOLUMES_L2A<>PROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONUSE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2(PROBE_VOLUMES_L2 USE_APV_PROBE_OCCLUSIONPROBE_VOLUMES_L2USE_APV_PROBE_OCCLUSIONProbeVolumeBlendStates.computei
#define PROBE_VOLUMES_L2_KEYWORD_DECLARED 1
#define USE_APV_PROBE_OCCLUSION_KEYWORD_DECLARED 1
//#pragma enable_d3d11_debug_symbols
#pragma kernel BlendScenarios
#pragma multi_compile _ PROBE_VOLUMES_L2
#pragma multi_compile _ USE_APV_PROBE_OCCLUSION
#include "Packages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.hlsl"
Texture3D<float4> _State0_L0_L1Rx;
Texture3D<float4> _State0_L1G_L1Ry;
Texture3D<float4> _State0_L1B_L1Rz;
Texture3D<float4> _State1_L0_L1Rx;
Texture3D<float4> _State1_L1G_L1Ry;
Texture3D<float4> _State1_L1B_L1Rz;
#ifdef SHADER_API_METAL
// We need to use float4 on Metal, since HLSLcc will generate invalid MSL otherwise.
// See https://jira.unity3d.com/browse/UUM-127198
RWTexture3D<float4> _Out_L0_L1Rx;
#else
RWTexture3D<half4> _Out_L0_L1Rx;
#endif
RWTexture3D<unorm float4> _Out_L1G_L1Ry;
RWTexture3D<unorm float4> _Out_L1B_L1Rz;
#ifdef PROBE_VOLUMES_L2
Texture3D<float4> _State0_L2_0;
Texture3D<float4> _State0_L2_1;
Texture3D<float4> _State0_L2_2;
Texture3D<float4> _State0_L2_3;
Texture3D<float4> _State1_L2_0;
Texture3D<float4> _State1_L2_1;
Texture3D<float4> _State1_L2_2;
Texture3D<float4> _State1_L2_3;
RWTexture3D<unorm float4> _Out_L2_0;
RWTexture3D<unorm float4> _Out_L2_1;
RWTexture3D<unorm float4> _Out_L2_2;
RWTexture3D<unorm float4> _Out_L2_3;
#endif
#ifdef USE_APV_PROBE_OCCLUSION
Texture3D<float4> _State0_ProbeOcclusion;
Texture3D<float4> _State1_ProbeOcclusion;
RWTexture3D<unorm float4> _Out_ProbeOcclusion;
#endif
float4 _ChunkList[1000];
float4 _PoolDim_LerpFactor;
#define _DstPoolDim _PoolDim_LerpFactor.xy
#define _LerpFactor _PoolDim_LerpFactor.z
uint3 IndexToChunk(uint index, float2 poolSize)
{
uint coordZ = index / (poolSize.x*poolSize.y);
uint offsetXY = index - coordZ * (poolSize.x*poolSize.y);
return uint3(offsetXY % poolSize.x, offsetXY / poolSize.x, coordZ);
}
[numthreads(4, 4, 4)]
void BlendScenarios(uint3 probe : SV_DispatchThreadID, uint3 brick : SV_GroupID)
{
uint chunkIndex = brick.z;
probe.z -= 4 * chunkIndex;
// Load
APVResources resources0, resources1;
LOAD_APV_RES(resources0, _State0);
LOAD_APV_RES(resources1, _State1);
uint3 srcChunk = _ChunkList[chunkIndex].xyz;
APVSample state0 = LoadAndDecodeAPV(resources0, probe + srcChunk);
APVSample state1 = LoadAndDecodeAPV(resources1, probe + srcChunk);
// Blend
state0 = BlendAPVSamples(state0, state1, half(_LerpFactor));
// Store
APVResourcesRW output;
LOAD_APV_RES(output, _Out);
uint3 dstChunk = IndexToChunk(_ChunkList[chunkIndex].w, _DstPoolDim);
EncodeAndStoreAPV(output, state0, probe + dstChunk);
}
dPackages/com.unity.render-pipelines.core/Runtime/Lighting/ProbeVolume/ProbeVolumeBlendStates.computeBlendScenarios<00><><EFBFBD><EFBFBD>~Ƨ>r<1A><><1A>#<><7F><EFBFBD>