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VR-GAME/Library/Artifacts/96/961915b5489b7dc58c3eaa809c283011

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2026-04-25 12:12:07 +07:00
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{
Tile = floor(fmod(Tile + $precision(0.00001), Width*Height));
$precision2 tileCount = $precision2(1.0, 1.0) / $precision2(Width, Height);
$precision base = floor((Tile + $precision(0.5)) * tileCount.x);
$precision tileX = (Tile - Width * base);
$precision tileY = (Invert.y * Height - (base + Invert.y * 1));
Out = (UV + $precision2(tileX, tileY)) * tileCount;
}
=SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precisionz struct Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision
{
half4 uv0;
};
void SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision(UnityTexture2D _Texture, $precision2 _UV, bool _UV_0c68bb828c4a4d9b972596e2c77502df_IsConnected, $precision2 _Flipbook_Size, $precision _Frame_Index, Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision IN, out $precision4 RGBA_1, out $precision3 RGB_3, out $precision A_2)
{
UnityTexture2D _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D = _Texture;
$precision2 _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2 = _UV;
bool _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2_IsConnected = _UV_0c68bb828c4a4d9b972596e2c77502df_IsConnected;
$precision4 _UV_a91462a0317f45e985462cc425b4d42c_Out_0_Vector4 = IN.uv0;
$precision2 _Swizzle_963c81875bcd46e1ba85a4f9e26fcb37_Out_1_Vector2 = (_UV_a91462a0317f45e985462cc425b4d42c_Out_0_Vector4.xy).xy;
$precision2 _BranchOnInputConnection_fde444aea67d489fb457568c48bcf287_Out_3_Vector2 = _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2_IsConnected ? _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2 : _Swizzle_963c81875bcd46e1ba85a4f9e26fcb37_Out_1_Vector2;
$precision2 _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2 = _Flipbook_Size;
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_R_1_Float = _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2[0];
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_G_2_Float = _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2[1];
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_B_3_Float = 0;
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_A_4_Float = 0;
$precision _Property_9bdc1901afea4a5b9e623f8144a0922f_Out_0_Float = _Frame_Index;
$precision2 _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2;
$precision2 _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Invert = $precision2 (0, 1);
Unity_Flipbook_InvertY_$precision(_BranchOnInputConnection_fde444aea67d489fb457568c48bcf287_Out_3_Vector2, _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_R_1_Float, _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_G_2_Float, _Property_9bdc1901afea4a5b9e623f8144a0922f_Out_0_Float, _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Invert, _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2);
$precision4 _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.tex, _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.samplerstate, _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.GetTransformedUV(_Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2) );
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_R_4_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.r;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_G_5_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.g;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_B_6_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.b;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_A_7_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.a;
RGBA_1 = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4;
RGB_3 = (_SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.xyz);
A_2 = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_A_7_Float;
}
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