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VR-GAME/Library/Artifacts/9d/9d783bd6869ff1ea0cab137d3f4ffecd

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2026-04-25 12:12:07 +07:00

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<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00><00><00>P<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD><01><00><00><00><00>j<00><><EFBFBD><EFBFBD><EFBFBD><01>b<00><00><><EFBFBD><EFBFBD><EFBFBD><01>H<00>x<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00>}<00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>y<00>
<00> <00><00>)!<00>.<00>2"<00><00><><00><><EFBFBD><EFBFBD>#@1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>$<00><00><00>%.<00>j<00>&H<00><><00><><EFBFBD><EFBFBD>'<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>(@<00><00><00>)Q<00>j<00>*H<00><><00><><EFBFBD><EFBFBD>+<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>,@<00><00><00>-Q<00>j<00>.H<00><><00><><EFBFBD><EFBFBD>/<01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>0@<00><00><00>1Q<00>j<00>2TextScriptImporterPPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>m_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UsedFileIDsm_UserDatam_AssetBundleNamem_AssetBundleVariant1<00><>eF<08>_1Ch_މ<5F>$=O<00>7<00><><EFBFBD><EFBFBD><EFBFBD><00><00><00><><00>E<00> <00><00><00>.<00><00>(a<00> <00><00><00>.<00><00><00><00>r<00> <00><00> <00>.<00>
<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD> <01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD> @<00><00><00> Q<00>j<00>H<00><><00><><EFBFBD><EFBFBD><EFBFBD><01>1<00>1<00><><EFBFBD><EFBFBD><EFBFBD>@<00><00><00>Q<00>j<00>PPtr<EditorExtension>m_FileIDm_PathIDPPtr<PrefabInstance>H<00><>JPD<00><>JREADME This code has been ported from C++ to C# from the RadeonRays library. Version used: 4.1 release (https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK)
The files follow the same structure and naming as their original counterpart in https://github.com/GPUOpen-LibrariesAndSDKs/RadeonRays_SDK/tree/master/src/core/src/dx.
- Modifications have been done to the HLSL shaders to work around bugs found in the old FXC compiler.
- See comments in HlbvhBuilder.cs for modifications done to code responsible for the BVH build.