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VR-GAME/Library/Artifacts/4a/4aa09585708977f1fa96237c8f5e4aa3

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2026-04-25 12:12:07 +07:00
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{
Tile = floor(fmod(Tile + $precision(0.00001), Width*Height));
$precision2 tileCount = $precision2(1.0, 1.0) / $precision2(Width, Height);
$precision base = floor((Tile + $precision(0.5)) * tileCount.x);
$precision tileX = (Tile - Width * base);
$precision tileY = (Invert.y * Height - (base + Invert.y * 1));
Out = (UV + $precision2(tileX, tileY)) * tileCount;
}
=SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precisionz struct Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision
{
half4 uv0;
};
void SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision(UnityTexture2D _Texture, $precision2 _UV, bool _UV_0c68bb828c4a4d9b972596e2c77502df_IsConnected, $precision2 _Flipbook_Size, $precision _Frame_Index, Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision IN, out $precision4 RGBA_1, out $precision3 RGB_3, out $precision A_2)
{
UnityTexture2D _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D = _Texture;
$precision2 _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2 = _UV;
bool _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2_IsConnected = _UV_0c68bb828c4a4d9b972596e2c77502df_IsConnected;
$precision4 _UV_a91462a0317f45e985462cc425b4d42c_Out_0_Vector4 = IN.uv0;
$precision2 _Swizzle_963c81875bcd46e1ba85a4f9e26fcb37_Out_1_Vector2 = (_UV_a91462a0317f45e985462cc425b4d42c_Out_0_Vector4.xy).xy;
$precision2 _BranchOnInputConnection_fde444aea67d489fb457568c48bcf287_Out_3_Vector2 = _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2_IsConnected ? _Property_1af64cae883542d790f2925183bab726_Out_0_Vector2 : _Swizzle_963c81875bcd46e1ba85a4f9e26fcb37_Out_1_Vector2;
$precision2 _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2 = _Flipbook_Size;
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_R_1_Float = _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2[0];
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_G_2_Float = _Property_412b8b58bf18417f961241e7d011fe45_Out_0_Vector2[1];
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_B_3_Float = 0;
$precision _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_A_4_Float = 0;
$precision _Property_9bdc1901afea4a5b9e623f8144a0922f_Out_0_Float = _Frame_Index;
$precision2 _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2;
$precision2 _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Invert = $precision2 (0, 1);
Unity_Flipbook_InvertY_$precision(_BranchOnInputConnection_fde444aea67d489fb457568c48bcf287_Out_3_Vector2, _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_R_1_Float, _Split_4a0e3cba61ec4f17a9b2a38f07b346f8_G_2_Float, _Property_9bdc1901afea4a5b9e623f8144a0922f_Out_0_Float, _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Invert, _Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2);
$precision4 _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4 = SAMPLE_TEXTURE2D(_Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.tex, _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.samplerstate, _Property_abf122e618e64622bd47de223002318c_Out_0_Texture2D.GetTransformedUV(_Flipbook_467b38319e024fbf98c4d21b31a0b7c1_Out_4_Vector2) );
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_R_4_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.r;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_G_5_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.g;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_B_6_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.b;
$precision _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_A_7_Float = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.a;
RGBA_1 = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4;
RGB_3 = (_SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_RGBA_0_Vector4.xyz);
A_2 = _SampleTexture2D_a4e2728d25c1415f8d36717036e6d6ca_A_7_Float;
}
Unity_Add_$precision_void Unity_Add_$precision($precision A, $precision B, out $precision Out)
{
Out = A + B;
}
Unity_Fraction_$precisionZvoid Unity_Fraction_$precision($precision In, out $precision Out)
{
Out = frac(In);
}
Unity_Lerp_$precision4{void Unity_Lerp_$precision4($precision4 A, $precision4 B, $precision4 T, out $precision4 Out)
{
Out = lerp(A, B, T);
}
ESG_SampleFlipbookBlending_3ba4047e0734f2944a3d9b7b015af0ca_$precision<00>struct Bindings_SampleFlipbookBlending_3ba4047e0734f2944a3d9b7b015af0ca_$precision
{
half4 uv0;
};
void SG_SampleFlipbookBlending_3ba4047e0734f2944a3d9b7b015af0ca_$precision(UnityTexture2D _Texture, $precision2 _UV, bool _UV_f3c2e28f6c7543eaa9bd26a283c2b015_IsConnected, $precision2 _Flipbook_Size, $precision _Frame_Index, Bindings_SampleFlipbookBlending_3ba4047e0734f2944a3d9b7b015af0ca_$precision IN, out $precision4 RGBA_1, out $precision3 RGB_3, out $precision A_2)
{
UnityTexture2D _Property_1081d4ed177e437db7d0fa4c22b67be0_Out_0_Texture2D = _Texture;
$precision2 _Property_28063ce32d5f4933bfbc86afda66f8bc_Out_0_Vector2 = _UV;
bool _Property_28063ce32d5f4933bfbc86afda66f8bc_Out_0_Vector2_IsConnected = _UV_f3c2e28f6c7543eaa9bd26a283c2b015_IsConnected;
$precision4 _UV_c1846e21922046c78eb97f7eb3ef04e4_Out_0_Vector4 = IN.uv0;
$precision2 _Swizzle_1f261021d5f240beb135188f9cff29d4_Out_1_Vector2 = (_UV_c1846e21922046c78eb97f7eb3ef04e4_Out_0_Vector4.xy).xy;
$precision2 _BranchOnInputConnection_3d299162cd0f4841b3066136ee7e85d8_Out_3_Vector2 = _Property_28063ce32d5f4933bfbc86afda66f8bc_Out_0_Vector2_IsConnected ? _Property_28063ce32d5f4933bfbc86afda66f8bc_Out_0_Vector2 : _Swizzle_1f261021d5f240beb135188f9cff29d4_Out_1_Vector2;
$precision2 _Property_486523927396428fb2ed1980569a3563_Out_0_Vector2 = _Flipbook_Size;
$precision _Property_c87246c25bd4434b997d353474da64ed_Out_0_Float = _Frame_Index;
Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723;
_SampleFlipbook_22b6c58582314e23b4295f7a36a1b723.uv0 = IN.uv0;
half4 _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_RGBA_1_Vector4;
half3 _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_RGB_3_Vector3;
half _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_A_2_Float;
SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision(_Property_1081d4ed177e437db7d0fa4c22b67be0_Out_0_Texture2D, _BranchOnInputConnection_3d299162cd0f4841b3066136ee7e85d8_Out_3_Vector2, true, _Property_486523927396428fb2ed1980569a3563_Out_0_Vector2, _Property_c87246c25bd4434b997d353474da64ed_Out_0_Float, _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723, _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_RGBA_1_Vector4, _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_RGB_3_Vector3, _SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_A_2_Float);
UnityTexture2D _Property_0e443c92828743168954e5b740b6e5a9_Out_0_Texture2D = _Texture;
$precision2 _Property_b036b600062f43e78c2e54881bedab45_Out_0_Vector2 = _Flipbook_Size;
$precision _Property_2474f9bb0e3c45c6b2a796c6d2bde2c5_Out_0_Float = _Frame_Index;
$precision _Add_15ef535dc9f843eabe7a461b52203825_Out_2_Float;
Unity_Add_$precision(_Property_2474f9bb0e3c45c6b2a796c6d2bde2c5_Out_0_Float, $precision(1), _Add_15ef535dc9f843eabe7a461b52203825_Out_2_Float);
Bindings_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52;
_SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52.uv0 = IN.uv0;
half4 _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_RGBA_1_Vector4;
half3 _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_RGB_3_Vector3;
half _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_A_2_Float;
SG_SampleFlipbook_658423db13944174c95e6a25bde1eb66_$precision(_Property_0e443c92828743168954e5b740b6e5a9_Out_0_Texture2D, _BranchOnInputConnection_3d299162cd0f4841b3066136ee7e85d8_Out_3_Vector2, true, _Property_b036b600062f43e78c2e54881bedab45_Out_0_Vector2, _Add_15ef535dc9f843eabe7a461b52203825_Out_2_Float, _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52, _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_RGBA_1_Vector4, _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_RGB_3_Vector3, _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_A_2_Float);
$precision _Property_0c296ce5ec4e4eb8ac57dd148ea58c2f_Out_0_Float = _Frame_Index;
$precision _Fraction_8ca5523e21bc4f6a9f979651d43ff79e_Out_1_Float;
Unity_Fraction_$precision(_Property_0c296ce5ec4e4eb8ac57dd148ea58c2f_Out_0_Float, _Fraction_8ca5523e21bc4f6a9f979651d43ff79e_Out_1_Float);
$precision4 _Lerp_e612b63f00b046aebdeb85bb9787f013_Out_3_Vector4;
Unity_Lerp_$precision4(_SampleFlipbook_22b6c58582314e23b4295f7a36a1b723_RGBA_1_Vector4, _SampleFlipbook_bd12745f9d9a4e0a87fe0b9d4fb81b52_RGBA_1_Vector4, (_Fraction_8ca5523e21bc4f6a9f979651d43ff79e_Out_1_Float.xxxx), _Lerp_e612b63f00b046aebdeb85bb9787f013_Out_3_Vector4);
$precision3 _Swizzle_ec2598cecd6c48478fc24c26d8134725_Out_1_Vector3 = (_Lerp_e612b63f00b046aebdeb85bb9787f013_Out_3_Vector4.xyz).xyz;
$precision _Swizzle_17d4327f3a3d467da08522413e5ae8aa_Out_1_Float = _Lerp_e612b63f00b046aebdeb85bb9787f013_Out_3_Vector4.w;
RGBA_1 = _Lerp_e612b63f00b046aebdeb85bb9787f013_Out_3_Vector4;
RGB_3 = _Swizzle_ec2598cecd6c48478fc24c26d8134725_Out_1_Vector3;
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