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@@ -13,11 +13,7 @@ public class BallShooter : MonoBehaviour
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[Header("Shooting Limit")]
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public float shootCooldown = 1f;
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private float nextShootTime = 0f;
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public void ShootBall()
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{
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PerformShoot(Camera.main.transform.forward, shootForce, upwardForce);
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}
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public void FlickShoot(Vector2 swipeDelta, float swipeTime)
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{
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