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Assets/Joystick Pack/Examples/Example Scene.unity
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4336
Assets/Joystick Pack/Examples/Example Scene.unity
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16
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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16
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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public class JoystickPlayerExample : MonoBehaviour
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{
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public float speed;
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public VariableJoystick variableJoystick;
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public Rigidbody rb;
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public void FixedUpdate()
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{
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Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal;
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rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange);
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}
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}
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18
Assets/Joystick Pack/Examples/JoystickPlayerExample.cs.meta
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66
Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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66
Assets/Joystick Pack/Examples/JoystickSetterExample.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class JoystickSetterExample : MonoBehaviour
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{
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public VariableJoystick variableJoystick;
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public Text valueText;
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public Image background;
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public Sprite[] axisSprites;
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public void ModeChanged(int index)
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{
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switch(index)
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{
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case 0:
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||||
variableJoystick.SetMode(JoystickType.Fixed);
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break;
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case 1:
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variableJoystick.SetMode(JoystickType.Floating);
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break;
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case 2:
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variableJoystick.SetMode(JoystickType.Dynamic);
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break;
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default:
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break;
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}
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}
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{
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switch (index)
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{
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case 0:
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}
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public void SnapX(bool value)
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{
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variableJoystick.SnapX = value;
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}
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public void SnapY(bool value)
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{
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variableJoystick.SnapY = value;
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}
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private void Update()
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{
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}
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}
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|
||||
serializedVersion: 1
|
||||
productId: 107631
|
||||
packageName: Joystick Pack
|
||||
packageVersion: 2.1
|
||||
assetPath: Assets/Joystick Pack/Examples/Player.mat
|
||||
uploadId: 301683
|
||||
Reference in New Issue
Block a user