using UnityEngine; using Vuforia; public class GameManager : MonoBehaviour { [Header("Cấu hình cho game")] public GameObject charaterPrefab; public GameObject environmentPrefab; public GameObject imageTarget; public void OntargetFound() { Debug.Log("Target found!...."); var template = Instantiate(environmentPrefab, imageTarget.transform.position, Quaternion.identity, imageTarget.transform); //var player = Instantiate(charaterPrefab, imageTarget.transform.position); } public void OnTargetLost() { Debug.Log("Target lost!...."); } }