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2026-04-01 02:41:07 +07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DoorScript
{
[RequireComponent(typeof(AudioSource))]
public class Door : MonoBehaviour {
public bool open;
public float smooth = 1.0f;
float DoorOpenAngle = -90.0f;
float DoorCloseAngle = 0.0f;
public AudioSource asource;
public AudioClip openDoor,closeDoor;
// Use this for initialization
void Start () {
asource = GetComponent<AudioSource> ();
}
// Update is called once per frame
void Update () {
if (open)
{
var target = Quaternion.Euler (0, DoorOpenAngle, 0);
transform.localRotation = Quaternion.Slerp(transform.localRotation, target, Time.deltaTime * 5 * smooth);
}
else
{
var target1= Quaternion.Euler (0, DoorCloseAngle, 0);
transform.localRotation = Quaternion.Slerp(transform.localRotation, target1, Time.deltaTime * 5 * smooth);
}
}
public void OpenDoor(){
open =!open;
asource.clip = open?openDoor:closeDoor;
asource.Play ();
}
}
}