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BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/PerspectiveSwitchZone.cs

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2026-06-09 02:05:00 +07:00
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.Demo
{
using Opsive.UltimateCharacterController.Character;
using Opsive.UltimateCharacterController.Game;
using Opsive.UltimateCharacterController.Utility;
using UnityEngine;
/// <summary>
/// Switch the camera to a first or third person perspective.
/// </summary>
public class PerspectiveSwitchZone : MonoBehaviour
{
[Tooltip("Should the camera switch to a first person perspective?")]
[SerializeField] protected bool m_FirstPersonPerspective;
/// <summary>
/// An object has entered the trigger.
/// </summary>
/// <param name="other">The object that entered the trigger.</param>
private void OnTriggerEnter(Collider other)
{
if (!MathUtility.InLayerMask(other.gameObject.layer, 1 << LayerManager.Character)) {
return;
}
var characterLocomotion = other.GetComponentInParent<UltimateCharacterLocomotion>();
if (characterLocomotion == null) {
return;
}
var cameraController = UnityEngineUtility.FindCamera(characterLocomotion.gameObject).GetComponent<UltimateCharacterController.Camera.CameraController>();
cameraController.SetPerspective(m_FirstPersonPerspective);
}
}
}