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BABA_YAGA/Assets/Third Parties/Opsive/UltimateCharacterController/Demo/Scripts/Car/SkidTrail.cs

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2026-06-09 02:05:00 +07:00
namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
{
using System.Collections;
using UnityEngine;
public class SkidTrail : MonoBehaviour
{
[SerializeField] protected float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (transform.parent.parent == null)
{
Destroy(gameObject, m_PersistTime);
}
}
}
}
}