31 lines
871 B
C#
31 lines
871 B
C#
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using UnityEngine;
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using System.Collections.Generic;
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public class CameraJumpPoints : MonoBehaviour
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{
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[System.Serializable]
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public class JumpPoint
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{
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public string name = "New Point";
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public Transform target;
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public KeyCode key = KeyCode.None;
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public bool ctrl;
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public bool alt;
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public bool shift;
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public string GetKeyString()
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{
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if (key == KeyCode.None) return "None";
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string s = "";
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if (ctrl) s += "Ctrl+";
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if (alt) s += "Alt+";
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if (shift) s += "Shift+";
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s += key.ToString();
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return s;
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}
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}
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[Tooltip("List of camera bookmarks. Add a point, assign a target transform, and click the shortcut button to record a key binding.")]
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public List<JumpPoint> points = new List<JumpPoint>();
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}
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