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BABA_YAGA/Assets/Opsive/UltimateCharacterController/Demo/Scripts/Car/CarUserControl.cs

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2026-06-14 23:57:44 +07:00
namespace Opsive.UltimateCharacterController.Demo.UnityStandardAssets.Vehicles.Car
{
using UnityEngine;
[RequireComponent(typeof (CarController))]
public class CarUserControl : MonoBehaviour
{
private CarController m_Car; // the car controller we want to use
private void Awake()
{
// get the car controller
m_Car = GetComponent<CarController>();
}
private void FixedUpdate()
{
// pass the input to the car!
float h = UnityEngine.Input.GetAxis("Horizontal");
float v = UnityEngine.Input.GetAxis("Vertical");
float handbrake = UnityEngine.Input.GetAxis("Jump");
m_Car.Move(h, v, v, handbrake);
}
}
}