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BABA_YAGA/Assets/Opsive/UltimateCharacterController/Scripts/SurfaceSystem/SurfaceIdentifier.cs

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2026-06-14 23:57:44 +07:00
/// ---------------------------------------------
/// Ultimate Character Controller
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.UltimateCharacterController.SurfaceSystem
{
using UnityEngine;
/// <summary>
/// The SurfaceIdentifier can be added to GameObjects and identifies the type of surface the object belongs to.
/// </summary>
public class SurfaceIdentifier : MonoBehaviour
{
[Tooltip("The SurfaceType of the object.")]
[SerializeField] protected SurfaceType m_SurfaceType;
[Tooltip("Are decals allowed on this object?")]
[SerializeField] protected bool m_AllowDecals = true;
public SurfaceType SurfaceType { get { return m_SurfaceType; } }
public bool AllowDecals { get { return m_AllowDecals; } }
}
}