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BABA_YAGA/Assets/Scripts/Baba_yaga/Trap/TrapDataSO.cs

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2026-07-02 08:59:23 +07:00
using UnityEngine;
using Fusion;
public enum TrapType
{
BearTrap,
PoisonGasTrap,
AlarmTrap,
FlashbangTrap
}
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[CreateAssetMenu(fileName = "TrapData", menuName = "BABA_YAGA/TrapData")]
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public class TrapDataSO : ScriptableObject
{
[Header("Basic Info")]
public string TrapName;
public TrapType Type;
public NetworkPrefabRef TrapPrefab;
public GameObject GhostPrefab; // Preview mesh for Trapper client
[Header("Gameplay Variables")]
public float Cooldown = 5f;
public float ArmingDelay = 1.5f; // Time before trap becomes active
public float Lifetime = 60f; // Time before trap despawns automatically
public float PlacementMaxDistance = 5f;
[Header("Specific Effects")]
public float Damage = 30f;
public float EffectDuration = 3f; // Stun/Blind/Alarm duration
public float EffectRadius = 4f; // For AoE traps like gas/flashbang
[Header("Audio & Visuals")]
public Sprite Icon;
public AudioClip PlaceSFX;
public AudioClip TriggerSFX;
public GameObject TriggerVFX;
}