68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
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using System;
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using UnityEngine;
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namespace DA_Assets.Tools
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{
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[Serializable]
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public struct TProp<T> : IEnableable
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{
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[SerializeField] bool _enabled;
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[SerializeField] T _value;
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public TProp(bool enabled, T v) : this()
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{
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_enabled = enabled;
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_value = v;
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}
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public bool Enabled { get => _enabled; set => _enabled = value; }
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public T Value { get => _value; set => this._value = value; }
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}
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[Serializable]
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public struct TProp<T1, T2> : IEnableable
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{
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[SerializeField] bool _enabled;
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[SerializeField] T1 _value1;
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[SerializeField] T2 _value2;
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public TProp(bool enabled, T1 v1, T2 v2) : this()
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{
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_enabled = enabled;
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_value1 = v1;
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_value2 = v2;
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}
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public bool Enabled { get => _enabled; set => _enabled = value; }
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public T1 Value1 { get => _value1; set => _value1 = value; }
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public T2 Value2 { get => _value2; set => _value2 = value; }
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}
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[Serializable]
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public struct TProp<T1, T2, T3> : IEnableable
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{
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[SerializeField] bool _enabled;
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[SerializeField] T1 _value1;
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[SerializeField] T2 _value2;
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[SerializeField] T3 _value3;
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public TProp(bool enabled, T1 v1, T2 v2, T3 v3) : this()
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{
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_enabled = enabled;
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_value1 = v1;
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_value2 = v2;
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_value3 = v3;
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}
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public bool Enabled { get => _enabled; set => _enabled = value; }
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public T1 Value1 { get => _value1; set => _value1 = value; }
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public T2 Value2 { get => _value2; set => _value2 = value; }
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public T3 Value3 { get => _value3; set => _value3 = value; }
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}
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public interface IEnableable
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{
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bool Enabled { get; set; }
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}
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}
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