48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Utility
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{
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/// <summary>
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/// Static class defining information about the asset.
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/// </summary>
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public static class AssetInfo
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{
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private static string s_Version = "2.2.5";
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public static string Version { get { return s_Version; } }
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public static string Name
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{
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get
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{
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#pragma warning disable 0162
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#if FIRST_PERSON_CONTROLLER && THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
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return "Ultimate Character Controller";
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#endif
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#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
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return "First Person Controller";
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#endif
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#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
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return "Third Person Controller";
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#endif
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#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER
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return "Ultimate First Person Shooter";
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#endif
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#if FIRST_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
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return "Ultimate First Person Melee";
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#endif
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#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_SHOOTER
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return "Ultimate Third Person Shooter";
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#endif
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#if THIRD_PERSON_CONTROLLER && ULTIMATE_CHARACTER_CONTROLLER_MELEE
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return "Ultimate Third Person Melee";
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#endif
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return string.Empty;
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#pragma warning restore 0162
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}
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}
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}
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}
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