43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.Demo.Objects
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{
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using UnityEngine;
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/// <summary>
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/// The ShieldBubble will play an enlarging animation when the object spawns.
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/// </summary>
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public class ShieldBubble : MonoBehaviour
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{
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private Transform m_Transform;
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private Animator m_Animator;
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private Vector3 m_Scale;
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private int m_DefaultStateHash;
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/// <summary>
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/// Initializes the default values.
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/// </summary>
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private void Awake()
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{
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m_Transform = GetComponent<Transform>();
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m_Animator = GetComponent<Animator>();
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m_Scale = m_Transform.localScale;
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m_DefaultStateHash = Animator.StringToHash("EnlargingBubble");
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}
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/// <summary>
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/// Reset the changed values.
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/// </summary>
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private void OnEnable()
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{
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m_Animator.Play(m_DefaultStateHash, 0, 0);
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m_Transform.localScale = m_Scale;
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}
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}
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}
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