Update
This commit is contained in:
13
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
13
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,11 +6,12 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/CuaDangPrototype[Don'tMove]/Seagram tfb SDF.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scove/UIScaleTest.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scove/UIScaleTest.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scove/DEMO FUSION.unity" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scove/DEMO FUSION.unity.meta" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player Controller/PlayerStateMachine.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIManager.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/UI/Styles/Global.uss" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/UI/Styles/Global.uss" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -27,6 +28,7 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Attributes/Health.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Attributes/Health.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/BaseInteractable.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/BaseInteractable.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/HealthInteractable.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Interactables/HealthInteractable.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/UI/LobbyController.cs" root0="FORCE_HIGHLIGHTING" />
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</component>
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</component>
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<component name="McpProjectServerCommands">
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<component name="McpProjectServerCommands">
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<commands />
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<commands />
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@@ -137,7 +139,8 @@
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<workItem from="1776848005294" duration="47000" />
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<workItem from="1777113431258" duration="2380000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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8
Assets/Resources/Localization.meta
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8
Assets/Resources/Localization.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 115b7971291d64d42bf41732f4d2fcb6
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folderAsset: yes
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assetBundleName:
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assetBundleVariant:
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15
Assets/Resources/Localization/en.json
Normal file
15
Assets/Resources/Localization/en.json
Normal file
@@ -0,0 +1,15 @@
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{
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||||||
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"menu_create": "CREATE ROOM",
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"menu_join": "JOIN ROOM",
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"menu_settings": "SETTINGS",
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"menu_exit": "EXIT",
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"settings_title": "SETTINGS",
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"settings_general": "GENERAL",
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"settings_graphics": "GRAPHICS",
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"settings_audio": "AUDIO",
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"settings_controls": "CONTROLS",
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"settings_back": "BACK",
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"label_fov": "Field of View",
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"label_sensitivity": "Sensitivity",
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"label_language": "Language"
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}
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7
Assets/Resources/Localization/en.json.meta
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7
Assets/Resources/Localization/en.json.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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15
Assets/Resources/Localization/vi.json
Normal file
15
Assets/Resources/Localization/vi.json
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@@ -0,0 +1,15 @@
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{
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"menu_create": "TẠO PHÒNG",
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"menu_join": "VÀO PHÒNG",
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"menu_settings": "CÀI ĐẶT",
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"menu_exit": "THOÁT",
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"settings_title": "CÀI ĐẶT",
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"settings_general": "CHUNG",
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"settings_graphics": "ĐỒ HỌA",
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"settings_audio": "ÂM THANH",
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"settings_controls": "ĐIỀU KHIỂN",
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"settings_back": "QUAY LẠI",
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"label_fov": "Tầm nhìn (FOV)",
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"label_sensitivity": "Độ nhạy chuột",
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"label_language": "Ngôn ngữ"
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}
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7
Assets/Resources/Localization/vi.json.meta
Normal file
7
Assets/Resources/Localization/vi.json.meta
Normal file
@@ -0,0 +1,7 @@
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||||||
SceneRoots:
|
SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -47,36 +47,15 @@ namespace OnlyScove.Scripts
|
|||||||
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
|
[field: SerializeField] public LayerMask InteractionMask { get; private set; }
|
||||||
|
|
||||||
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
|
[Networked] public Quaternion NetworkedCameraRotation { get; set; }
|
||||||
|
|
||||||
public Quaternion CameraRotation
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (Runner != null && Runner.IsRunning && Object != null)
|
|
||||||
return NetworkedCameraRotation;
|
|
||||||
|
|
||||||
if (Cam != null)
|
|
||||||
return Cam.PlanarRotation;
|
|
||||||
|
|
||||||
return transform.rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Networked] public Vector2 NetworkedMoveInput { get; set; }
|
[Networked] public Vector2 NetworkedMoveInput { get; set; }
|
||||||
[Networked] public float NetworkedSpeed { get; set; }
|
[Networked] public float NetworkedSpeed { get; set; }
|
||||||
[Networked] public Vector3 NetworkedPosition { get; set; }
|
[Networked] public Vector3 NetworkedPosition { get; set; }
|
||||||
|
|
||||||
[Header("Player Stats")]
|
[Header("Player Stats")]
|
||||||
[Networked, OnChangedRender(nameof(OnHealthChangedRender))]
|
[Networked, OnChangedRender(nameof(OnHealthChangedRender))] public float Health { get; set; } = 100f;
|
||||||
public float Health { get; set; } = 100f;
|
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))] public float Stamina { get; set; } = 100f;
|
||||||
|
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))] public float NoiseLevel { get; set; } = 0f;
|
||||||
|
|
||||||
[Networked, OnChangedRender(nameof(OnStaminaChangedRender))]
|
|
||||||
public float Stamina { get; set; } = 100f;
|
|
||||||
|
|
||||||
[Networked, OnChangedRender(nameof(OnNoiseLevelChangedRender))]
|
|
||||||
public float NoiseLevel { get; set; } = 0f;
|
|
||||||
|
|
||||||
// Sự kiện để UI lắng nghe
|
|
||||||
public event System.Action<float> OnHealthChanged;
|
public event System.Action<float> OnHealthChanged;
|
||||||
public event System.Action<float> OnStaminaChanged;
|
public event System.Action<float> OnStaminaChanged;
|
||||||
public event System.Action<float> OnNoiseLevelChanged;
|
public event System.Action<float> OnNoiseLevelChanged;
|
||||||
@@ -87,19 +66,26 @@ namespace OnlyScove.Scripts
|
|||||||
public float VelocityY { get; set; }
|
public float VelocityY { get; set; }
|
||||||
public bool IsGrounded { get; private set; }
|
public bool IsGrounded { get; private set; }
|
||||||
public bool WasGrounded { get; private set; }
|
public bool WasGrounded { get; private set; }
|
||||||
|
|
||||||
private List<IInteractable> interactablesNearby = new List<IInteractable>();
|
|
||||||
private int currentInteractableIndex = 0;
|
|
||||||
|
|
||||||
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
|
public string CurrentStateName => currentState != null ? currentState.GetType().Name : "None";
|
||||||
|
|
||||||
public static PlayerStateMachine Local { get; private set; }
|
public static PlayerStateMachine Local { get; private set; }
|
||||||
|
|
||||||
|
public Quaternion CameraRotation
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (Runner != null && Runner.IsRunning && Object != null) return NetworkedCameraRotation;
|
||||||
|
return Cam != null ? Cam.PlanarRotation : transform.rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private PlayerBaseState currentState;
|
private PlayerBaseState currentState;
|
||||||
private bool hasControl = true;
|
private bool hasControl = true;
|
||||||
private bool hasSpeedParam;
|
private bool hasSpeedParam;
|
||||||
private bool hasVelocityXParam;
|
private bool hasVelocityXParam;
|
||||||
private bool hasVelocityZParam;
|
private bool hasVelocityZParam;
|
||||||
|
private List<IInteractable> interactablesNearby = new List<IInteractable>();
|
||||||
|
private int currentInteractableIndex = 0;
|
||||||
|
private float localAnimatorSpeed;
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
@@ -125,41 +111,30 @@ namespace OnlyScove.Scripts
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (Runner == null || !Runner.IsRunning)
|
if (Runner == null || !Runner.IsRunning) InitializePlayer();
|
||||||
{
|
|
||||||
InitializePlayer();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Spawned()
|
public override void Spawned()
|
||||||
{
|
{
|
||||||
InitializePlayer();
|
InitializePlayer();
|
||||||
|
|
||||||
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
|
if (Object != null && !Object.HasInputAuthority && Runner.IsClient)
|
||||||
{
|
{
|
||||||
if (Controller != null) Controller.enabled = false;
|
if (Controller != null) Controller.enabled = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Callbacks từ attribute OnChangedRender
|
|
||||||
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
|
void OnHealthChangedRender() => OnHealthChanged?.Invoke(Health);
|
||||||
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
|
void OnStaminaChangedRender() => OnStaminaChanged?.Invoke(Stamina);
|
||||||
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
|
void OnNoiseLevelChangedRender() => OnNoiseLevelChanged?.Invoke(NoiseLevel);
|
||||||
|
|
||||||
private void InitializePlayer()
|
private void InitializePlayer()
|
||||||
{
|
{
|
||||||
if (currentState == null)
|
if (currentState == null) SwitchState(new PlayerIdleState(this));
|
||||||
{
|
|
||||||
SwitchState(new PlayerIdleState(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isOffline = Runner == null || !Runner.IsRunning;
|
bool isOffline = Runner == null || !Runner.IsRunning;
|
||||||
bool hasAuthority = Object != null && Object.HasInputAuthority;
|
if (isOffline || (Object != null && Object.HasInputAuthority))
|
||||||
|
|
||||||
if (isOffline || hasAuthority)
|
|
||||||
{
|
{
|
||||||
Local = this;
|
Local = this;
|
||||||
|
|
||||||
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
|
CameraController cameraController = GameObject.FindAnyObjectByType<CameraController>();
|
||||||
if (cameraController != null)
|
if (cameraController != null)
|
||||||
{
|
{
|
||||||
@@ -167,26 +142,17 @@ namespace OnlyScove.Scripts
|
|||||||
Cam.followTarget = transform;
|
Cam.followTarget = transform;
|
||||||
Cam.inputReader = Input;
|
Cam.inputReader = Input;
|
||||||
}
|
}
|
||||||
|
|
||||||
Input.OnNextInteractEvent += OnNextInteract;
|
Input.OnNextInteractEvent += OnNextInteract;
|
||||||
Input.OnPreviousInteractEvent += OnPreviousInteract;
|
Input.OnPreviousInteractEvent += OnPreviousInteract;
|
||||||
|
|
||||||
if (Controller != null) Controller.enabled = true;
|
if (Controller != null) Controller.enabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private float localAnimatorSpeed;
|
|
||||||
|
|
||||||
public void Rotate(Vector3 moveDirection, float deltaTime)
|
public void Rotate(Vector3 moveDirection, float deltaTime)
|
||||||
{
|
{
|
||||||
if (moveDirection == Vector3.zero) return;
|
if (moveDirection == Vector3.zero) return;
|
||||||
|
|
||||||
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
|
Quaternion targetRot = Quaternion.LookRotation(moveDirection);
|
||||||
transform.rotation = Quaternion.RotateTowards(
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRot, RotationSpeed * deltaTime);
|
||||||
transform.rotation,
|
|
||||||
targetRot,
|
|
||||||
RotationSpeed * deltaTime
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
|
public void Move(Vector3 velocity, float animatorSpeed, float deltaTime)
|
||||||
@@ -197,40 +163,23 @@ namespace OnlyScove.Scripts
|
|||||||
if (Controller != null && Controller.enabled)
|
if (Controller != null && Controller.enabled)
|
||||||
{
|
{
|
||||||
Controller.Move(velocity * deltaTime);
|
Controller.Move(velocity * deltaTime);
|
||||||
if (Object != null && Runner != null && Runner.IsRunning)
|
if (Object != null && Runner != null && Runner.IsRunning) NetworkedPosition = transform.position;
|
||||||
{
|
|
||||||
NetworkedPosition = transform.position;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
localAnimatorSpeed = animatorSpeed;
|
localAnimatorSpeed = animatorSpeed;
|
||||||
|
|
||||||
if (Object != null && Object.HasStateAuthority)
|
if (Object != null && Object.HasStateAuthority)
|
||||||
{
|
{
|
||||||
NetworkedSpeed = animatorSpeed;
|
NetworkedSpeed = animatorSpeed;
|
||||||
NetworkedMoveInput = MoveInput;
|
NetworkedMoveInput = MoveInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
UpdateAnimator(deltaTime);
|
UpdateAnimator(deltaTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateAnimator(float deltaTime)
|
private void UpdateAnimator(float deltaTime)
|
||||||
{
|
{
|
||||||
if (Anim == null) return;
|
if (Anim == null) return;
|
||||||
|
float speedValue = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? localAnimatorSpeed : NetworkedSpeed;
|
||||||
float speedValue;
|
Vector2 inputVector = (Runner == null || !Runner.IsRunning || Object.HasInputAuthority) ? MoveInput : NetworkedMoveInput;
|
||||||
Vector2 inputVector;
|
|
||||||
|
|
||||||
if (Runner == null || !Runner.IsRunning || Object.HasInputAuthority)
|
|
||||||
{
|
|
||||||
speedValue = localAnimatorSpeed;
|
|
||||||
inputVector = MoveInput;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
speedValue = NetworkedSpeed;
|
|
||||||
inputVector = NetworkedMoveInput;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
|
if (hasSpeedParam) Anim.SetFloat(speedHash, speedValue, AnimationDamping, deltaTime);
|
||||||
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
|
if (hasVelocityXParam) Anim.SetFloat(velocityXHash, inputVector.x * speedValue, AnimationDamping, deltaTime);
|
||||||
@@ -242,14 +191,11 @@ namespace OnlyScove.Scripts
|
|||||||
bool isRunning = Runner != null && Runner.IsRunning;
|
bool isRunning = Runner != null && Runner.IsRunning;
|
||||||
if (Object == null && isRunning) return;
|
if (Object == null && isRunning) return;
|
||||||
|
|
||||||
if (isRunning && NetworkedPosition != Vector3.zero)
|
if (isRunning && NetworkedPosition != Vector3.zero && !Object.HasInputAuthority)
|
||||||
{
|
{
|
||||||
if (Controller != null && !Object.HasInputAuthority)
|
Controller.enabled = false;
|
||||||
{
|
transform.position = NetworkedPosition;
|
||||||
Controller.enabled = false;
|
Controller.enabled = true;
|
||||||
transform.position = NetworkedPosition;
|
|
||||||
Controller.enabled = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetInput(out PlayerInputData data))
|
if (GetInput(out PlayerInputData data))
|
||||||
@@ -269,52 +215,35 @@ namespace OnlyScove.Scripts
|
|||||||
IsSprintHeld = false;
|
IsSprintHeld = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isSimulating = !isRunning || Object.HasInputAuthority || Runner.IsServer;
|
if (!isRunning || Object.HasInputAuthority || Runner.IsServer)
|
||||||
|
{
|
||||||
if (!isSimulating)
|
if (hasControl)
|
||||||
|
{
|
||||||
|
WasGrounded = IsGrounded;
|
||||||
|
CheckGround();
|
||||||
|
UpdateInteractablesList();
|
||||||
|
currentState?.Tick(isRunning ? Runner.DeltaTime : Time.fixedDeltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
UpdateAnimator(Runner.DeltaTime);
|
UpdateAnimator(Runner.DeltaTime);
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!hasControl) return;
|
|
||||||
|
|
||||||
WasGrounded = IsGrounded;
|
|
||||||
CheckGround();
|
|
||||||
UpdateInteractablesList();
|
|
||||||
|
|
||||||
float dt = isRunning ? Runner.DeltaTime : Time.fixedDeltaTime;
|
|
||||||
currentState?.Tick(dt);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Runner == null || !Runner.IsRunning)
|
if (Runner == null || !Runner.IsRunning) FixedUpdateNetwork();
|
||||||
{
|
|
||||||
FixedUpdateNetwork();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckGround()
|
private void CheckGround() => IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
|
||||||
{
|
|
||||||
IsGrounded = Physics.CheckSphere(transform.TransformPoint(GroundCheckOffset), GroundCheckRadius, GroundMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateInteractablesList()
|
private void UpdateInteractablesList()
|
||||||
{
|
{
|
||||||
interactablesNearby.Clear();
|
interactablesNearby.Clear();
|
||||||
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
IInteractable target = Scanner.ScanForInteractable(InteractionRange, InteractionMask);
|
||||||
|
if (target != null) interactablesNearby.Add(target);
|
||||||
if (target != null)
|
OnInteractableTargetChanged?.Invoke(target);
|
||||||
{
|
|
||||||
interactablesNearby.Add(target);
|
|
||||||
OnInteractableTargetChanged?.Invoke(target);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
OnInteractableTargetChanged?.Invoke(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
currentInteractableIndex = 0;
|
currentInteractableIndex = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -328,22 +257,13 @@ namespace OnlyScove.Scripts
|
|||||||
private void OnPreviousInteract()
|
private void OnPreviousInteract()
|
||||||
{
|
{
|
||||||
if (interactablesNearby.Count <= 1) return;
|
if (interactablesNearby.Count <= 1) return;
|
||||||
currentInteractableIndex--;
|
currentInteractableIndex = (currentInteractableIndex - 1 + interactablesNearby.Count) % interactablesNearby.Count;
|
||||||
if (currentInteractableIndex < 0) currentInteractableIndex = interactablesNearby.Count - 1;
|
|
||||||
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
OnInteractableTargetChanged?.Invoke(GetInteractable());
|
||||||
}
|
}
|
||||||
|
|
||||||
public IInteractable GetInteractable()
|
public IInteractable GetInteractable() => interactablesNearby.Count == 0 ? null : interactablesNearby[currentInteractableIndex];
|
||||||
{
|
|
||||||
if (interactablesNearby.Count == 0) return null;
|
|
||||||
return interactablesNearby[currentInteractableIndex];
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetGroundCheck(float radius, Vector3 offset)
|
public void SetGroundCheck(float radius, Vector3 offset) { GroundCheckRadius = radius; GroundCheckOffset = offset; }
|
||||||
{
|
|
||||||
GroundCheckRadius = radius;
|
|
||||||
GroundCheckOffset = offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SwitchState(PlayerBaseState newState)
|
public void SwitchState(PlayerBaseState newState)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -23,7 +23,6 @@ namespace UI
|
|||||||
|
|
||||||
var root = hudDocument.rootVisualElement;
|
var root = hudDocument.rootVisualElement;
|
||||||
|
|
||||||
// Tìm các thành phần UI theo Name (Bạn cần đặt tên này trong UXML)
|
|
||||||
_healthFill = root.Q<VisualElement>("health-fill");
|
_healthFill = root.Q<VisualElement>("health-fill");
|
||||||
_staminaFill = root.Q<VisualElement>("stamina-fill");
|
_staminaFill = root.Q<VisualElement>("stamina-fill");
|
||||||
_healthText = root.Q<Label>("health-text");
|
_healthText = root.Q<Label>("health-text");
|
||||||
|
|||||||
50
Assets/Scripts/UI/LobbyController.cs
Normal file
50
Assets/Scripts/UI/LobbyController.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class LobbyController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private UIDocument _doc;
|
||||||
|
private Button _btnLeave;
|
||||||
|
private Button _btnStart;
|
||||||
|
private ScrollView _playerList;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_doc = GetComponent<UIDocument>();
|
||||||
|
var root = _doc.rootVisualElement;
|
||||||
|
|
||||||
|
// BINDING: Tìm element theo tên (Name) đã đặt trong UXML
|
||||||
|
_btnLeave = root.Q<Button>("btn-leave");
|
||||||
|
_btnStart = root.Q<Button>("btn-start");
|
||||||
|
_playerList = root.Q<ScrollView>("player-list");
|
||||||
|
|
||||||
|
// ĐĂNG KÝ SỰ KIỆN:
|
||||||
|
if (_btnLeave != null)
|
||||||
|
_btnLeave.clicked += OnLeaveClicked;
|
||||||
|
|
||||||
|
if (_btnStart != null)
|
||||||
|
_btnStart.clicked += OnStartClicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnLeaveClicked()
|
||||||
|
{
|
||||||
|
Debug.Log("User clicked LEAVE room!");
|
||||||
|
UIManager.Instance.ShowScreen("MainMenu");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartClicked()
|
||||||
|
{
|
||||||
|
Debug.Log("Host clicked START GAME!");
|
||||||
|
UIManager.Instance.ShowScreen("HUD"); // Chuyển vào HUD khi game bắt đầu
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
// Hủy đăng ký để tránh memory leak
|
||||||
|
if (_btnLeave != null) _btnLeave.clicked -= OnLeaveClicked;
|
||||||
|
if (_btnStart != null) _btnStart.clicked -= OnStartClicked;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/LobbyController.cs.meta
Normal file
2
Assets/Scripts/UI/LobbyController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9c37c552a9c18a242bcc8860a0a5212f
|
||||||
69
Assets/Scripts/UI/LocalizationManager.cs
Normal file
69
Assets/Scripts/UI/LocalizationManager.cs
Normal file
@@ -0,0 +1,69 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class LocalizationManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static LocalizationManager Instance { get; private set; }
|
||||||
|
|
||||||
|
private Dictionary<string, string> _localizedText;
|
||||||
|
private string _currentLanguage = "en";
|
||||||
|
|
||||||
|
public event Action OnLanguageChanged;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
LoadLanguage(_currentLanguage);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadLanguage(string langCode)
|
||||||
|
{
|
||||||
|
TextAsset targetFile = Resources.Load<TextAsset>($"Localization/{langCode}");
|
||||||
|
if (targetFile != null)
|
||||||
|
{
|
||||||
|
// Simple JSON parsing (For production, consider using a proper JSON library like Newtonsoft)
|
||||||
|
string json = targetFile.text;
|
||||||
|
_localizedText = ParseJson(json);
|
||||||
|
_currentLanguage = langCode;
|
||||||
|
OnLanguageChanged?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string Get(string key)
|
||||||
|
{
|
||||||
|
if (_localizedText != null && _localizedText.ContainsKey(key))
|
||||||
|
return _localizedText[key];
|
||||||
|
return $"[{key}]";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string, string> ParseJson(string json)
|
||||||
|
{
|
||||||
|
// Dummy parser for demonstration, replace with JsonUtility if using wrapper class
|
||||||
|
// or Newtonsoft for direct dictionary parsing
|
||||||
|
var dict = new Dictionary<string, string>();
|
||||||
|
string[] lines = json.Split(new[] { ',', '{', '}', '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
||||||
|
foreach (var line in lines)
|
||||||
|
{
|
||||||
|
string[] parts = line.Split(':');
|
||||||
|
if (parts.Length == 2)
|
||||||
|
{
|
||||||
|
string key = parts[0].Trim(' ', '"');
|
||||||
|
string val = parts[1].Trim(' ', '"');
|
||||||
|
dict[key] = val;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/LocalizationManager.cs.meta
Normal file
2
Assets/Scripts/UI/LocalizationManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5c17a3f09ee49ff48a0e3e2b45080257
|
||||||
23
Assets/Scripts/UI/MainMenuController.cs
Normal file
23
Assets/Scripts/UI/MainMenuController.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class MainMenuController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private UIDocument _doc;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_doc = GetComponent<UIDocument>();
|
||||||
|
var root = _doc.rootVisualElement;
|
||||||
|
|
||||||
|
// Nối dây các nút bấm
|
||||||
|
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
|
||||||
|
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Lobby"));
|
||||||
|
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
||||||
|
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
||||||
|
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/MainMenuController.cs.meta
Normal file
2
Assets/Scripts/UI/MainMenuController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 691980524acfc544f9660cfc35ce3616
|
||||||
14
Assets/Scripts/UI/ProfileController.cs
Normal file
14
Assets/Scripts/UI/ProfileController.cs
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class ProfileController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
var root = GetComponent<UIDocument>().rootVisualElement;
|
||||||
|
root.Q<Button>("btn-close")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("MainMenu"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/ProfileController.cs.meta
Normal file
2
Assets/Scripts/UI/ProfileController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdea16b110511ef45889ed832b63560b
|
||||||
110
Assets/Scripts/UI/SettingsController.cs
Normal file
110
Assets/Scripts/UI/SettingsController.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
using OnlyScove.Scripts;
|
||||||
|
|
||||||
|
namespace UI
|
||||||
|
{
|
||||||
|
public class SettingsController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private UIDocument _doc;
|
||||||
|
private CameraController _cameraController;
|
||||||
|
|
||||||
|
// Tabs Content
|
||||||
|
private VisualElement _contentGeneral, _contentGraphics, _contentAudio;
|
||||||
|
private Button _tabGeneral, _tabGraphics, _tabAudio, _tabControls;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
_doc = GetComponent<UIDocument>();
|
||||||
|
_cameraController = Object.FindFirstObjectByType<CameraController>();
|
||||||
|
|
||||||
|
var root = _doc.rootVisualElement;
|
||||||
|
|
||||||
|
// Query Tabs
|
||||||
|
_tabGeneral = root.Q<Button>("tab-general");
|
||||||
|
_tabGraphics = root.Q<Button>("tab-graphics");
|
||||||
|
_tabAudio = root.Q<Button>("tab-audio");
|
||||||
|
_tabControls = root.Q<Button>("tab-controls");
|
||||||
|
|
||||||
|
// Query Content
|
||||||
|
_contentGeneral = root.Q<VisualElement>("content-general");
|
||||||
|
_contentGraphics = root.Q<VisualElement>("content-graphics");
|
||||||
|
_contentAudio = root.Q<VisualElement>("content-audio");
|
||||||
|
|
||||||
|
// Events
|
||||||
|
_tabGeneral.clicked += () => SwitchTab(_contentGeneral, _tabGeneral);
|
||||||
|
_tabGraphics.clicked += () => SwitchTab(_contentGraphics, _tabGraphics);
|
||||||
|
_tabAudio.clicked += () => SwitchTab(_contentAudio, _tabAudio);
|
||||||
|
|
||||||
|
root.Q<Button>("btn-back").clicked += () => UIManager.Instance.ToggleSettings();
|
||||||
|
|
||||||
|
// Camera Binding (FOV)
|
||||||
|
var fovSlider = root.Q<Slider>("setting-fov");
|
||||||
|
if (fovSlider != null)
|
||||||
|
{
|
||||||
|
fovSlider.RegisterValueChangedCallback(evt => {
|
||||||
|
// Cần expose hoặc tạo hàm SetFOV trong CameraController
|
||||||
|
Debug.Log($"Setting FOV to: {evt.newValue}");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Language Binding
|
||||||
|
var langDropdown = root.Q<DropdownField>("setting-language");
|
||||||
|
if (langDropdown != null)
|
||||||
|
{
|
||||||
|
langDropdown.RegisterValueChangedCallback(evt => {
|
||||||
|
string code = evt.newValue == "English" ? "en" : "vi";
|
||||||
|
LocalizationManager.Instance.LoadLanguage(code);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lắng nghe sự kiện đổi ngôn ngữ để cập nhật Text
|
||||||
|
if (LocalizationManager.Instance != null)
|
||||||
|
{
|
||||||
|
LocalizationManager.Instance.OnLanguageChanged += UpdateTexts;
|
||||||
|
UpdateTexts();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[SettingsController] LocalizationManager Instance not found in scene!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SwitchTab(VisualElement targetContent, Button targetTab)
|
||||||
|
{
|
||||||
|
if (targetContent == null || targetTab == null) return;
|
||||||
|
|
||||||
|
// Ẩn tất cả (Thêm null check)
|
||||||
|
if (_contentGeneral != null) _contentGeneral.style.display = DisplayStyle.None;
|
||||||
|
if (_contentGraphics != null) _contentGraphics.style.display = DisplayStyle.None;
|
||||||
|
if (_contentAudio != null) _contentAudio.style.display = DisplayStyle.None;
|
||||||
|
|
||||||
|
if (_tabGeneral != null) _tabGeneral.RemoveFromClassList("active-tab");
|
||||||
|
if (_tabGraphics != null) _tabGraphics.RemoveFromClassList("active-tab");
|
||||||
|
if (_tabAudio != null) _tabAudio.RemoveFromClassList("active-tab");
|
||||||
|
|
||||||
|
// Hiện cái được chọn
|
||||||
|
targetContent.style.display = DisplayStyle.Flex;
|
||||||
|
targetTab.AddToClassList("active-tab");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateTexts()
|
||||||
|
{
|
||||||
|
if (LocalizationManager.Instance == null) return;
|
||||||
|
|
||||||
|
var root = _doc.rootVisualElement;
|
||||||
|
|
||||||
|
// Dùng null-conditional operator (?.) để cực kỳ an toàn
|
||||||
|
var titleLabel = root.Q<Label>("title");
|
||||||
|
if (titleLabel != null) titleLabel.text = LocalizationManager.Instance.Get("settings_title");
|
||||||
|
|
||||||
|
if (_tabGeneral != null) _tabGeneral.text = LocalizationManager.Instance.Get("settings_general");
|
||||||
|
if (_tabGraphics != null) _tabGraphics.text = LocalizationManager.Instance.Get("settings_graphics");
|
||||||
|
if (_tabAudio != null) _tabAudio.text = LocalizationManager.Instance.Get("settings_audio");
|
||||||
|
if (_tabControls != null) _tabControls.text = LocalizationManager.Instance.Get("settings_controls");
|
||||||
|
|
||||||
|
var btnBack = root.Q<Button>("btn-back");
|
||||||
|
if (btnBack != null) btnBack.text = LocalizationManager.Instance.Get("settings_back");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/UI/SettingsController.cs.meta
Normal file
2
Assets/Scripts/UI/SettingsController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5534bcf4869df944883c6fd2a17a6a5a
|
||||||
@@ -1,92 +1,144 @@
|
|||||||
using System;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
namespace UI
|
namespace UI
|
||||||
{
|
{
|
||||||
[ExecuteAlways]
|
|
||||||
public class UIManager : MonoBehaviour
|
public class UIManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Serializable]
|
public static UIManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
public class ScreenData
|
public class ScreenData
|
||||||
{
|
{
|
||||||
public string screenName;
|
public string screenName;
|
||||||
public UIDocument document;
|
public UIDocument document;
|
||||||
public bool isActive;
|
public bool isActive; // Thêm lại để tương thích với Editor gốc
|
||||||
|
public bool isOverlay;
|
||||||
|
public Texture2D customCursor;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Header("Screens Management")]
|
|
||||||
public List<ScreenData> screens = new List<ScreenData>();
|
public List<ScreenData> screens = new List<ScreenData>();
|
||||||
|
|
||||||
[Header("Live Preview (Editor Only)")]
|
[Header("Default Settings")]
|
||||||
[Range(0, 1)] public float globalOpacity = 1f;
|
public Texture2D defaultCursor;
|
||||||
|
|
||||||
|
private VisualElement _currentScreenRoot;
|
||||||
|
private string _currentScreenName;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
SyncScreens(); // Đồng bộ trạng thái ban đầu
|
||||||
|
|
||||||
|
foreach (var screen in screens)
|
||||||
|
{
|
||||||
|
if (screen.document != null && screen.screenName == "Settings")
|
||||||
|
screen.document.sortingOrder = 999;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
if (!Application.isPlaying) return;
|
||||||
|
ShowScreen("MainMenu");
|
||||||
|
}
|
||||||
|
|
||||||
private void OnValidate()
|
private void OnValidate()
|
||||||
{
|
{
|
||||||
// Tự động cập nhật giao diện ngay khi thay đổi thông số trong Inspector (không cần Play)
|
// Chạy trong Editor để cập nhật UI ngay lập tức khi check vào ô isActive
|
||||||
SyncScreens();
|
if (!Application.isPlaying) SyncScreens();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Application.isPlaying)
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
SetupEvents();
|
ToggleSettings();
|
||||||
}
|
}
|
||||||
SyncScreens();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SyncScreens()
|
public void SyncScreens()
|
||||||
{
|
{
|
||||||
foreach (var screen in screens)
|
foreach (var screen in screens)
|
||||||
{
|
{
|
||||||
if (screen.document == null) continue;
|
if (screen != null && screen.document != null && screen.document.rootVisualElement != null)
|
||||||
|
{
|
||||||
var root = screen.document.rootVisualElement;
|
screen.document.rootVisualElement.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
if (root == null) continue;
|
}
|
||||||
|
|
||||||
// Bật tắt display dựa trên biến isActive
|
|
||||||
root.style.display = screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
|
||||||
root.style.opacity = globalOpacity;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Hàm tiện ích để bật duy nhất 1 màn hình từ Code hoặc Button
|
|
||||||
public void ShowOnly(string name)
|
public void ShowOnly(string name)
|
||||||
{
|
{
|
||||||
foreach (var screen in screens)
|
ShowScreen(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowScreen(string name)
|
||||||
|
{
|
||||||
|
if (_currentScreenName == name) return;
|
||||||
|
StartCoroutine(TransitionRoutine(name));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator TransitionRoutine(string nextScreenName)
|
||||||
|
{
|
||||||
|
// Tắt các màn hình khác
|
||||||
|
foreach (var s in screens)
|
||||||
{
|
{
|
||||||
screen.isActive = (screen.screenName == name);
|
if (s.screenName != nextScreenName && !s.isOverlay && s.isActive)
|
||||||
|
{
|
||||||
|
var root = s.document.rootVisualElement.Q<VisualElement>();
|
||||||
|
root.AddToClassList("hidden");
|
||||||
|
s.isActive = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.3f);
|
||||||
SyncScreens();
|
SyncScreens();
|
||||||
}
|
|
||||||
|
|
||||||
private void SetupEvents()
|
// Bật màn hình mới
|
||||||
{
|
var nextData = screens.Find(s => s.screenName == nextScreenName);
|
||||||
// Logic đăng ký event thông minh ở đây (tương tự như trước nhưng linh hoạt hơn)
|
if (nextData != null && nextData.document != null)
|
||||||
var mainMenu = GetDocument("MainMenu");
|
|
||||||
if (mainMenu != null)
|
|
||||||
{
|
{
|
||||||
mainMenu.rootVisualElement.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(e => ShowOnly("Settings"));
|
nextData.isActive = true;
|
||||||
mainMenu.rootVisualElement.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(e => ShowOnly("Lobby"));
|
_currentScreenRoot = nextData.document.rootVisualElement.Q<VisualElement>();
|
||||||
|
_currentScreenName = nextScreenName;
|
||||||
|
|
||||||
|
_currentScreenRoot.style.display = DisplayStyle.Flex;
|
||||||
|
_currentScreenRoot.AddToClassList("hidden");
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
_currentScreenRoot.RemoveFromClassList("hidden");
|
||||||
|
|
||||||
|
ApplyCursor(nextData.customCursor != null ? nextData.customCursor : defaultCursor);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleSettings()
|
||||||
|
{
|
||||||
|
var settingsData = screens.Find(s => s.screenName == "Settings");
|
||||||
|
if (settingsData == null) return;
|
||||||
|
|
||||||
|
settingsData.isActive = !settingsData.isActive;
|
||||||
|
settingsData.document.rootVisualElement.style.display = settingsData.isActive ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
|
|
||||||
var settings = GetDocument("Settings");
|
if (settingsData.isActive)
|
||||||
settings?.rootVisualElement.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(e => ShowOnly("MainMenu"));
|
{
|
||||||
|
UnityEngine.Cursor.visible = true;
|
||||||
|
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
||||||
|
ApplyCursor(settingsData.customCursor != null ? settingsData.customCursor : defaultCursor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UnityEngine.Cursor.visible = false;
|
||||||
|
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public UIDocument GetDocument(string name)
|
private void ApplyCursor(Texture2D texture)
|
||||||
{
|
{
|
||||||
return screens.Find(s => s.screenName == name)?.document;
|
UnityEngine.Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
|
||||||
}
|
|
||||||
|
|
||||||
// Thêm hàm để Update Text/Image nhanh từ Inspector hoặc Script khác
|
|
||||||
public void SetElementText(string screenName, string elementName, string newText)
|
|
||||||
{
|
|
||||||
var doc = GetDocument(screenName);
|
|
||||||
var label = doc?.rootVisualElement.Q<Label>(elementName);
|
|
||||||
if (label != null) label.text = newText;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,23 +1,42 @@
|
|||||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
|
||||||
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
<Style src="project:/Assets/UI/Styles/Global.uss" />
|
||||||
<ui:VisualElement class="screen-root">
|
<ui:VisualElement class="screen-root" name="settings-root">
|
||||||
<ui:VisualElement class="panel">
|
<ui:VisualElement class="panel" style="width: 800px; height: 600px;">
|
||||||
<ui:Label text="SETTINGS" class="header-text" />
|
<ui:Label text="SETTINGS" name="title" class="header-text" />
|
||||||
|
|
||||||
<ui:ScrollView style="height: 400px; margin-bottom: 20px;">
|
<!-- TABS ROW -->
|
||||||
<ui:Label text="Audio" style="-unity-font-style: bold; margin-top: 10px;" />
|
<ui:VisualElement class="tab-container">
|
||||||
<ui:Slider label="Master Volume" value="80" low-value="0" high-value="100" />
|
<ui:Button text="GENERAL" name="tab-general" class="tab-button active-tab" />
|
||||||
<ui:Slider label="Music Volume" value="50" low-value="0" high-value="100" />
|
<ui:Button text="GRAPHICS" name="tab-graphics" class="tab-button" />
|
||||||
|
<ui:Button text="AUDIO" name="tab-audio" class="tab-button" />
|
||||||
|
<ui:Button text="CONTROLS" name="tab-controls" class="tab-button" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
<ui:Label text="Gameplay" style="-unity-font-style: bold; margin-top: 20px;" />
|
<!-- CONTENT AREA -->
|
||||||
<ui:Slider label="Mouse Sensitivity" value="2.5" low-value="0.1" high-value="10" />
|
<ui:ScrollView class="tab-content">
|
||||||
<ui:Toggle label="Invert Y-Axis" />
|
<!-- Tab: General (Camera Settings) -->
|
||||||
|
<ui:VisualElement name="content-general">
|
||||||
<ui:Label text="Graphics" style="-unity-font-style: bold; margin-top: 20px;" />
|
<ui:Label text="Camera Settings" style="-unity-font-style: bold; margin-bottom: 10px;" />
|
||||||
<ui:DropdownField label="Quality" index="2" choices="Low,Medium,High,Ultra" />
|
<ui:Slider label="Field of View (FOV)" name="setting-fov" value="60" low-value="40" high-value="120" />
|
||||||
|
<ui:Slider label="Sensitivity" name="setting-sensitivity" value="5" low-value="0.1" high-value="20" />
|
||||||
|
<ui:DropdownField label="Language" name="setting-language" index="0" choices="English,Tiếng Việt" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
|
<!-- Tab: Graphics (Dummy) -->
|
||||||
|
<ui:VisualElement name="content-graphics" style="display: none;">
|
||||||
|
<ui:DropdownField label="Quality" index="2" choices="Low,Medium,High,Ultra" />
|
||||||
|
<ui:Toggle label="Fullscreen" value="true" />
|
||||||
|
<ui:Toggle label="V-Sync" value="true" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
|
||||||
|
<!-- Tab: Audio (Dummy) -->
|
||||||
|
<ui:VisualElement name="content-audio" style="display: none;">
|
||||||
|
<ui:Slider label="Master Volume" value="80" low-value="0" high-value="100" />
|
||||||
|
<ui:Slider label="Music Volume" value="50" low-value="0" high-value="100" />
|
||||||
|
</ui:VisualElement>
|
||||||
</ui:ScrollView>
|
</ui:ScrollView>
|
||||||
|
|
||||||
<ui:Button text="BACK" name="btn-back" class="button-primary" />
|
<ui:Button text="BACK" name="btn-back" class="button-primary" style="align-self: flex-end; margin-top: 20px;" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -5,6 +5,19 @@
|
|||||||
padding: 40px;
|
padding: 40px;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
|
|
||||||
|
/* Smooth Transition */
|
||||||
|
transition-property: opacity, scale;
|
||||||
|
transition-duration: 0.3s;
|
||||||
|
transition-timing-function: ease-in-out;
|
||||||
|
opacity: 1;
|
||||||
|
scale: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
.screen-root.hidden {
|
||||||
|
opacity: 0;
|
||||||
|
scale: 0.95;
|
||||||
|
display: none;
|
||||||
}
|
}
|
||||||
|
|
||||||
.panel {
|
.panel {
|
||||||
@@ -16,6 +29,34 @@
|
|||||||
min-width: 400px;
|
min-width: 400px;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Tabs Settings Style */
|
||||||
|
.tab-container {
|
||||||
|
flex-direction: row;
|
||||||
|
margin-bottom: 20px;
|
||||||
|
border-bottom-width: 2px;
|
||||||
|
border-bottom-color: #333;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tab-button {
|
||||||
|
flex-grow: 1;
|
||||||
|
background-color: rgba(60, 60, 60, 0.5);
|
||||||
|
border-radius: 5px 5px 0 0;
|
||||||
|
padding: 10px;
|
||||||
|
color: #888;
|
||||||
|
margin-right: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tab-button.active-tab {
|
||||||
|
background-color: #3B5998;
|
||||||
|
color: white;
|
||||||
|
-unity-font-style: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
.tab-content {
|
||||||
|
flex-grow: 1;
|
||||||
|
padding: 10px;
|
||||||
|
}
|
||||||
|
|
||||||
/* Typography */
|
/* Typography */
|
||||||
.header-text {
|
.header-text {
|
||||||
font-size: 48px;
|
font-size: 48px;
|
||||||
@@ -23,6 +64,8 @@
|
|||||||
-unity-font-style: bold;
|
-unity-font-style: bold;
|
||||||
margin-bottom: 30px;
|
margin-bottom: 30px;
|
||||||
-unity-text-align: middle-center;
|
-unity-text-align: middle-center;
|
||||||
|
/* Để dùng font của bạn, hãy uncomment dòng dưới và thay đổi path */
|
||||||
|
/* -unity-font-definition: url("project:/Assets/Fonts/YourFont_SDF.asset"); */
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Buttons */
|
/* Buttons */
|
||||||
@@ -44,13 +87,3 @@
|
|||||||
.button-primary:active {
|
.button-primary:active {
|
||||||
background-color: #2D4373;
|
background-color: #2D4373;
|
||||||
}
|
}
|
||||||
|
|
||||||
.button-danger {
|
|
||||||
background-color: #A93226;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Inputs */
|
|
||||||
.input-field {
|
|
||||||
margin-bottom: 15px;
|
|
||||||
color: white;
|
|
||||||
}
|
|
||||||
|
|||||||
721
Assets/_Recovery/0 (4).unity
Normal file
721
Assets/_Recovery/0 (4).unity
Normal file
@@ -0,0 +1,721 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
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|
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|
||||||
|
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|
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|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
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|
m_ObjectHideFlags: 0
|
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|
serializedVersion: 10
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
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|
m_HaloStrength: 0.5
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m_FlareFadeSpeed: 3
|
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m_HaloTexture: {fileID: 0}
|
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m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
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|
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m_ReflectionBounces: 1
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m_CustomReflection: {fileID: 0}
|
||||||
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m_Sun: {fileID: 0}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 13
|
||||||
|
m_BakeOnSceneLoad: 0
|
||||||
|
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|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
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||||||
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m_ExtractAmbientOcclusion: 0
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m_LightmapsBakeMode: 1
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||||||
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|
||||||
|
m_MixedBakeMode: 2
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||||||
|
m_BakeBackend: 2
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||||||
|
m_PVRSampling: 1
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||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
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||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
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||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
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|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
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||||||
|
m_PVRFilteringGaussRadiusIndirect: 1
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|
m_PVRFilteringGaussRadiusAO: 1
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|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
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|
m_PVRFilteringAtrousPositionSigmaAO: 1
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|
m_ExportTrainingData: 0
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|
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|
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
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|
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|
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|
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|
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m_BuildSettings:
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|
serializedVersion: 3
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|
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agentRadius: 0.5
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|
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|
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|
agentClimb: 0.4
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|
ledgeDropHeight: 0
|
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|
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|
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cellSize: 0.16666667
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tileSize: 256
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buildHeightMesh: 0
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|
maxJobWorkers: 0
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debug:
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--- !u!1 &626355268
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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--- !u!108 &626355269
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7
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Reference in New Issue
Block a user