update
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@@ -119008,13 +119008,13 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EnemyLayers:
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serializedVersion: 2
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m_Bits: 100663296
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m_Bits: 0
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m_InvisibleLayers:
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serializedVersion: 2
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m_Bits: 1879048198
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m_SolidObjectLayers:
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serializedVersion: 2
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m_Bits: 2382364675
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m_Bits: 2281701379
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--- !u!114 &1278971606
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -135443,10 +135443,10 @@ TextMesh:
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m_GameObject: {fileID: 1485857039}
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m_Text: 'The Aim Assist Component can keep
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your crosshairs centered on a
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target
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your crosshairs centered on a target
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based on an influence factor'
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based
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on an influence factor'
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m_OffsetZ: 0
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m_CharacterSize: 1
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m_LineSpacing: 1
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@@ -171402,7 +171402,7 @@ MonoBehaviour:
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- m_Header: Movement Types
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m_Description: 'The character and camera can change the way they interpret input.
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-
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Press Escape to switch between the movement types.
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@@ -81,6 +81,6 @@ Material:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _TintColor: {r: 1, g: 1, b: 1, a: 0}
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- _TintColor: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -27,6 +27,7 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -56,7 +57,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 5e5f571648993e34c92ac3c89a25c156, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -125,7 +126,7 @@ Material:
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -3,8 +3,9 @@
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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