This commit is contained in:
2026-06-16 16:16:39 +07:00
parent 5096942caa
commit 0b057c4bba
8 changed files with 436 additions and 317 deletions

View File

@@ -119008,13 +119008,13 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_EnemyLayers:
serializedVersion: 2
m_Bits: 100663296
m_Bits: 0
m_InvisibleLayers:
serializedVersion: 2
m_Bits: 1879048198
m_SolidObjectLayers:
serializedVersion: 2
m_Bits: 2382364675
m_Bits: 2281701379
--- !u!114 &1278971606
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -135443,10 +135443,10 @@ TextMesh:
m_GameObject: {fileID: 1485857039}
m_Text: 'The Aim Assist Component can keep
your crosshairs centered on a
target
your crosshairs centered on a target
based on an influence factor'
based
on an influence factor'
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
@@ -171402,7 +171402,7 @@ MonoBehaviour:
- m_Header: Movement Types
m_Description: 'The character and camera can change the way they interpret input.
-
Press Escape to switch between the movement types.

View File

@@ -81,6 +81,6 @@ Material:
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _TintColor: {r: 1, g: 1, b: 1, a: 0}
- _TintColor: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@@ -27,6 +27,7 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -56,7 +57,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: 5e5f571648993e34c92ac3c89a25c156, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -125,7 +126,7 @@ Material:
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.8901961, g: 0.77254903, b: 0.62745106, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -3,8 +3,9 @@
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0