Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION
This commit is contained in:
7
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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@@ -8,7 +8,7 @@
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public class _LobbyManager : MonoBehaviour
|
public class _LobbyManager : MonoBehaviour
|
||||||
{
|
{
|
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public GameObject lobbyPanel;
|
public GameObject lobbyPanel;
|
||||||
public GameObject characterSelectionPanel;
|
|
||||||
|
|
||||||
public _BasicSpawner spawner;
|
public _BasicSpawner spawner;
|
||||||
|
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@@ -24,7 +24,6 @@
|
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async void Start()
|
async void Start()
|
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{
|
{
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lobbyPanel.SetActive(false);
|
lobbyPanel.SetActive(false);
|
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characterSelectionPanel.SetActive(true);
|
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||||||
|
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||||||
|
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spawner = FindFirstObjectByType<_BasicSpawner>();
|
spawner = FindFirstObjectByType<_BasicSpawner>();
|
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@@ -52,7 +51,7 @@
|
|||||||
// đưa lên host để tạo player object, ở đây tạm thời chỉ log ra console
|
// đưa lên host để tạo player object, ở đây tạm thời chỉ log ra console
|
||||||
Debug.Log($"Player Name: {_profile.Name}, Class: {_profile.Role}");
|
Debug.Log($"Player Name: {_profile.Name}, Class: {_profile.Role}");
|
||||||
// chuyển sang lobby panel
|
// chuyển sang lobby panel
|
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characterSelectionPanel.SetActive(false);
|
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||||||
lobbyPanel.SetActive(true);
|
lobbyPanel.SetActive(true);
|
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}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public struct _PlayerProfile
|
|||||||
public _Role Role;
|
public _Role Role;
|
||||||
}
|
}
|
||||||
|
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public class PlayerInfo : NetworkBehaviour
|
public class _PlayerInfo : NetworkBehaviour
|
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{
|
{
|
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[Networked] public string playerName { get; set; }
|
[Networked] public string playerName { get; set; }
|
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|
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@@ -7,6 +7,7 @@ namespace UI
|
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{
|
{
|
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public class MainMenuController : MonoBehaviour
|
public class MainMenuController : MonoBehaviour
|
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{
|
{
|
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|
private VisualElement _root;
|
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private VisualElement _logoContainer;
|
private VisualElement _logoContainer;
|
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private VisualElement _logo;
|
private VisualElement _logo;
|
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private VisualElement _ribbon;
|
private VisualElement _ribbon;
|
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@@ -20,53 +21,94 @@ namespace UI
|
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public float pulseAmount = 0.05f;
|
public float pulseAmount = 0.05f;
|
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|
|
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private float _lastInteractionTime;
|
private float _lastInteractionTime;
|
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|
private int _lastClickFrame = -1;
|
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|
private Coroutine _currentTransition;
|
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|
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private void OnEnable()
|
private void OnEnable()
|
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{
|
{
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var root = GetComponent<UIDocument>().rootVisualElement;
|
_root = GetComponent<UIDocument>().rootVisualElement;
|
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|
|
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_logoContainer = root.Q<VisualElement>("beat-logo-container");
|
_logoContainer = _root.Q<VisualElement>("beat-logo-container");
|
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_logo = root.Q<VisualElement>("beat-logo");
|
_logo = _root.Q<VisualElement>("beat-logo");
|
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_ribbon = root.Q<VisualElement>("menu-ribbon");
|
_ribbon = _root.Q<VisualElement>("menu-ribbon");
|
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_logoPlaceholder = root.Q<VisualElement>("logo-placeholder");
|
_logoPlaceholder = _root.Q<VisualElement>("logo-placeholder");
|
||||||
|
|
||||||
|
// Đảm bảo Logo luôn có thể nhấn được
|
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|
_logoContainer.pickingMode = PickingMode.Position;
|
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|
_logo.pickingMode = PickingMode.Position;
|
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_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
|
_logoContainer.RegisterCallback<ClickEvent>(OnLogoClicked);
|
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|
|
||||||
// Register interactions to reset idle timer
|
_root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
|
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root.RegisterCallback<MouseMoveEvent>(evt => ResetIdleTimer());
|
|
||||||
var buttons = root.Query<Button>().ToList();
|
var buttons = _root.Query<Button>().ToList();
|
||||||
foreach (var btn in buttons)
|
foreach (var btn in buttons)
|
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{
|
{
|
||||||
|
btn.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(btn, true));
|
||||||
|
btn.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(btn, false));
|
||||||
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
|
btn.RegisterCallback<ClickEvent>(evt => ResetIdleTimer());
|
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}
|
}
|
||||||
|
|
||||||
|
_logoContainer.RegisterCallback<PointerDownEvent>(evt => ApplyDrumHit(_logoContainer, true));
|
||||||
|
_logoContainer.RegisterCallback<PointerUpEvent>(evt => ApplyDrumHit(_logoContainer, false));
|
||||||
|
|
||||||
// Routing
|
// Routing
|
||||||
root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
|
_root.Q<Button>("btn-create")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(true));
|
||||||
root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
|
_root.Q<Button>("btn-join")?.RegisterCallback<ClickEvent>(ev => NavigateToLobby(false));
|
||||||
root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
_root.Q<Button>("btn-settings")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ToggleSettings());
|
||||||
root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
_root.Q<Button>("btn-profile")?.RegisterCallback<ClickEvent>(ev => UIManager.Instance.ShowScreen("Profile"));
|
||||||
root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
_root.Q<Button>("btn-exit")?.RegisterCallback<ClickEvent>(ev => Application.Quit());
|
||||||
|
|
||||||
ResetToIdleState();
|
ResetToIdleState();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// 1. Logic Pulsing (Luôn chạy)
|
float baseScale = _isActive ? 0.35f : 1.0f;
|
||||||
float baseScale = _isActive ? 0.38f : 1.0f;
|
|
||||||
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
|
float pulse = Mathf.Sin(Time.time * pulseSpeed) * pulseAmount;
|
||||||
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
|
_logo.style.scale = new Scale(new Vector3(baseScale + pulse, baseScale + pulse, 1f));
|
||||||
|
|
||||||
// 2. Logic Idle Timeout
|
if (_isActive && _currentTransition == null)
|
||||||
if (_isActive)
|
|
||||||
{
|
{
|
||||||
if (Time.time - _lastInteractionTime > idleTimeout)
|
if (Time.time - _lastInteractionTime > idleTimeout)
|
||||||
{
|
_currentTransition = StartCoroutine(TransitionToIdle());
|
||||||
StartCoroutine(TransitionToIdle());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnLogoClicked(ClickEvent evt)
|
||||||
|
{
|
||||||
|
if (Time.frameCount == _lastClickFrame) return;
|
||||||
|
_lastClickFrame = Time.frameCount;
|
||||||
|
|
||||||
|
ResetIdleTimer();
|
||||||
|
|
||||||
|
// QUAN TRỌNG: Chỉ vào Lobby nếu ĐÃ Active và KHÔNG đang chuyển cảnh
|
||||||
|
if (!_isActive) {
|
||||||
|
if (_currentTransition != null) StopCoroutine(_currentTransition);
|
||||||
|
_currentTransition = StartCoroutine(TransitionToActive());
|
||||||
|
} else if (_currentTransition == null) {
|
||||||
|
NavigateToLobby(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyDrumHit(VisualElement element, bool isDown)
|
||||||
|
{
|
||||||
|
if (isDown)
|
||||||
|
{
|
||||||
|
element.style.scale = new Scale(new Vector3(0.85f, 0.85f, 1f));
|
||||||
|
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.05f, TimeUnit.Second) };
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
element.style.scale = new Scale(Vector3.one);
|
||||||
|
element.style.transitionDuration = new List<TimeValue> { new TimeValue(0.15f, TimeUnit.Second) };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetIdleTimer()
|
||||||
|
{
|
||||||
|
_lastInteractionTime = Time.time;
|
||||||
|
}
|
||||||
|
|
||||||
private void NavigateToLobby(bool isCreate)
|
private void NavigateToLobby(bool isCreate)
|
||||||
{
|
{
|
||||||
var lobby = Object.FindFirstObjectByType<LobbyController>();
|
var lobby = Object.FindFirstObjectByType<LobbyController>();
|
||||||
@@ -74,63 +116,77 @@ namespace UI
|
|||||||
UIManager.Instance.ShowScreen("Lobby");
|
UIManager.Instance.ShowScreen("Lobby");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLogoClicked(ClickEvent evt)
|
|
||||||
{
|
|
||||||
ResetIdleTimer();
|
|
||||||
if (!_isActive) {
|
|
||||||
// Chỉ chuyển từ Idle sang Active
|
|
||||||
StartCoroutine(TransitionToActive());
|
|
||||||
} else {
|
|
||||||
// Khi đã trong dải Ribbon, nhấn để vào Create Room
|
|
||||||
NavigateToLobby(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResetIdleTimer()
|
|
||||||
{
|
|
||||||
_lastInteractionTime = Time.time;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResetToIdleState()
|
private void ResetToIdleState()
|
||||||
{
|
{
|
||||||
_isActive = false;
|
_isActive = false;
|
||||||
|
UIManager.Instance.isMainMenuActive = false;
|
||||||
_ribbon.style.display = DisplayStyle.None;
|
_ribbon.style.display = DisplayStyle.None;
|
||||||
_logoContainer.style.translate = new Translate(0, 0);
|
|
||||||
_logoContainer.pickingMode = PickingMode.Position;
|
_root.Add(_logoContainer);
|
||||||
|
_logoContainer.style.position = Position.Absolute;
|
||||||
|
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
|
||||||
|
_logoContainer.style.left = Length.Percent(50);
|
||||||
|
_logoContainer.style.top = Length.Percent(50);
|
||||||
|
_logoContainer.style.translate = new Translate(Length.Percent(-50), Length.Percent(-50));
|
||||||
|
_currentTransition = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator TransitionToActive()
|
private IEnumerator TransitionToActive()
|
||||||
{
|
{
|
||||||
_isActive = true;
|
_isActive = true;
|
||||||
|
UIManager.Instance.isMainMenuActive = true;
|
||||||
ResetIdleTimer();
|
ResetIdleTimer();
|
||||||
|
|
||||||
_ribbon.style.display = DisplayStyle.Flex;
|
_ribbon.style.display = DisplayStyle.Flex;
|
||||||
_ribbon.style.opacity = 0;
|
_ribbon.style.opacity = 0;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
|
_logoContainer.style.transitionProperty = new List<StylePropertyName> { "translate", "opacity" };
|
||||||
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
_logoContainer.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||||
|
|
||||||
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
_ribbon.style.transitionProperty = new List<StylePropertyName> { "opacity" };
|
||||||
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
_ribbon.style.transitionDuration = new List<TimeValue> { new TimeValue(transitionDuration, TimeUnit.Second) };
|
||||||
|
|
||||||
yield return null;
|
// Trượt Logo từ tâm sang vị trí ribbon (#2)
|
||||||
|
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
|
||||||
// Di chuyển logo sang vị trí thứ 2 (-20%)
|
|
||||||
_logoContainer.style.translate = new Translate(Length.Percent(-20f), 0);
|
|
||||||
_ribbon.style.opacity = 1;
|
_ribbon.style.opacity = 1;
|
||||||
|
|
||||||
yield return new WaitForSeconds(transitionDuration);
|
yield return new WaitForSeconds(transitionDuration);
|
||||||
|
|
||||||
|
// Gán chặt vào placeholder và khóa kích thước để chống giãn
|
||||||
|
_logoPlaceholder.Add(_logoContainer);
|
||||||
|
_logoContainer.style.position = Position.Relative;
|
||||||
|
_logoContainer.style.left = StyleKeyword.Auto;
|
||||||
|
_logoContainer.style.top = StyleKeyword.Auto;
|
||||||
|
_logoContainer.style.translate = new Translate(0, 0);
|
||||||
|
|
||||||
|
// Khóa kích thước nhỏ để fit vào Ribbon
|
||||||
|
_logoContainer.style.width = 100;
|
||||||
|
_logoContainer.style.height = 100;
|
||||||
|
|
||||||
|
_currentTransition = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator TransitionToIdle()
|
private IEnumerator TransitionToIdle()
|
||||||
{
|
{
|
||||||
_isActive = false;
|
_isActive = false;
|
||||||
|
UIManager.Instance.isMainMenuActive = false;
|
||||||
|
|
||||||
_logoContainer.style.translate = new Translate(0, 0);
|
_root.Add(_logoContainer);
|
||||||
|
_logoContainer.style.position = Position.Absolute;
|
||||||
|
_logoContainer.style.width = 300; _logoContainer.style.height = 300;
|
||||||
|
_logoContainer.style.left = Length.Percent(50);
|
||||||
|
_logoContainer.style.top = Length.Percent(50);
|
||||||
|
_logoContainer.style.translate = new Translate(Length.Percent(-75f), Length.Percent(-50f));
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
_logoContainer.style.translate = new Translate(Length.Percent(-50f), Length.Percent(-50f));
|
||||||
_ribbon.style.opacity = 0;
|
_ribbon.style.opacity = 0;
|
||||||
|
|
||||||
yield return new WaitForSeconds(transitionDuration);
|
yield return new WaitForSeconds(transitionDuration);
|
||||||
_ribbon.style.display = DisplayStyle.None;
|
_ribbon.style.display = DisplayStyle.None;
|
||||||
|
_currentTransition = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,12 +22,15 @@ namespace UI
|
|||||||
public List<ScreenData> screens = new List<ScreenData>();
|
public List<ScreenData> screens = new List<ScreenData>();
|
||||||
public string initialScreen = "MainMenu";
|
public string initialScreen = "MainMenu";
|
||||||
|
|
||||||
[Header("Cursor Settings")]
|
[Header("Cursor & Trail Settings")]
|
||||||
|
public Sprite trailSprite;
|
||||||
|
public float trailFadeSpeed = 3f;
|
||||||
|
public int trailCount = 15;
|
||||||
|
public float focusRadius = 500f;
|
||||||
|
|
||||||
private VisualElement _customCursor;
|
private VisualElement _customCursor;
|
||||||
private List<VisualElement> _trailPool = new List<VisualElement>();
|
private List<VisualElement> _trailPool = new List<VisualElement>();
|
||||||
private int _trailIndex = 0;
|
private int _trailIndex = 0;
|
||||||
public int trailCount = 15;
|
|
||||||
public float focusRadius = 500f;
|
|
||||||
|
|
||||||
[Header("Editor Preview")]
|
[Header("Editor Preview")]
|
||||||
[Range(0f, 1f)]
|
[Range(0f, 1f)]
|
||||||
@@ -36,6 +39,8 @@ namespace UI
|
|||||||
private Stack<string> _navigationStack = new Stack<string>();
|
private Stack<string> _navigationStack = new Stack<string>();
|
||||||
private string _currentScreenName;
|
private string _currentScreenName;
|
||||||
private VisualElement _lastHoveredElement;
|
private VisualElement _lastHoveredElement;
|
||||||
|
|
||||||
|
public bool isMainMenuActive = false;
|
||||||
private bool _isSettingsOpen = false;
|
private bool _isSettingsOpen = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@@ -43,6 +48,9 @@ namespace UI
|
|||||||
if (Instance == null) Instance = this;
|
if (Instance == null) Instance = this;
|
||||||
else { Destroy(gameObject); return; }
|
else { Destroy(gameObject); return; }
|
||||||
|
|
||||||
|
var myDoc = GetComponent<UIDocument>();
|
||||||
|
if (myDoc != null) myDoc.sortingOrder = 1000;
|
||||||
|
|
||||||
SetupCursor();
|
SetupCursor();
|
||||||
foreach (var s in screens)
|
foreach (var s in screens)
|
||||||
{
|
{
|
||||||
@@ -60,8 +68,7 @@ namespace UI
|
|||||||
var root = doc.rootVisualElement;
|
var root = doc.rootVisualElement;
|
||||||
|
|
||||||
_customCursor = new VisualElement();
|
_customCursor = new VisualElement();
|
||||||
_customCursor.style.width = 25;
|
_customCursor.style.width = 25; _customCursor.style.height = 25;
|
||||||
_customCursor.style.height = 25;
|
|
||||||
_customCursor.style.backgroundColor = Color.white;
|
_customCursor.style.backgroundColor = Color.white;
|
||||||
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
|
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
|
||||||
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
|
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
|
||||||
@@ -72,10 +79,18 @@ namespace UI
|
|||||||
for (int i = 0; i < trailCount; i++)
|
for (int i = 0; i < trailCount; i++)
|
||||||
{
|
{
|
||||||
var trail = new VisualElement();
|
var trail = new VisualElement();
|
||||||
trail.style.width = 18; trail.style.height = 18;
|
trail.style.width = 20; trail.style.height = 20;
|
||||||
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
|
if (trailSprite != null)
|
||||||
trail.style.borderTopLeftRadius = 9; trail.style.borderTopRightRadius = 9;
|
{
|
||||||
trail.style.borderBottomLeftRadius = 9; trail.style.borderBottomRightRadius = 9;
|
trail.style.backgroundImage = new StyleBackground(trailSprite);
|
||||||
|
trail.style.backgroundColor = Color.clear;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
|
||||||
|
trail.style.borderTopLeftRadius = 10; trail.style.borderTopRightRadius = 10;
|
||||||
|
trail.style.borderBottomLeftRadius = 10; trail.style.borderBottomRightRadius = 10;
|
||||||
|
}
|
||||||
trail.style.position = Position.Absolute;
|
trail.style.position = Position.Absolute;
|
||||||
trail.pickingMode = PickingMode.Ignore;
|
trail.pickingMode = PickingMode.Ignore;
|
||||||
root.Add(trail);
|
root.Add(trail);
|
||||||
@@ -86,14 +101,12 @@ namespace UI
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// Calculate Virtual Mouse Position
|
|
||||||
Vector2 mousePos = Input.mousePosition;
|
Vector2 mousePos = Input.mousePosition;
|
||||||
bool isMainMenu = (_currentScreenName == "MainMenu");
|
bool isMainMenu = (_currentScreenName == "MainMenu");
|
||||||
bool restrictY = (isMainMenu && !_isSettingsOpen);
|
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
|
||||||
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
|
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
|
||||||
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
|
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
|
||||||
|
|
||||||
// Visibility Logic for Cursor & Trail
|
|
||||||
bool showCursor = !isMainMenu || _isSettingsOpen;
|
bool showCursor = !isMainMenu || _isSettingsOpen;
|
||||||
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
|
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
|
|
||||||
@@ -107,20 +120,20 @@ namespace UI
|
|||||||
if (_trailPool.Count > 0)
|
if (_trailPool.Count > 0)
|
||||||
{
|
{
|
||||||
var currentTrail = _trailPool[_trailIndex];
|
var currentTrail = _trailPool[_trailIndex];
|
||||||
currentTrail.style.left = uiPos.x - 9;
|
currentTrail.style.display = cursorDisplay;
|
||||||
currentTrail.style.top = uiPos.y - 9;
|
currentTrail.style.left = uiPos.x - 10;
|
||||||
currentTrail.style.opacity = 0.5f;
|
currentTrail.style.top = uiPos.y - 10;
|
||||||
|
currentTrail.style.opacity = 0.6f;
|
||||||
|
|
||||||
foreach(var t in _trailPool)
|
foreach(var t in _trailPool)
|
||||||
{
|
{
|
||||||
t.style.display = cursorDisplay;
|
float currentOp = t.style.opacity.value;
|
||||||
t.style.opacity = Mathf.Max(0, t.style.opacity.value - Time.deltaTime * 4f);
|
if (currentOp > 0) t.style.opacity = Mathf.Max(0, currentOp - Time.deltaTime * trailFadeSpeed);
|
||||||
|
else t.style.display = DisplayStyle.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
|
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle Focus & Clicks using virtual coordinates
|
|
||||||
HandleVirtualInput(uiPos);
|
HandleVirtualInput(uiPos);
|
||||||
|
|
||||||
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
|
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
|
||||||
@@ -133,12 +146,10 @@ namespace UI
|
|||||||
var settings = screens.Find(s => s.screenName == "Settings");
|
var settings = screens.Find(s => s.screenName == "Settings");
|
||||||
if (_isSettingsOpen) activeDoc = settings.document;
|
if (_isSettingsOpen) activeDoc = settings.document;
|
||||||
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
|
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
|
||||||
|
|
||||||
if (activeDoc == null) return;
|
if (activeDoc == null) return;
|
||||||
|
|
||||||
VisualElement bestElement = null;
|
VisualElement bestElement = null;
|
||||||
float minDistance = float.MaxValue;
|
float minDistance = float.MaxValue;
|
||||||
|
|
||||||
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
|
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
|
||||||
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
|
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
|
||||||
|
|
||||||
@@ -168,7 +179,7 @@ namespace UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- Editor Support Methods ---
|
// --- Editor Support Methods (Restored) ---
|
||||||
|
|
||||||
public void SyncScreens()
|
public void SyncScreens()
|
||||||
{
|
{
|
||||||
@@ -201,7 +212,7 @@ namespace UI
|
|||||||
|
|
||||||
if (!screen.isOverlay)
|
if (!screen.isOverlay)
|
||||||
{
|
{
|
||||||
foreach(var s in screens) if(!s.isOverlay) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
foreach(var s in screens) if(!s.isOverlay && s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||||
_navigationStack.Push(name);
|
_navigationStack.Push(name);
|
||||||
_currentScreenName = name;
|
_currentScreenName = name;
|
||||||
}
|
}
|
||||||
@@ -219,8 +230,8 @@ namespace UI
|
|||||||
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
|
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
|
||||||
|
|
||||||
_currentScreenName = _navigationStack.Peek();
|
_currentScreenName = _navigationStack.Peek();
|
||||||
var prev = screens.Find(s => s.screenName == _currentScreenName);
|
var prevData = screens.Find(s => s.screenName == _currentScreenName);
|
||||||
if (prev != null) prev.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
if (prevData != null) prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleSettings()
|
public void ToggleSettings()
|
||||||
@@ -229,7 +240,7 @@ namespace UI
|
|||||||
if (settings == null) return;
|
if (settings == null) return;
|
||||||
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
|
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
|
||||||
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
|
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
|
||||||
settings.isActive = _isSettingsOpen;
|
if (_isSettingsOpen) settings.document.sortingOrder = 999;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
8
Assets/Textures/Cursor.meta
Normal file
8
Assets/Textures/Cursor.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 24bee8ed17cab4c488d3342332cde2fb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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898
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898
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Reference in New Issue
Block a user