commit
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10
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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10
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
@@ -6,8 +6,12 @@
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<component name="ChangeListManager">
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<list default="true" id="f9183c68-daf0-43b8-be4c-fad79983f91b" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.HALLUCINATE/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_collectables/vCollectableHandgun.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_collectables/vCollectableHandgun.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/AI NPC/LaserProjectile.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/AI NPC/LaserProjectile.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/NPC/xNPC.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/NPC/xNPC.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_bullets/vGrenadeRifle.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_bullets/vGrenadeRifle.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_ammo/vAmmoHandgun_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_ammo/vAmmoHandgun_Inventory.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_weaponsPrefabs/vHandgun_Inventory.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Shooter/Weapon/_weapons_WITH_Inventory/_weaponsPrefabs/vHandgun_Inventory.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI/NavMesh-NavManager 1.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Cho môn AI/Only AI/NavMesh-NavManager 1.asset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vProjectileControl.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Player/Weapon/vProjectileControl.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -177,7 +181,7 @@
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<workItem from="1780409218377" duration="9852000" />
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<workItem from="1780494322686" duration="643000" />
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<workItem from="1780633654231" duration="24864000" />
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<workItem from="1780633654231" duration="26606000" />
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</task>
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<servers />
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</component>
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