commit
This commit is contained in:
10
.idea/.idea.HALLUCINATE/.idea/workspace.xml
generated
10
.idea/.idea.HALLUCINATE/.idea/workspace.xml
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@@ -6,8 +6,12 @@
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persona: You are a grumpy guard protecting gold.
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persona: You are a grumpy guard protecting gold.
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@@ -624,6 +631,8 @@ MonoBehaviour:
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m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &154240
|
--- !u!1 &154240
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -900,9 +974,9 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 22482840}
|
m_Father: {fileID: 22482840}
|
||||||
m_RootOrder: 2
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
@@ -932,6 +1006,7 @@ MonoBehaviour:
|
|||||||
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
@@ -971,12 +1046,13 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 164052}
|
m_GameObject: {fileID: 164052}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 480898}
|
m_Father: {fileID: 480898}
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &3359494
|
--- !u!33 &3359494
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@@ -997,10 +1073,17 @@ MeshRenderer:
|
|||||||
m_CastShadows: 1
|
m_CastShadows: 1
|
||||||
m_ReceiveShadows: 1
|
m_ReceiveShadows: 1
|
||||||
m_DynamicOccludee: 1
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
m_MotionVectors: 1
|
m_MotionVectors: 1
|
||||||
m_LightProbeUsage: 1
|
m_LightProbeUsage: 1
|
||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_RayTracingMode: 2
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_ForceMeshLod: -1
|
||||||
|
m_MeshLodSelectionBias: 0
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
@@ -1022,9 +1105,12 @@ MeshRenderer:
|
|||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
|
||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_GlobalIlluminationMeshLod: 0
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!1 &164286
|
--- !u!1 &164286
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1053,9 +1139,9 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 22482840}
|
m_Father: {fileID: 22482840}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
@@ -1085,6 +1171,7 @@ MonoBehaviour:
|
|||||||
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
@@ -1132,12 +1219,12 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: -0.000000003090828, y: -1, z: -0.000000028749422, w: 0.00000044703478}
|
m_LocalRotation: {x: -0.000000003090828, y: -1, z: -0.000000028749422, w: 0.00000044703478}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: -0.0020311438}
|
m_LocalPosition: {x: 0, y: 0, z: -0.0020311438}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 22489296}
|
- {fileID: 22489296}
|
||||||
- {fileID: 22497104}
|
- {fileID: 22497104}
|
||||||
- {fileID: 22432168}
|
- {fileID: 22432168}
|
||||||
m_Father: {fileID: 22488062}
|
m_Father: {fileID: 22488062}
|
||||||
m_RootOrder: 0
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
@@ -1167,6 +1254,7 @@ MonoBehaviour:
|
|||||||
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
||||||
m_Color: {r: 0, g: 0, b: 0, a: 0.627451}
|
m_Color: {r: 0, g: 0, b: 0, a: 0.627451}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
@@ -1197,6 +1285,7 @@ MonoBehaviour:
|
|||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 154240}
|
- m_Target: {fileID: 154240}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
m_MethodName: SetActive
|
m_MethodName: SetActive
|
||||||
m_Mode: 6
|
m_Mode: 6
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@@ -1208,6 +1297,7 @@ MonoBehaviour:
|
|||||||
m_BoolArgument: 0
|
m_BoolArgument: 0
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 196296}
|
- m_Target: {fileID: 196296}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
m_MethodName: SetActive
|
m_MethodName: SetActive
|
||||||
m_Mode: 6
|
m_Mode: 6
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@@ -1225,6 +1315,7 @@ MonoBehaviour:
|
|||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls:
|
m_Calls:
|
||||||
- m_Target: {fileID: 154240}
|
- m_Target: {fileID: 154240}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
m_MethodName: SetActive
|
m_MethodName: SetActive
|
||||||
m_Mode: 6
|
m_Mode: 6
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@@ -1236,6 +1327,7 @@ MonoBehaviour:
|
|||||||
m_BoolArgument: 1
|
m_BoolArgument: 1
|
||||||
m_CallState: 2
|
m_CallState: 2
|
||||||
- m_Target: {fileID: 196296}
|
- m_Target: {fileID: 196296}
|
||||||
|
m_TargetAssemblyTypeName:
|
||||||
m_MethodName: SetActive
|
m_MethodName: SetActive
|
||||||
m_Mode: 6
|
m_Mode: 6
|
||||||
m_Arguments:
|
m_Arguments:
|
||||||
@@ -1269,14 +1361,15 @@ Transform:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 187208}
|
m_GameObject: {fileID: 187208}
|
||||||
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: -0.707106, z: 0, w: 0.7071076}
|
m_LocalRotation: {x: 0, y: -0.707106, z: 0, w: 0.7071076}
|
||||||
m_LocalPosition: {x: -0.009499073, y: 0.51312, z: 0.18504047}
|
m_LocalPosition: {x: -0.009499073, y: 0.51312, z: 0.18504047}
|
||||||
m_LocalScale: {x: 2.086288, y: 2.44284, z: 2.0862887}
|
m_LocalScale: {x: 2.086288, y: 2.44284, z: 2.0862887}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 451406}
|
- {fileID: 451406}
|
||||||
- {fileID: 438440}
|
- {fileID: 438440}
|
||||||
m_Father: {fileID: 479482}
|
m_Father: {fileID: 479482}
|
||||||
m_RootOrder: 2
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &196296
|
--- !u!1 &196296
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -1306,9 +1399,9 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 22482840}
|
m_Father: {fileID: 22482840}
|
||||||
m_RootOrder: 1
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0.5}
|
m_AnchorMax: {x: 0, y: 0.5}
|
||||||
@@ -1338,6 +1431,7 @@ MonoBehaviour:
|
|||||||
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -51,6 +51,9 @@ namespace Invector.vShooter
|
|||||||
{
|
{
|
||||||
AddTrailPosition();
|
AddTrailPosition();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Log diagnostic: Kiểm tra Layer mà đạn có thể bắn trúng
|
||||||
|
Debug.Log($"<color=cyan>PROJECTILE SPAWNED:</color> HitLayer Mask: {hitLayer.value}. Đảm bảo Layer của Enemy nằm trong mask này.");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void Update()
|
protected virtual void Update()
|
||||||
@@ -61,6 +64,7 @@ namespace Invector.vShooter
|
|||||||
transform.rotation = Quaternion.LookRotation(_rigidBody.linearVelocity.normalized, transform.up);
|
transform.rotation = Quaternion.LookRotation(_rigidBody.linearVelocity.normalized, transform.up);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Thực hiện raycast để kiểm tra va chạm
|
||||||
if (Physics.Linecast(previousPosition, transform.position + transform.forward * 0.5f, out hitInfo, hitLayer))
|
if (Physics.Linecast(previousPosition, transform.position + transform.forward * 0.5f, out hitInfo, hitLayer))
|
||||||
{
|
{
|
||||||
if (!hitInfo.collider)
|
if (!hitInfo.collider)
|
||||||
@@ -98,11 +102,31 @@ namespace Invector.vShooter
|
|||||||
damage.hitPosition = hitInfo.point;
|
damage.hitPosition = hitInfo.point;
|
||||||
damage.receiver = hitInfo.collider.transform;
|
damage.receiver = hitInfo.collider.transform;
|
||||||
damage.force = transform.forward * damage.damageValue * forceMultiplier;
|
damage.force = transform.forward * damage.damageValue * forceMultiplier;
|
||||||
|
|
||||||
if (damage.damageValue > 0)
|
if (damage.damageValue > 0)
|
||||||
{
|
{
|
||||||
onPassDamage.Invoke(damage);
|
onPassDamage.Invoke(damage);
|
||||||
|
|
||||||
hitInfo.collider.gameObject.ApplyDamage(damage, damage.sender ? damage.sender.GetComponent<vIMeleeFighter>() : null);
|
// 1. Log khi trúng bất cứ thứ gì
|
||||||
|
Debug.Log($"<color=yellow>PROJECTILE HIT:</color> {hitInfo.collider.name} | Tag: {hitInfo.collider.tag} | Layer: {LayerMask.LayerToName(hitInfo.collider.gameObject.layer)}");
|
||||||
|
|
||||||
|
// 2. Tìm đối tượng nhận sát thương (ưu tiên tìm ở cha nếu trúng collider con)
|
||||||
|
var damageReceiver = hitInfo.collider.gameObject.GetComponentInParent<vIDamageReceiver>();
|
||||||
|
|
||||||
|
if (damageReceiver != null)
|
||||||
|
{
|
||||||
|
if (hitInfo.collider.CompareTag("Enemy") || damageReceiver.gameObject.CompareTag("Enemy"))
|
||||||
|
{
|
||||||
|
Debug.Log($"<color=green>APPLYING DAMAGE TO ENEMY:</color> {damageReceiver.gameObject.name}. Damage: {damage.damageValue}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Gửi sát thương đến đối tượng tìm thấy
|
||||||
|
damageReceiver.gameObject.ApplyDamage(damage, damage.sender ? damage.sender.GetComponent<vIMeleeFighter>() : null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"<color=orange>NO DAMAGE RECEIVER FOUND</color> on {hitInfo.collider.name} or its parents. Đảm bảo Enemy có component vHealthController.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var rigb = hitInfo.collider.gameObject.GetComponent<Rigidbody>();
|
var rigb = hitInfo.collider.gameObject.GetComponent<Rigidbody>();
|
||||||
|
|||||||
Reference in New Issue
Block a user