This commit is contained in:
2026-06-05 23:27:21 +07:00
parent 09ca35dd35
commit 19abc0b019
7 changed files with 1934 additions and 284 deletions

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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1053,9 +1139,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 22482840} m_Father: {fileID: 22482840}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@@ -1085,6 +1171,7 @@ MonoBehaviour:
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2} m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1132,12 +1219,12 @@ RectTransform:
m_LocalRotation: {x: -0.000000003090828, y: -1, z: -0.000000028749422, w: 0.00000044703478} m_LocalRotation: {x: -0.000000003090828, y: -1, z: -0.000000028749422, w: 0.00000044703478}
m_LocalPosition: {x: 0, y: 0, z: -0.0020311438} m_LocalPosition: {x: 0, y: 0, z: -0.0020311438}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 22489296} - {fileID: 22489296}
- {fileID: 22497104} - {fileID: 22497104}
- {fileID: 22432168} - {fileID: 22432168}
m_Father: {fileID: 22488062} m_Father: {fileID: 22488062}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}
@@ -1167,6 +1254,7 @@ MonoBehaviour:
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2} m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
m_Color: {r: 0, g: 0, b: 0, a: 0.627451} m_Color: {r: 0, g: 0, b: 0, a: 0.627451}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
@@ -1197,6 +1285,7 @@ MonoBehaviour:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 154240} - m_Target: {fileID: 154240}
m_TargetAssemblyTypeName:
m_MethodName: SetActive m_MethodName: SetActive
m_Mode: 6 m_Mode: 6
m_Arguments: m_Arguments:
@@ -1208,6 +1297,7 @@ MonoBehaviour:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 196296} - m_Target: {fileID: 196296}
m_TargetAssemblyTypeName:
m_MethodName: SetActive m_MethodName: SetActive
m_Mode: 6 m_Mode: 6
m_Arguments: m_Arguments:
@@ -1225,6 +1315,7 @@ MonoBehaviour:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
- m_Target: {fileID: 154240} - m_Target: {fileID: 154240}
m_TargetAssemblyTypeName:
m_MethodName: SetActive m_MethodName: SetActive
m_Mode: 6 m_Mode: 6
m_Arguments: m_Arguments:
@@ -1236,6 +1327,7 @@ MonoBehaviour:
m_BoolArgument: 1 m_BoolArgument: 1
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 196296} - m_Target: {fileID: 196296}
m_TargetAssemblyTypeName:
m_MethodName: SetActive m_MethodName: SetActive
m_Mode: 6 m_Mode: 6
m_Arguments: m_Arguments:
@@ -1269,14 +1361,15 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 187208} m_GameObject: {fileID: 187208}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0.707106, z: 0, w: 0.7071076} m_LocalRotation: {x: 0, y: -0.707106, z: 0, w: 0.7071076}
m_LocalPosition: {x: -0.009499073, y: 0.51312, z: 0.18504047} m_LocalPosition: {x: -0.009499073, y: 0.51312, z: 0.18504047}
m_LocalScale: {x: 2.086288, y: 2.44284, z: 2.0862887} m_LocalScale: {x: 2.086288, y: 2.44284, z: 2.0862887}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 451406} - {fileID: 451406}
- {fileID: 438440} - {fileID: 438440}
m_Father: {fileID: 479482} m_Father: {fileID: 479482}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &196296 --- !u!1 &196296
GameObject: GameObject:
@@ -1306,9 +1399,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 22482840} m_Father: {fileID: 22482840}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5} m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5}
@@ -1338,6 +1431,7 @@ MonoBehaviour:
m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2} m_Material: {fileID: 2100000, guid: a33be1e1efa8ca14286b77d062313a4e, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:

View File

@@ -51,6 +51,9 @@ namespace Invector.vShooter
{ {
AddTrailPosition(); AddTrailPosition();
} }
// Log diagnostic: Kiểm tra Layer mà đạn có thể bắn trúng
Debug.Log($"<color=cyan>PROJECTILE SPAWNED:</color> HitLayer Mask: {hitLayer.value}. Đảm bảo Layer của Enemy nằm trong mask này.");
} }
protected virtual void Update() protected virtual void Update()
@@ -61,6 +64,7 @@ namespace Invector.vShooter
transform.rotation = Quaternion.LookRotation(_rigidBody.linearVelocity.normalized, transform.up); transform.rotation = Quaternion.LookRotation(_rigidBody.linearVelocity.normalized, transform.up);
} }
// Thực hiện raycast để kiểm tra va chạm
if (Physics.Linecast(previousPosition, transform.position + transform.forward * 0.5f, out hitInfo, hitLayer)) if (Physics.Linecast(previousPosition, transform.position + transform.forward * 0.5f, out hitInfo, hitLayer))
{ {
if (!hitInfo.collider) if (!hitInfo.collider)
@@ -98,11 +102,31 @@ namespace Invector.vShooter
damage.hitPosition = hitInfo.point; damage.hitPosition = hitInfo.point;
damage.receiver = hitInfo.collider.transform; damage.receiver = hitInfo.collider.transform;
damage.force = transform.forward * damage.damageValue * forceMultiplier; damage.force = transform.forward * damage.damageValue * forceMultiplier;
if (damage.damageValue > 0) if (damage.damageValue > 0)
{ {
onPassDamage.Invoke(damage); onPassDamage.Invoke(damage);
hitInfo.collider.gameObject.ApplyDamage(damage, damage.sender ? damage.sender.GetComponent<vIMeleeFighter>() : null); // 1. Log khi trúng bất cứ thứ gì
Debug.Log($"<color=yellow>PROJECTILE HIT:</color> {hitInfo.collider.name} | Tag: {hitInfo.collider.tag} | Layer: {LayerMask.LayerToName(hitInfo.collider.gameObject.layer)}");
// 2. Tìm đối tượng nhận sát thương (ưu tiên tìm ở cha nếu trúng collider con)
var damageReceiver = hitInfo.collider.gameObject.GetComponentInParent<vIDamageReceiver>();
if (damageReceiver != null)
{
if (hitInfo.collider.CompareTag("Enemy") || damageReceiver.gameObject.CompareTag("Enemy"))
{
Debug.Log($"<color=green>APPLYING DAMAGE TO ENEMY:</color> {damageReceiver.gameObject.name}. Damage: {damage.damageValue}");
}
// Gửi sát thương đến đối tượng tìm thấy
damageReceiver.gameObject.ApplyDamage(damage, damage.sender ? damage.sender.GetComponent<vIMeleeFighter>() : null);
}
else
{
Debug.LogWarning($"<color=orange>NO DAMAGE RECEIVER FOUND</color> on {hitInfo.collider.name} or its parents. Đảm bảo Enemy có component vHealthController.");
}
} }
var rigb = hitInfo.collider.gameObject.GetComponent<Rigidbody>(); var rigb = hitInfo.collider.gameObject.GetComponent<Rigidbody>();