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using System.ComponentModel;
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namespace Invector.vItemManager {
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public enum vItemType {
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[Description("")] Consumable=0,
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[Description("Melee")] MeleeWeapon=1,
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[Description("Shooter")] ShooterWeapon=2,
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[Description("(VALUE)")] Ammo=3,
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[Description("")] Archery=4,
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[Description("")] Builder=5,
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[Description("")] Defense=6,
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[Description("")] CraftingMaterials=7
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}
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public enum vItemAttributes {
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[Description("")] Health=0,
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[Description("")] Stamina=1,
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[Description("<i>Damage</i> : <color=red>(VALUE)</color>")] Damage=2,
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[Description("")] StaminaCost=3,
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[Description("")] DefenseRate=4,
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[Description("")] DefenseRange=5,
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[Description("(VALUE)")] AmmoCount=6,
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[Description("")] MaxHealth=7,
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[Description("")] MaxStamina=8,
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[Description("(VALUE)")] SecundaryAmmoCount=9,
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[Description("")] SecundaryDamage=10,
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[Description("")] CanCraftItemID=11
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}
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}
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