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using UnityEngine;
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using UnityEngine.UI;
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namespace Invector
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{
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public class vDisplayWeaponStandalone : MonoBehaviour
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{
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[Header("Weapon Display source")]
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public Image weaponIcon;
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public Text weaponText;
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[Header("Weapon unarmed sources")]
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public Sprite defaultIcon;
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public string defaultText;
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protected virtual void Start()
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{
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RemoveWeaponIcon();
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RemoveWeaponText();
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}
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public virtual void SetWeaponIcon(Sprite icon)
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{
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if (!weaponIcon) return;
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weaponIcon.sprite = icon;
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if (!weaponIcon.gameObject.activeSelf)
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weaponIcon.gameObject.SetActive(true);
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}
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public virtual void SetWeaponText(string text)
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{
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if (!weaponText) return;
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weaponText.text = text;
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if (!weaponText.gameObject.activeSelf)
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weaponText.gameObject.SetActive(true);
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}
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public virtual void RemoveWeaponIcon()
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{
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if (!weaponIcon) return;
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weaponIcon.sprite = defaultIcon;
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if (weaponIcon.gameObject.activeSelf && weaponIcon.sprite == null)
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weaponIcon.gameObject.SetActive(false);
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}
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public virtual void RemoveWeaponText()
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{
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if (!weaponText) return;
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weaponText.text = defaultText;
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}
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}
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}
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