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using UnityEngine;
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namespace Invector
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{
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[System.AttributeUsage(System.AttributeTargets.Field,AllowMultiple = true,Inherited = true)]
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public class vEnumFlagAttribute : PropertyAttribute
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{
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public string enumName;
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public vEnumFlagAttribute() { }
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public vEnumFlagAttribute(string name)
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{
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enumName = name;
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}
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}
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}
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