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// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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Shader "Invector/EmissionWithMask"
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{
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Properties
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{
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_Color("Color", Color) = (1,1,1,0)
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_Metallic("Metallic", Float) = 0
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_Normal("Normal", 2D) = "bump" {}
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_NormalPower("NormalPower", Float) = 0
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_EmissionColor("EmissionColor", Color) = (0,0,0,0)
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_EmissionMask("Emission Mask", 2D) = "white" {}
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_Emission("Emission", 2D) = "white" {}
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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{
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Cull Back
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ZTest LEqual
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CGPROGRAM
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#pragma target 3.0
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struct Input
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};
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uniform sampler2D _Normal;
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uniform float4 _Normal_ST;
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uniform fixed _NormalPower;
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uniform fixed4 _Color;
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uniform sampler2D _Difuse;
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uniform fixed _EmissionTransition;
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uniform fixed _Emissionpower;
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uniform sampler2D _Emission;
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uniform float4 _Emission_ST;
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uniform sampler2D _EmissionMask;
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uniform fixed4 _EmissionColor;
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uniform fixed _Metallic;
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uniform fixed _Smoothness;
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fixed4 _Color0 = fixed4(0,0,0,0);
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o.Metallic = _Metallic;
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o.Alpha = 1;
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ENDCG
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}
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Fallback "Diffuse"
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CustomEditor "ASEMaterialInspector"
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}
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Reference in New Issue
Block a user