daily update
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README.md
14
README.md
@@ -765,9 +765,9 @@ Khi Trapper để mất quyền kiểm soát, Mê cung sẽ tự động phân r
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| | `2.3` | Develop Online Connection & Matchmaking | `Phương` | 08/06/2026 - 15/06/2026 | `██████████ 100%` |  |
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| | `2.4` | Develop Player Spawn & Synchronization | `Duy` | 10/06/2026 - 16/06/2026 | `██░░░░░░░░ 20%` |  |
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| | `2.5` | Develop Random Role Assignment (Seeker / Runner) | `Duy` | 14/06/2026 - 18/06/2026 | `░░░░░░░░░░ 5%` |  |
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| | `2.6` | Develop Character Movement System | `Tuấn` | 15/06/2026 - 21/06/2026 | `░░░░░░░░░░ 0%` |  |
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| | `2.7` | Develop Camera & Flashlight System | `Tuấn` | 18/06/2026 - 25/06/2026 | `░░░░░░░░░░ 0%` |  |
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| | `2.8` | Develop Environment Interaction System | `Tuấn` | 22/06/2026 - 01/07/2026 | `░░░░░░░░░░ 0%` |  |
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| | `2.6` | Develop Character Movement System | `Khang` | 15/06/2026 - 21/06/2026 | `██████░░░░ 60%` |  |
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| | `2.7` | Develop Camera & Flashlight System | `Khang` | 18/06/2026 - 25/06/2026 | `░░░░░░░░░░ 0%` |  |
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| | `2.8` | Develop Environment Interaction System | `Tuấn, Khang` | 22/06/2026 - 01/07/2026 | `░░░░░░░░░░ 0%` |  |
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| **Phase 3: Gameplay Features & Environment** | `3.1` | Develop Trap System | `Duy` | 01/07/2026 - 09/07/2026 | `░░░░░░░░░░ 0%` |  |
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| | `3.2` | Develop Item System (Battery, Mini Map, Buffs) | `Duy` | 05/07/2026 - 13/07/2026 | `░░░░░░░░░░ 0%` |  |
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| | `3.3` | Develop Gameplay Mechanics & Match Flow | `Duy, Tuấn` | 10/07/2026 - 19/07/2026 | `░░░░░░░░░░ 0%` |  |
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@@ -776,9 +776,9 @@ Khi Trapper để mất quyền kiểm soát, Mê cung sẽ tự động phân r
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| | `3.6` | Implement Horror Lighting & Fog Effects | `Phương` | 18/07/2026 - 26/07/2026 | `░░░░░░░░░░ 0%` |  |
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| | `3.7` | Develop UI HUD & Ingame Interface | `Phương` | 15/07/2026 - 25/07/2026 | `░░░░░░░░░░ 0%` |  |
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| | `3.8` | Develop Win/Lose Screen & Match Result UI | `Phương` | 24/07/2026 - 01/08/2026 | `░░░░░░░░░░ 0%` |  |
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| **Phase 4: Polish, Testing & Finalization** | `4.1` | Integrate Sound Effects & Background Music | `Tuấn` | 01/08/2026 - 06/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.2` | Multiplayer Testing & Synchronization Check | `Tuấn` | 04/08/2026 - 09/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.3` | Gameplay Balancing & Bug Fixing | `Duy,Phương` | 07/08/2026 - 12/08/2026 | `░░░░░░░░░░ 0%` |  |
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| **Phase 4: Polish, Testing & Finalization** | `4.1` | Integrate Sound Effects & Background Music | `"Tuấn, Khang"` | 01/08/2026 - 06/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.2` | Multiplayer Testing & Synchronization Check | `"Tuấn, Khang"` | 04/08/2026 - 09/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.3` | Gameplay Balancing & Bug Fixing | `Khang` | 07/08/2026 - 12/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.4` | UI Polish & Optimization | `Phương` | 09/08/2026 - 13/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.5` | Create Game Design Document (GDD) | `Duy,Phương` | 09/08/2026 - 14/08/2026 | `░░░░░░░░░░ 0%` |  |
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| | `4.6` | Final Build, Demo & Presentation Preparation | `TEAM` | 12/08/2026 - 16/08/2026 | `░░░░░░░░░░ 0%` |  |
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@@ -864,7 +864,7 @@ Khi Trapper để mất quyền kiểm soát, Mê cung sẽ tự động phân r
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<!-- START_PROGRESS -->
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<div align="center"><table width="100%" border="0" cellpadding="0" cellspacing="0" style="background:#0D1117;border:1px solid #30363D;border-radius:8px;"><tr><td width="40%" align="center" valign="middle" style="padding:25px;border-right:1px solid #30363D;"><img src="https://api.iconify.design/lucide/target.svg?color=%23FFD700" width="32" height="32"/><div style="margin:10px 0 5px 0;color:#FFD700;font-size:12px;letter-spacing:1px;font-weight:bold;">SYSTEM READINESS</div><div style="font-size:48px;font-weight:800;color:#FFF;margin:5px 0;">27.9%</div><table border="0" cellpadding="0" cellspacing="0" style="margin-top:15px;"><tr><td align="center" style="padding:0 10px;"><div style="color:#2ea44f;font-size:16px;font-weight:bold;">6</div><div style="color:#8B949E;font-size:9px;">DONE</div></td><td style="border-left:1px solid #30363D;padding:0 10px;" align="center"><div style="color:#005cc5;font-size:16px;font-weight:bold;">4</div><div style="color:#8B949E;font-size:9px;">ACTIVE</div></td><td style="border-left:1px solid #30363D;padding:0 10px;" align="center"><div style="color:#8B949E;font-size:16px;font-weight:bold;">16</div><div style="color:#8B949E;font-size:9px;">BACKLOG</div></td></tr></table></td><td width="60%" valign="top" style="padding:20px;"><div style="color:#8B949E;font-size:11px;text-transform:uppercase;letter-spacing:1px;font-weight:bold;margin-bottom:10px;">Phase Breakdown</div><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 1: Game Concept & Design</td><td align="right">100% (4/4)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:100.0%;background:#B026FF;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 2: Core Multiplayer & Player Systems</td><td align="right">41% (2/8)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:40.625%;background:#33CCFF;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 3: Gameplay Features & Environment</td><td align="right">0% (0/8)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:0.0%;background:#FF3333;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 4: Polish, Testing & Finalization</td><td align="right">0% (0/6)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:0.0%;background:#FFD700;height:100%;"></div></div></td></tr></table></td></tr></table></div>
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<div align="center"><table width="100%" border="0" cellpadding="0" cellspacing="0" style="background:#0D1117;border:1px solid #30363D;border-radius:8px;"><tr><td width="40%" align="center" valign="middle" style="padding:25px;border-right:1px solid #30363D;"><img src="https://api.iconify.design/lucide/target.svg?color=%23FFD700" width="32" height="32"/><div style="margin:10px 0 5px 0;color:#FFD700;font-size:12px;letter-spacing:1px;font-weight:bold;">SYSTEM READINESS</div><div style="font-size:48px;font-weight:800;color:#FFF;margin:5px 0;">30.2%</div><table border="0" cellpadding="0" cellspacing="0" style="margin-top:15px;"><tr><td align="center" style="padding:0 10px;"><div style="color:#2ea44f;font-size:16px;font-weight:bold;">6</div><div style="color:#8B949E;font-size:9px;">DONE</div></td><td style="border-left:1px solid #30363D;padding:0 10px;" align="center"><div style="color:#005cc5;font-size:16px;font-weight:bold;">5</div><div style="color:#8B949E;font-size:9px;">ACTIVE</div></td><td style="border-left:1px solid #30363D;padding:0 10px;" align="center"><div style="color:#8B949E;font-size:16px;font-weight:bold;">15</div><div style="color:#8B949E;font-size:9px;">BACKLOG</div></td></tr></table></td><td width="60%" valign="top" style="padding:20px;"><div style="color:#8B949E;font-size:11px;text-transform:uppercase;letter-spacing:1px;font-weight:bold;margin-bottom:10px;">Phase Breakdown</div><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 1: Game Concept & Design</td><td align="right">100% (4/4)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:100.0%;background:#B026FF;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 2: Core Multiplayer & Player Systems</td><td align="right">48% (2/8)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:48.125%;background:#33CCFF;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 3: Gameplay Features & Environment</td><td align="right">0% (0/8)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:0.0%;background:#FF3333;height:100%;"></div></div></td></tr><tr><td colspan="2" style="padding-top:10px;font-size:12px;color:#EEE;"><table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td align="left">Phase 4: Polish, Testing & Finalization</td><td align="right">0% (0/6)</td></tr></table><div style="width:100%;background:#222;height:6px;border-radius:3px;overflow:hidden;margin-top:4px;"><div style="width:0.0%;background:#FFD700;height:100%;"></div></div></td></tr></table></td></tr></table></div>
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<!-- END_PROGRESS -->
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