This commit is contained in:
2026-04-28 00:07:42 +07:00
parent e051667037
commit 252489f48a
570 changed files with 2423 additions and 10875 deletions

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@@ -1,246 +1,126 @@
using System.Collections;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UIElements;
using System.Linq;
namespace UI
namespace Hallucinate.UI
{
[RequireComponent(typeof(UIDocument))]
public class UIManager : MonoBehaviour
{
public static UIManager Instance { get; private set; }
[System.Serializable]
public class ScreenData
{
public string screenName;
public UIDocument document;
public bool isOverlay;
public bool isActive;
}
private UIDocument _uiDocument;
private VisualElement _rootElement;
public List<ScreenData> screens = new List<ScreenData>();
public string initialScreen = "MainMenu";
[Header("Cursor & Trail Settings")]
public Sprite trailSprite;
public float trailFadeSpeed = 3f;
public int trailCount = 15;
public float focusRadius = 500f;
private readonly Dictionary<Type, BaseUIController> _controllers = new Dictionary<Type, BaseUIController>();
private readonly Stack<BaseUIController> _history = new Stack<BaseUIController>();
private VisualElement _customCursor;
private List<VisualElement> _trailPool = new List<VisualElement>();
private int _trailIndex = 0;
[Header("UI Templates")]
[SerializeField] private VisualTreeAsset mainMenuTemplate;
[SerializeField] private VisualTreeAsset lobbyTemplate;
[SerializeField] private VisualTreeAsset profileTemplate;
[SerializeField] private VisualTreeAsset settingsTemplate;
[SerializeField] private VisualTreeAsset hudTemplate;
[Header("Editor Preview")]
[Range(0f, 1f)]
public float globalOpacity = 1f;
[Header("Debug Settings")]
[SerializeField] private bool showDebugInfo = true;
private Stack<string> _navigationStack = new Stack<string>();
private string _currentScreenName;
private VisualElement _lastHoveredElement;
public bool isMainMenuActive = false;
private bool _isSettingsOpen = false;
private MainMenuController _mainMenuController;
private LobbyController _lobbyController;
private ProfileController _profileController;
private SettingsController _settingsController;
private HUDController _hudController;
private void Awake()
{
if (Instance == null) Instance = this;
else { Destroy(gameObject); return; }
var myDoc = GetComponent<UIDocument>();
if (myDoc != null) myDoc.sortingOrder = 1000;
SetupCursor();
foreach (var s in screens)
if (Instance == null)
{
if (s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
Instance = this;
DontDestroyOnLoad(gameObject);
}
ShowScreen(initialScreen);
else
{
Destroy(gameObject);
return;
}
_uiDocument = GetComponent<UIDocument>();
_rootElement = _uiDocument.rootVisualElement;
InitializeControllers();
}
private void SetupCursor()
private void InitializeControllers()
{
UIDocument doc = GetComponent<UIDocument>();
if (doc == null && screens.Count > 0) doc = screens[0].document;
if (doc == null) return;
var root = doc.rootVisualElement;
_mainMenuController = RegisterController<MainMenuController>(mainMenuTemplate);
_lobbyController = RegisterController<LobbyController>(lobbyTemplate);
_profileController = RegisterController<ProfileController>(profileTemplate);
_settingsController = RegisterController<SettingsController>(settingsTemplate);
_hudController = RegisterController<HUDController>(hudTemplate);
_customCursor = new VisualElement();
_customCursor.style.width = 25; _customCursor.style.height = 25;
_customCursor.style.backgroundColor = Color.white;
_customCursor.style.borderTopLeftRadius = 13; _customCursor.style.borderTopRightRadius = 13;
_customCursor.style.borderBottomLeftRadius = 13; _customCursor.style.borderBottomRightRadius = 13;
_customCursor.style.position = Position.Absolute;
_customCursor.pickingMode = PickingMode.Ignore;
root.Add(_customCursor);
// Start with Main Menu
_ = Push<MainMenuController>();
}
for (int i = 0; i < trailCount; i++)
private T RegisterController<T>(VisualTreeAsset template) where T : BaseUIController, new()
{
if (template == null)
{
var trail = new VisualElement();
trail.style.width = 20; trail.style.height = 20;
if (trailSprite != null)
{
trail.style.backgroundImage = new StyleBackground(trailSprite);
trail.style.backgroundColor = Color.clear;
}
else
{
trail.style.backgroundColor = new Color(1, 1, 1, 0.4f);
trail.style.borderTopLeftRadius = 10; trail.style.borderTopRightRadius = 10;
trail.style.borderBottomLeftRadius = 10; trail.style.borderBottomRightRadius = 10;
}
trail.style.position = Position.Absolute;
trail.pickingMode = PickingMode.Ignore;
root.Add(trail);
_trailPool.Add(trail);
Debug.LogWarning($"Template for {typeof(T).Name} is missing!");
return null;
}
_customCursor.BringToFront();
var instance = template.Instantiate();
instance.style.flexGrow = 1;
instance.style.position = Position.Absolute;
instance.style.width = Length.Percent(100);
instance.style.height = Length.Percent(100);
_rootElement.Add(instance);
var controller = new T();
controller.Initialize(instance, this);
_controllers[typeof(T)] = controller;
return controller;
}
private void Update()
{
Vector2 mousePos = Input.mousePosition;
bool isMainMenu = (_currentScreenName == "MainMenu");
bool restrictY = (isMainMenu && isMainMenuActive && !_isSettingsOpen);
float targetY = restrictY ? Screen.height / 2f : mousePos.y;
Vector2 uiPos = new Vector2(mousePos.x, Screen.height - targetY);
bool showCursor = !isMainMenu || _isSettingsOpen;
DisplayStyle cursorDisplay = showCursor ? DisplayStyle.Flex : DisplayStyle.None;
if (_customCursor != null)
{
_customCursor.style.display = cursorDisplay;
_customCursor.style.left = uiPos.x - 12.5f;
_customCursor.style.top = uiPos.y - 12.5f;
}
if (_trailPool.Count > 0)
{
var currentTrail = _trailPool[_trailIndex];
currentTrail.style.display = cursorDisplay;
currentTrail.style.left = uiPos.x - 10;
currentTrail.style.top = uiPos.y - 10;
currentTrail.style.opacity = 0.6f;
foreach(var t in _trailPool)
{
float currentOp = t.style.opacity.value;
if (currentOp > 0) t.style.opacity = Mathf.Max(0, currentOp - Time.deltaTime * trailFadeSpeed);
else t.style.display = DisplayStyle.None;
}
_trailIndex = (_trailIndex + 1) % _trailPool.Count;
}
HandleVirtualInput(uiPos);
if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.O))
ToggleSettings();
_mainMenuController?.Update();
_hudController?.Update();
}
private void HandleVirtualInput(Vector2 uiPos)
public async Task Push<T>() where T : BaseUIController
{
UIDocument activeDoc = null;
var settings = screens.Find(s => s.screenName == "Settings");
if (_isSettingsOpen) activeDoc = settings.document;
else activeDoc = screens.Find(s => s.screenName == _currentScreenName)?.document;
if (activeDoc == null) return;
VisualElement bestElement = null;
float minDistance = float.MaxValue;
var interactables = activeDoc.rootVisualElement.Query<VisualElement>()
.Where(e => e.focusable && e.pickingMode != PickingMode.Ignore).ToList();
foreach (var element in interactables)
if (!_controllers.TryGetValue(typeof(T), out var newScreen))
{
Rect worldBounds = element.worldBound;
float dist = Vector2.Distance(uiPos, worldBounds.center);
if (dist < minDistance && dist < focusRadius) {
minDistance = dist;
bestElement = element;
}
Debug.LogError($"Controller of type {typeof(T)} not registered!");
return;
}
if (bestElement != _lastHoveredElement)
if (_history.Count > 0)
{
_lastHoveredElement?.RemoveFromClassList("hover");
bestElement?.AddToClassList("hover");
_lastHoveredElement = bestElement;
var currentScreen = _history.Peek();
await currentScreen.PlayTransitionOut();
}
if (Input.GetMouseButtonDown(0) && _lastHoveredElement != null)
{
using (var clickEvent = ClickEvent.GetPooled()) {
clickEvent.target = _lastHoveredElement;
_lastHoveredElement.SendEvent(clickEvent);
}
}
_history.Push(newScreen);
await newScreen.PlayTransitionIn();
}
// --- Editor Support Methods (Restored) ---
public void SyncScreens()
public async Task Pop()
{
foreach (var screen in screens)
{
if (screen.document != null && screen.document.rootVisualElement != null)
{
screen.document.rootVisualElement.style.display =
screen.isActive ? DisplayStyle.Flex : DisplayStyle.None;
screen.document.rootVisualElement.style.opacity = globalOpacity;
}
}
if (_history.Count <= 1) return;
var currentScreen = _history.Pop();
await currentScreen.PlayTransitionOut();
var previousScreen = _history.Peek();
await previousScreen.PlayTransitionIn();
}
public void ShowOnly(string name)
{
foreach (var screen in screens)
{
screen.isActive = (screen.screenName == name);
}
SyncScreens();
}
// --- Runtime Logic ---
public void ShowScreen(string name)
{
var screen = screens.Find(s => s.screenName == name);
if (screen == null) return;
if (!screen.isOverlay)
{
foreach(var s in screens) if(!s.isOverlay && s.document != null) s.document.rootVisualElement.style.display = DisplayStyle.None;
_navigationStack.Push(name);
_currentScreenName = name;
}
screen.document.rootVisualElement.style.display = DisplayStyle.Flex;
screen.isActive = true;
UnityEngine.Cursor.visible = false;
}
public void GoBack()
{
if (_navigationStack.Count <= 1) return;
string current = _navigationStack.Pop();
var currentData = screens.Find(s => s.screenName == current);
if (currentData != null) currentData.document.rootVisualElement.style.display = DisplayStyle.None;
_currentScreenName = _navigationStack.Peek();
var prevData = screens.Find(s => s.screenName == _currentScreenName);
if (prevData != null) prevData.document.rootVisualElement.style.display = DisplayStyle.Flex;
}
public void ToggleSettings()
{
var settings = screens.Find(s => s.screenName == "Settings");
if (settings == null) return;
_isSettingsOpen = settings.document.rootVisualElement.style.display == DisplayStyle.None;
settings.document.rootVisualElement.style.display = _isSettingsOpen ? DisplayStyle.Flex : DisplayStyle.None;
if (_isSettingsOpen) settings.document.sortingOrder = 999;
}
// Custom Inspector features can be added here with [ContextMenu] or CustomEditor
}
}