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#if !FUSION_DEV
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#region Assets/Photon/Fusion/Runtime/AssemblyAttributes/FusionAssemblyAttributes.Common.cs
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// merged AssemblyAttributes
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#region RegisterResourcesLoader.cs
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// register a default loader; it will attempt to load the asset from their default paths if they happen to be Resources
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[assembly: Fusion.FusionGlobalScriptableObjectResource(typeof(Fusion.FusionGlobalScriptableObject), Order = 2000, AllowFallback = true)]
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#endregion
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#endregion
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#endif
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