Repair unity packet
This commit is contained in:
@@ -337,10 +337,10 @@ namespace Hallucinate.UI
|
||||
return;
|
||||
}
|
||||
|
||||
if (UIManager.Instance != null)
|
||||
/*if (UIManager.Instance != null)
|
||||
{
|
||||
UIManager.Instance.OnBackToMenu();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList)
|
||||
@@ -391,7 +391,7 @@ namespace Hallucinate.UI
|
||||
SceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>() ?? gameObject.AddComponent<NetworkSceneManagerDefault>()
|
||||
});
|
||||
|
||||
if (result.Ok)
|
||||
/*if (result.Ok)
|
||||
{
|
||||
Debug.Log("[BasicSpawner] Host Migration SUCCESSFUL");
|
||||
}
|
||||
@@ -399,7 +399,7 @@ namespace Hallucinate.UI
|
||||
{
|
||||
Debug.LogError($"[BasicSpawner] Host Migration FAILED: {result.ShutdownReason}");
|
||||
UIManager.Instance?.OnBackToMenu();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void OnSceneLoadDone(NetworkRunner runner)
|
||||
@@ -414,10 +414,10 @@ namespace Hallucinate.UI
|
||||
_spawnedCharacters.Add(player, networkPlayerObject);
|
||||
}
|
||||
}
|
||||
if (currentSceneName == "Main Scene")
|
||||
/*if (currentSceneName == "Main Scene")
|
||||
{
|
||||
UIManager.Instance?.OnGameStarted();
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user