Repair unity packet
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@@ -75,7 +75,7 @@ namespace Hallucinate.UI
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root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
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root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
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root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };
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/*root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };*/
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_confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
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if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked;
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root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
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@@ -142,12 +142,12 @@ namespace Hallucinate.UI
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private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;
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public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
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public override async Task PlayTransitionIn()
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/*public override async Task PlayTransitionIn()
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{
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_isBusy = false;
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await base.PlayTransitionIn();
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ShowJoin();
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}
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}*/
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public void ShowJoin()
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{
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