Repair unity packet

This commit is contained in:
emDuy
2026-06-13 02:25:55 +07:00
parent 9048435ac4
commit 2db2424bb1
72 changed files with 52285 additions and 197 deletions

View File

@@ -75,7 +75,7 @@ namespace Hallucinate.UI
root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };
/*root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };*/
_confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked;
root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
@@ -142,12 +142,12 @@ namespace Hallucinate.UI
private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
public override async Task PlayTransitionIn()
/*public override async Task PlayTransitionIn()
{
_isBusy = false;
await base.PlayTransitionIn();
ShowJoin();
}
}*/
public void ShowJoin()
{