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Assets/Third Parties/INab Studio/Stylized Assets.meta
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Assets/Third Parties/INab Studio/Stylized Assets.meta
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Color = 0@$$int numLights = GetAdditionalLightsCount()@$for(int i = 0@ i<numLights@i++)${$#if
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ASE_SRP_VERSION >= 100000$\tLight light = GetAdditionalLight(i, WorldPosition,
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace INab.Common
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{
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|
||||
arrayProperty = serializedObject.FindProperty("Meshes");
|
||||
}
|
||||
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
uvChannel = (UVChannel)EditorGUILayout.EnumPopup("Select UV Channel: ", uvChannel);
|
||||
|
||||
EditorGUILayout.Space();
|
||||
if (!UserChoosenPath)
|
||||
{
|
||||
if (Meshes.Count > 0)
|
||||
{
|
||||
string assetPath = AssetDatabase.GetAssetPath(Meshes[0]);
|
||||
int index = assetPath.LastIndexOf("/");
|
||||
if (index >= 0)
|
||||
assetPath = assetPath.Substring(0, index + 1);
|
||||
|
||||
SavePath = assetPath;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//var midStyle = new GUIStyle(GUI.skin.label) { alignment = TextAnchor.MiddleCenter, fontStyle = FontStyle.Bold };
|
||||
|
||||
EditorGUILayout.LabelField("Baked Meshes Location");
|
||||
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
EditorGUILayout.LabelField(SavePath, EditorStyles.helpBox);
|
||||
if (GUILayout.Button("..."))
|
||||
{
|
||||
string chosenFile = EditorUtility.OpenFolderPanel("Choose new path", "", "");
|
||||
if (chosenFile != "" && chosenFile.Length > Application.dataPath.Length)
|
||||
{
|
||||
chosenFile = "Assets" + chosenFile.Substring(Application.dataPath.Length) + "/";
|
||||
UserChoosenPath = true;
|
||||
SavePath = chosenFile;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Same Folder"))
|
||||
{
|
||||
UserChoosenPath = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
EditorGUILayout.Space();
|
||||
EditorGUILayout.PropertyField(arrayProperty, true);
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
EditorGUILayout.LabelField("Prefix");
|
||||
NamePrefix = EditorGUILayout.TextField(NamePrefix);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
EditorGUILayout.LabelField("Suffix");
|
||||
NameSuffix = EditorGUILayout.TextField(NameSuffix);
|
||||
EditorGUILayout.Space();
|
||||
|
||||
|
||||
if (GUILayout.Button("Bake meshes"))
|
||||
{
|
||||
if (Meshes.Count == 0)
|
||||
{
|
||||
Debug.Log("There is no mesh to be baked!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var mesh in Meshes)
|
||||
{
|
||||
AssetDatabase.CreateAsset(CalculateCustomNormals(mesh), SavePath + NamePrefix + mesh.name + NameSuffix + ".asset");
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
if (Meshes.Count == 0)
|
||||
{
|
||||
EditorGUILayout.HelpBox("No mesh to bake texture on.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
public Mesh CalculateCustomNormals(Mesh meshSave)
|
||||
{
|
||||
Mesh newMesh = Instantiate(meshSave);
|
||||
|
||||
Vector3[] vertices = meshSave.vertices;
|
||||
int[] triangles = meshSave.triangles;
|
||||
Vector3[] outlineNormals = new Vector3[vertices.Length];
|
||||
|
||||
List<CospatialVertex> cospatialVerticesData = new List<CospatialVertex>();
|
||||
int[] cospacialVertexIndices = new int[vertices.Length];
|
||||
FindCospatialVertices(vertices, cospacialVertexIndices, cospatialVerticesData);
|
||||
|
||||
int numTriangles = triangles.Length / 3;
|
||||
for (int t = 0; t < numTriangles; t++)
|
||||
{
|
||||
int vertexStart = t * 3;
|
||||
int v1Index = triangles[vertexStart];
|
||||
int v2Index = triangles[vertexStart + 1];
|
||||
int v3Index = triangles[vertexStart + 2];
|
||||
ComputeNormalAndWeights(vertices[v1Index], vertices[v2Index], vertices[v3Index], out Vector3 normal, out Vector3 weights);
|
||||
AddWeightedNormal(normal * weights.x, v1Index, cospacialVertexIndices, cospatialVerticesData);
|
||||
AddWeightedNormal(normal * weights.y, v2Index, cospacialVertexIndices, cospatialVerticesData);
|
||||
AddWeightedNormal(normal * weights.z, v3Index, cospacialVertexIndices, cospatialVerticesData);
|
||||
}
|
||||
|
||||
for (int v = 0; v < outlineNormals.Length; v++)
|
||||
{
|
||||
int cvIndex = cospacialVertexIndices[v];
|
||||
var cospatial = cospatialVerticesData[cvIndex];
|
||||
outlineNormals[v] = cospatial.accumulatedNormal.normalized;
|
||||
}
|
||||
|
||||
newMesh.SetUVs(((int)uvChannel) + 1, outlineNormals);
|
||||
return newMesh;
|
||||
}
|
||||
|
||||
private void FindCospatialVertices(Vector3[] vertices, int[] indices, List<CospatialVertex> registry)
|
||||
{
|
||||
for (int v = 0; v < vertices.Length; v++)
|
||||
{
|
||||
if (SearchForPreviouslyRegisteredCV(vertices[v], registry, out int index))
|
||||
{
|
||||
indices[v] = index;
|
||||
}
|
||||
else
|
||||
{
|
||||
var cospatialEntry = new CospatialVertex()
|
||||
{
|
||||
position = vertices[v],
|
||||
accumulatedNormal = Vector3.zero,
|
||||
};
|
||||
indices[v] = registry.Count;
|
||||
registry.Add(cospatialEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool SearchForPreviouslyRegisteredCV(Vector3 position, List<CospatialVertex> registry, out int index)
|
||||
{
|
||||
for (int i = 0; i < registry.Count; i++)
|
||||
{
|
||||
if (Vector3.Distance(registry[i].position, position) <= cospatialVertexDistance)
|
||||
{
|
||||
index = i;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
index = -1;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ComputeNormalAndWeights(Vector3 a, Vector3 b, Vector3 c, out Vector3 normal, out Vector3 weights)
|
||||
{
|
||||
normal = Vector3.Cross(b - a, c - a).normalized;
|
||||
weights = new Vector3(Vector3.Angle(b - a, c - a), Vector3.Angle(c - b, a - b), Vector3.Angle(a - c, b - c));
|
||||
}
|
||||
|
||||
private void AddWeightedNormal(Vector3 weightedNormal, int vertexIndex, int[] cvIndices, List<CospatialVertex> cvRegistry)
|
||||
{
|
||||
int cvIndex = cvIndices[vertexIndex];
|
||||
cvRegistry[cvIndex].accumulatedNormal += weightedNormal;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2136d7a7cf90f044499c0d41682fd44d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c51b68cbdf151e24caf90631a0f0f657
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,80 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace INab.ToonPro
|
||||
{
|
||||
public class TextureChannelsPacker : EditorWindow
|
||||
{
|
||||
|
||||
private Texture2D[] RGB;
|
||||
|
||||
[MenuItem("Tools/INab Studio/Texture Channels Packer")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
EditorWindow.GetWindow(typeof(TextureChannelsPacker));
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (RGB == null)
|
||||
{
|
||||
RGB = new Texture2D[3];
|
||||
}
|
||||
|
||||
GUI.enabled = true;
|
||||
|
||||
EditorGUILayout.HelpBox("If you are using this tool to bake hatch textures, please set dark to light textures in order from R to B", MessageType.Info);
|
||||
|
||||
RGB[0] = EditorGUILayout.ObjectField("Take R From Here: ", RGB[0], typeof(Texture2D), false) as Texture2D;
|
||||
RGB[1] = EditorGUILayout.ObjectField("Take G From Here: ", RGB[1], typeof(Texture2D), false) as Texture2D;
|
||||
RGB[2] = EditorGUILayout.ObjectField("Take B From Here: ", RGB[2], typeof(Texture2D), false) as Texture2D;
|
||||
|
||||
|
||||
|
||||
if (GUILayout.Button("Export"))
|
||||
{
|
||||
var RTexturePath = AssetDatabase.GetAssetPath(RGB[0]);
|
||||
var defaultDirectory = System.IO.Path.GetDirectoryName(RTexturePath);
|
||||
|
||||
string outPath = EditorUtility.SaveFilePanelInProject("Export as PNG file", "HatchPacked", "png", "Set file path for the PNG file", defaultDirectory);
|
||||
|
||||
if (string.IsNullOrEmpty(outPath)) return;
|
||||
|
||||
Texture2D outTex = new Texture2D(RGB[0].width, RGB[0].height, TextureFormat.RGB24, false);
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
string fileURL = AssetDatabase.GetAssetPath(RGB[i]);
|
||||
byte[] imgByes = File.ReadAllBytes(fileURL);
|
||||
Texture2D readableTex = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
||||
readableTex.LoadImage(imgByes);
|
||||
CopyChannel(readableTex, outTex, i);
|
||||
outTex.Apply();
|
||||
}
|
||||
|
||||
byte[] b = outTex.EncodeToPNG();
|
||||
File.WriteAllBytes(outPath, b);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
void CopyChannel(Texture2D src, Texture2D dst, int channel)
|
||||
{
|
||||
for (int i = 0; i < src.width; ++i)
|
||||
{
|
||||
for (int j = 0; j < src.height; ++j)
|
||||
{
|
||||
Color s = src.GetPixel(i, j);
|
||||
Color d = dst.GetPixel(i, j);
|
||||
d.r = channel == 0 ? s.r : d.r;
|
||||
d.g = channel == 1 ? s.g : d.g;
|
||||
d.b = channel == 2 ? s.b : d.b;
|
||||
|
||||
dst.SetPixel(i, j, d);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 5436fa33fca2efc4b814b8db3813546c
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MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3e63f4c5c4120c74d82637b4fc6f3be0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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userData:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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MonoImporter:
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
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guid: 60e29b7951f20da47b11861d166b7036
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ShaderImporter:
|
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externalObjects: {}
|
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defaultTextures: []
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nonModifiableTextures: []
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cecce3a2876e76b46a66f39577a81f25
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 04213b2a69ab4cf4284984221166cbf5
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folderAsset: yes
|
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DefaultImporter:
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||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,274 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Showcase 1
|
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m_Shader: {fileID: 4800000, guid: 60e29b7951f20da47b11861d166b7036, type: 3}
|
||||
m_Parent: {fileID: 0}
|
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m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _OUTLINETYPE_NORMAL
|
||||
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|
||||
- _OVERLAYMODE_NONE
|
||||
- _RIMSPLITCOLOR_NOSPLIT
|
||||
- _USEADDITIONALLIGHTSDIFFUSE_ON
|
||||
- _USEHATCHINGCONSTANTSCALE_ON
|
||||
- _USELIGHTRAMP_STEP
|
||||
- _USEPURESKETCH_ON
|
||||
m_InvalidKeywords:
|
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- _GLOSSYREFLECTIONS_OFF
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|
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m_SavedProperties:
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serializedVersion: 3
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m_Scale: {x: 1, y: 1}
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|
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- _Hatch1:
|
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|
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m_Scale: {x: 1, y: 1}
|
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m_Scale: {x: 3.22, y: 3.22}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user