Consolidate third-party plugins into Assets/Plugins
Move and consolidate many third-party plugin files and metadata from various locations (notably Assets/Third Parties/Plugins 1 and scattered Opsive/Photon folders) into a unified Assets/Plugins directory. Includes DOTween, PrimeTween, Native/BackroomsNoise, Sirenix/Odin Inspector, and Opsive UltimateCharacterController/shared libs, plus updates to several .meta files and removal of obsolete installer/legacy files. This standardizes plugin layout and cleans up duplicate/obsolete assets.
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/// ---------------------------------------------
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/// Ultimate Character Controller
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.UltimateCharacterController.VR
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{
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using UnityEngine;
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/// <summary>
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/// The handler for the VR hands.
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/// </summary>
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public interface IVRHandHandler
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{
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/// <summary>
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/// Returns the number of slots that the hands can occupy.
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/// </summary>
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/// <returns>The number of slots that the hands can occupy.</returns>
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int GetSlotCount();
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/// <summary>
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/// Returns the hand GameObject at the specified slot ID.
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/// </summary>
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/// <param name="slotID">The ID to retrieve the hand of.</param>
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/// <returns>The hand GameObject at the specified slot ID.</returns>
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GameObject GetHand(int slotID);
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/// <summary>
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/// Returns the velocity of the hand at the specified slot.
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/// </summary>
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/// <param name="slotID">The slot to get the velocity of.</param>
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/// <returns>The velocity of the hand at the specifeid slot.</returns>
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Vector3 GetVelocity(int slotID);
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}
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}
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