This commit is contained in:
2026-06-26 00:21:29 +07:00
parent 5d1af952b1
commit 4fa3fb2c15
16 changed files with 221 additions and 2011 deletions

View File

@@ -16,13 +16,13 @@ namespace Hallucinate.GameSetup.Maze
for (int i = 0; i < HorizontalCrawlerCount; i++) CrawlH(grid, 0);
}
public IEnumerator GenerateStepByStep(MazeGrid grid, float interval)
public IEnumerator GenerateStepByStep(MazeGrid grid, int cellsPerFrame)
{
for (int i = 0; i < VerticalCrawlerCount; i++) yield return CrawlV(grid, interval);
for (int i = 0; i < HorizontalCrawlerCount; i++) yield return CrawlH(grid, interval);
for (int i = 0; i < VerticalCrawlerCount; i++) yield return CrawlV(grid, cellsPerFrame);
for (int i = 0; i < HorizontalCrawlerCount; i++) yield return CrawlH(grid, cellsPerFrame);
}
private IEnumerator CrawlV(MazeGrid grid, float interval)
private IEnumerator CrawlV(MazeGrid grid, int cellsPerFrame)
{
bool done = false;
int x = Random.Range(MinBoundary, grid.Width - MinBoundary);
@@ -31,7 +31,12 @@ namespace Hallucinate.GameSetup.Maze
while (!done)
{
grid.SetCell(x, z, MazeCellType.Processing);
if (interval > 0) yield return new WaitForSeconds(interval);
MazeManager.cellsProcessedThisFrame++;
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
{
MazeManager.cellsProcessedThisFrame = 0;
yield return null;
}
grid.SetCell(x, z, MazeCellType.Corridor);
@@ -48,7 +53,7 @@ namespace Hallucinate.GameSetup.Maze
}
}
private IEnumerator CrawlH(MazeGrid grid, float interval)
private IEnumerator CrawlH(MazeGrid grid, int cellsPerFrame)
{
bool done = false;
int x = MinBoundary;
@@ -57,7 +62,12 @@ namespace Hallucinate.GameSetup.Maze
while (!done)
{
grid.SetCell(x, z, MazeCellType.Processing);
if (interval > 0) yield return new WaitForSeconds(interval);
MazeManager.cellsProcessedThisFrame++;
if (MazeManager.cellsProcessedThisFrame >= cellsPerFrame)
{
MazeManager.cellsProcessedThisFrame = 0;
yield return null;
}
grid.SetCell(x, z, MazeCellType.Corridor);