Update
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36
Assets/Scripts/UI/LoungeController.cs
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36
Assets/Scripts/UI/LoungeController.cs
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UI
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{
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public class LoungeController : MonoBehaviour
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{
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private Toggle _readyHost;
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private Toggle _readyGuest;
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private Button _btnStart;
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private void OnEnable()
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{
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var root = GetComponent<UIDocument>().rootVisualElement;
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_readyHost = root.Q<Toggle>("ready-host");
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_readyGuest = root.Q<Toggle>("ready-guest");
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_btnStart = root.Q<Button>("btn-start");
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_readyHost?.RegisterValueChangedCallback(evt => UpdateStartButton());
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_readyGuest?.RegisterValueChangedCallback(evt => UpdateStartButton());
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_btnStart?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.ShowScreen("HUD"));
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root.Q<Button>("btn-back")?.RegisterCallback<ClickEvent>(evt => UIManager.Instance.GoBack());
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UpdateStartButton();
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}
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private void UpdateStartButton()
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{
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if (_btnStart == null) return;
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bool bothReady = (_readyHost != null && _readyHost.value) && (_readyGuest != null && _readyGuest.value);
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_btnStart.SetEnabled(bothReady);
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}
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}
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}
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