Merge branch 'main' of https://scove-vault.duckdns.org/scove/HALLUCINATION
This commit is contained in:
@@ -11,7 +11,19 @@ namespace Hallucinate.UI
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{
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public class BasicSpawner : MonoBehaviour, INetworkRunnerCallbacks
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{
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public static BasicSpawner Instance { get; private set; }
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private static BasicSpawner _instance;
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public static BasicSpawner Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = UnityEngine.Object.FindFirstObjectByType<BasicSpawner>();
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}
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return _instance;
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}
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}
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private NetworkRunner _runner;
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public NetworkRunner Runner => _runner;
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@@ -29,12 +41,15 @@ namespace Hallucinate.UI
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private void Awake()
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{
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if (Instance != null && Instance != this)
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if (_instance != null && _instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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_instance = this;
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// Ensure this is a root object so DontDestroyOnLoad works correctly
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transform.SetParent(null);
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DontDestroyOnLoad(gameObject);
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}
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@@ -57,8 +72,13 @@ namespace Hallucinate.UI
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await _runner.Shutdown();
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}
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Debug.Log("[BasicSpawner] Destroying existing runner component.");
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Destroy(_runner);
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// Check if it still exists (Unity pseudo-null check)
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if (_runner != null)
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{
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// Only log if it's actually a valid object to destroy
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// If it's already marked for destruction, Unity == null will be true soon
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Destroy(_runner);
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}
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_runner = null;
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await Task.Yield();
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@@ -69,6 +89,8 @@ namespace Hallucinate.UI
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}
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}
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if (this == null) return; // BasicSpawner itself might be destroyed
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Debug.Log("[BasicSpawner] Creating new NetworkRunner component.");
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_runner = gameObject.AddComponent<NetworkRunner>();
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_runner.ProvideInput = true;
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@@ -103,7 +125,12 @@ namespace Hallucinate.UI
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public async Task<bool> StartHost(string sessionName, string displayName, string password = null)
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{
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if (_isStarting) return false;
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// Wait for any existing startup process (like StartLobby) to finish
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while (_isStarting)
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{
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await Task.Yield();
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}
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_isStarting = true;
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try
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@@ -274,6 +301,17 @@ namespace Hallucinate.UI
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_spawnedCharacters.Remove(player);
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}
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// Logic Reassign Leader (Logical)
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if (runner.IsServer && PlayerDataManager.Instance != null && PlayerDataManager.Instance.Leader == player)
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{
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var nextLeader = runner.ActivePlayers.FirstOrDefault();
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if (nextLeader != PlayerRef.None)
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{
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PlayerDataManager.Instance.Leader = nextLeader;
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Debug.Log($"[BasicSpawner] Leader left. New logical leader: {nextLeader}");
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}
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}
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if (runner.IsServer && player == runner.LocalPlayer)
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{
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runner.Shutdown();
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@@ -292,6 +330,13 @@ namespace Hallucinate.UI
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return;
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}
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// Nếu đang trong quá trình Host Migration, đừng quay về menu
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if (shutdownReason == ShutdownReason.HostMigration)
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{
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Debug.Log("[BasicSpawner] Shutdown due to Host Migration. Waiting for recovery...");
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return;
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}
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if (UIManager.Instance != null)
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{
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UIManager.Instance.OnBackToMenu();
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@@ -327,7 +372,34 @@ namespace Hallucinate.UI
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public void OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) { }
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public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player) { }
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public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data) { }
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public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) { }
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public async void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken)
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{
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Debug.Log("[BasicSpawner] OnHostMigration triggered!");
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// 1. Shutdown existing runner properly
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await runner.Shutdown(false);
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// 2. Create new runner
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await EnsureRunnerExists();
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// 3. Restart as new Host/Server using the migration token
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var result = await _runner.StartGame(new StartGameArgs()
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{
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HostMigrationToken = hostMigrationToken,
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SceneManager = gameObject.GetComponent<NetworkSceneManagerDefault>() ?? gameObject.AddComponent<NetworkSceneManagerDefault>()
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});
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if (result.Ok)
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{
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Debug.Log("[BasicSpawner] Host Migration SUCCESSFUL");
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}
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else
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{
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Debug.LogError($"[BasicSpawner] Host Migration FAILED: {result.ShutdownReason}");
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UIManager.Instance?.OnBackToMenu();
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}
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}
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public void OnSceneLoadDone(NetworkRunner runner)
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{
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@@ -341,17 +413,10 @@ namespace Hallucinate.UI
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_spawnedCharacters.Add(player, networkPlayerObject);
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}
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}
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// Removed incorrect UI transition for Lobby/Menu scenes to allow LobbyController to manage its state.
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// The original logic incorrectly called UIManager.OnBackToMenu() when entering the Lobby scene,
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// causing the redirect to the Main Menu after creating a room.
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// This block ensures that only the Main Scene triggers a specific UI transition (OnGameStarted).
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// If other scenes like "Lobby" or "Menu" are loaded, no automatic transition is forced from here,
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// letting scene-specific controllers (like LobbyController) manage their UI.
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if (currentSceneName == "Main Scene")
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{
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UIManager.Instance?.OnGameStarted();
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}
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// Removed the problematic else-if block that would incorrectly call OnBackToMenu for "Lobby" or "Menu" scenes.
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}
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@@ -16,23 +16,46 @@ public class PlayerDataManager : NetworkBehaviour
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[Networked]
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public NetworkDictionary<PlayerRef, _PlayerMetaData> Players => default;
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[Networked]
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public PlayerRef Leader { get; set; }
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public event Action<PlayerRef, string> OnChatMessageReceived;
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public override void Spawned()
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{
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Instance = this;
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if (Object.HasStateAuthority)
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{
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Leader = Runner.LocalPlayer;
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}
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}
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public override void Despawned(NetworkRunner runner, bool hasState)
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{
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if (Instance == this) Instance = null;
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}
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[Rpc(RpcSources.All, RpcTargets.StateAuthority)]
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public void RPC_TransferLeader(PlayerRef newLeader)
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{
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if (Players.ContainsKey(newLeader))
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{
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Leader = newLeader;
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}
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}
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[Rpc(RpcSources.All, RpcTargets.StateAuthority)]
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public void RPC_UpdatePlayerMetaData(PlayerRef playerRef, _PlayerMetaData metaData)
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{
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if (Object == null || !Object.IsValid) return;
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Players.Set(playerRef, metaData);
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}
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[Rpc(RpcSources.All, RpcTargets.StateAuthority)]
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public void RPC_SetReady(PlayerRef playerRef, bool ready)
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{
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if (Object == null || !Object.IsValid) return;
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if (Players.TryGet(playerRef, out var data))
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{
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data.IsReady = ready;
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@@ -48,6 +71,10 @@ public class PlayerDataManager : NetworkBehaviour
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public bool TryGetPlayerMetaData(PlayerRef playerRef, out _PlayerMetaData metaData)
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{
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metaData = default;
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// Kiểm tra xem object đã được Spawned chưa trước khi truy cập networked property
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if (Object == null || !Object.IsValid) return false;
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return Players.TryGet(playerRef, out metaData);
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}
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}
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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@@ -12,118 +12,89 @@ namespace Hallucinate.UI
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private VisualTreeAsset _roomItemTemplate;
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private PlayerDataManager _playerDataManager;
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// Containers
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private VisualElement _joinContainer, _createContainer, _loungeContainer, _passOverlay;
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// Create Room Fields
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private TextField _roomIDInput, _roomNameInput, _roomPassInput;
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private Toggle _passToggle;
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// Join Room Fields
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private Label _createErrorLabel;
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private Button _confirmCreateBtn;
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private ScrollView _roomList;
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private TextField _joinPassInput;
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private Label _joinPassError;
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private SessionInfo _selectedSession;
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// Lounge Elements
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private Label _loungeRoomName;
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private Button _readyBtn, _startBtn;
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// Host Slot
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private Label _hostNameLabel, _hostStatusLabel;
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private VisualElement _hostChatBox;
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private Label _hostChatMessage;
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// Guest Slot
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private Label _guestNameLabel, _guestStatusLabel;
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private VisualElement _guestChatBox;
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private Label _guestChatMessage;
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// Chat Input
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private TextField _chatInput;
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private VisualElement _hostAvatar, _guestAvatar;
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private VisualElement _transferHostOverlay;
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private Button _confirmTransferBtn, _closeTransferBtn;
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private PlayerRef _pendingTransferPlayer;
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private bool _isBusy = false;
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public override void Initialize(VisualElement uxmlRoot, UIManager manager)
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{
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base.Initialize(uxmlRoot, manager);
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// Query Containers
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_joinContainer = root.Q<VisualElement>("JoinContainer");
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_createContainer = root.Q<VisualElement>("CreateContainer");
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_loungeContainer = root.Q<VisualElement>("LoungeContainer");
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_passOverlay = root.Q<VisualElement>("PasswordOverlay");
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// Create Room Fields
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_roomIDInput = root.Q<TextField>("RoomIDInput");
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_roomNameInput = root.Q<TextField>("RoomNameInput");
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_roomPassInput = root.Q<TextField>("RoomPassInput");
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_passToggle = root.Q<Toggle>("PassToggle");
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// Join Room Fields
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_createErrorLabel = root.Q<Label>("CreateErrorLabel");
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_roomList = root.Q<ScrollView>("RoomList");
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_joinPassInput = root.Q<TextField>("JoinPassInput");
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_joinPassError = root.Q<Label>("JoinPassError");
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// Lounge Elements
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_loungeRoomName = root.Q<Label>("LoungeRoomName");
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_readyBtn = root.Q<Button>("ReadyBtn");
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_startBtn = root.Q<Button>("StartBtn");
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// Host Slot
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if (_startBtn != null) _startBtn.style.display = DisplayStyle.None; // Default to hidden
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_hostNameLabel = root.Q<Label>("HostName");
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_hostStatusLabel = root.Q<Label>("HostReadyStatus");
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_hostChatBox = root.Q<VisualElement>("HostChatBox");
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_hostChatMessage = root.Q<Label>("HostChatMessage");
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// Guest Slot
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_guestNameLabel = root.Q<Label>("GuestName");
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_guestStatusLabel = root.Q<Label>("GuestReadyStatus");
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_guestChatBox = root.Q<VisualElement>("GuestChatBox");
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_guestChatMessage = root.Q<Label>("GuestChatMessage");
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// Chat Input
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_chatInput = root.Q<TextField>("ChatInput");
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// Event Bindings
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_hostAvatar = root.Q<VisualElement>("HostAvatar");
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_guestAvatar = root.Q<VisualElement>("GuestAvatar");
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_transferHostOverlay = root.Q<VisualElement>("TransferHostOverlay");
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_confirmTransferBtn = root.Q<Button>("ConfirmTransferBtn");
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_closeTransferBtn = root.Q<Button>("CloseTransferBtn");
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root.Q<Button>("GoToCreateBtn").clicked += ShowCreate;
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root.Q<Button>("CancelCreateBtn").clicked += ShowJoin;
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root.Q<Button>("BackToMenuBtn").clicked += async () => await uiManager.Pop();
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root.Q<Button>("ConfirmCreateBtn").clicked += OnCreateRoomClicked;
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root.Q<Button>("BackToMenuBtn").clicked += async () => { if (_isBusy) return; await uiManager.Pop(); };
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_confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
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if (_confirmCreateBtn != null) _confirmCreateBtn.clicked += OnCreateRoomClicked;
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root.Q<Button>("ConfirmJoinBtn").clicked += OnConfirmPasswordClicked;
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root.Q<Button>("ClosePassBtn").clicked += () => { if(_passOverlay != null) _passOverlay.style.display = DisplayStyle.None; };
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root.Q<Button>("LeaveLoungeBtn").clicked += OnLeaveLoungeClicked;
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if (_readyBtn != null) _readyBtn.clicked += OnReadyClicked;
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if (_startBtn != null) _startBtn.clicked += OnStartClicked;
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if (_passToggle != null) _passToggle.RegisterValueChangedCallback(evt => { if (_roomPassInput != null) _roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None; });
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if (_chatInput != null) _chatInput.RegisterCallback<KeyDownEvent>(OnChatKeyDown, TrickleDown.TrickleDown);
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if (_hostAvatar != null) _hostAvatar.RegisterCallback<ClickEvent>(evt => OnAvatarClicked(true));
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if (_guestAvatar != null) _guestAvatar.RegisterCallback<ClickEvent>(evt => OnAvatarClicked(false));
|
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if (_confirmTransferBtn != null) _confirmTransferBtn.clicked += OnConfirmTransferHost;
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if (_closeTransferBtn != null) _closeTransferBtn.clicked += () => { if(_transferHostOverlay != null) _transferHostOverlay.style.display = DisplayStyle.None; };
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|
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if (_passToggle != null)
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||||
{
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_passToggle.RegisterValueChangedCallback(evt =>
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{
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if (_roomPassInput != null)
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_roomPassInput.style.display = evt.newValue ? DisplayStyle.Flex : DisplayStyle.None;
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||||
});
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||||
}
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||||
|
||||
if (_chatInput != null)
|
||||
{
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||||
_chatInput.RegisterCallback<KeyDownEvent>(OnChatKeyDown, TrickleDown.TrickleDown);
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||||
}
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|
||||
if (LocalizationManager.Instance != null)
|
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{
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LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;
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ApplyLocalization();
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||||
}
|
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|
||||
// Đăng ký sự kiện từ Spawner
|
||||
if (BasicSpawner.Instance != null)
|
||||
{
|
||||
RegisterSpawnerEvents();
|
||||
}
|
||||
else
|
||||
{
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||||
Invoke(nameof(RegisterSpawnerEvents), 0.1f);
|
||||
}
|
||||
if (LocalizationManager.Instance != null) { LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization; ApplyLocalization(); }
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if (BasicSpawner.Instance != null) RegisterSpawnerEvents();
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else Invoke(nameof(RegisterSpawnerEvents), 0.1f);
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||||
}
|
||||
|
||||
private void RegisterSpawnerEvents()
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@@ -131,7 +102,6 @@ namespace Hallucinate.UI
|
||||
if (BasicSpawner.Instance == null) return;
|
||||
BasicSpawner.Instance.OnSessionListUpdatedEvent += UpdateRoomList;
|
||||
BasicSpawner.Instance.OnJoinFailedEvent += () => { if(_joinPassError != null) _joinPassError.style.display = DisplayStyle.Flex; };
|
||||
BasicSpawner.Instance.OnJoinStartedEvent += () => { };
|
||||
}
|
||||
|
||||
private void OnChatKeyDown(KeyDownEvent evt)
|
||||
@@ -140,38 +110,23 @@ namespace Hallucinate.UI
|
||||
{
|
||||
evt.StopImmediatePropagation();
|
||||
evt.PreventDefault();
|
||||
|
||||
string msg = _chatInput.value.Trim();
|
||||
if (!string.IsNullOrEmpty(msg) && PlayerDataManager.Instance != null)
|
||||
{
|
||||
var runner = Object.FindFirstObjectByType<NetworkRunner>();
|
||||
if (runner != null)
|
||||
{
|
||||
PlayerDataManager.Instance.RPC_SendChatMessage(runner.LocalPlayer, msg);
|
||||
_chatInput.value = "";
|
||||
// Re-focus after clearing
|
||||
_chatInput.Focus();
|
||||
}
|
||||
var runner = BasicSpawner.Instance.Runner;
|
||||
if (runner != null) { PlayerDataManager.Instance.RPC_SendChatMessage(runner.LocalPlayer, msg); _chatInput.value = ""; _chatInput.Focus(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChatMessageReceived(PlayerRef sender, string message)
|
||||
{
|
||||
var runner = Object.FindFirstObjectByType<NetworkRunner>();
|
||||
var runner = BasicSpawner.Instance.Runner;
|
||||
if (runner == null) return;
|
||||
|
||||
// Kiểm tra sender là Host hay Guest
|
||||
bool isHost = sender.PlayerId == 1; // Trong Host Mode, người tạo phòng luôn có ID 1
|
||||
|
||||
if (isHost)
|
||||
{
|
||||
ShowChatBubble(_hostChatBox, _hostChatMessage, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowChatBubble(_guestChatBox, _guestChatMessage, message);
|
||||
}
|
||||
var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
|
||||
bool isHost = sortedPlayers.Count > 0 && sender == sortedPlayers[0];
|
||||
if (isHost) ShowChatBubble(_hostChatBox, _hostChatMessage, message);
|
||||
else ShowChatBubble(_guestChatBox, _guestChatMessage, message);
|
||||
}
|
||||
|
||||
private async void ShowChatBubble(VisualElement box, Label label, string msg)
|
||||
@@ -180,106 +135,18 @@ namespace Hallucinate.UI
|
||||
label.text = msg;
|
||||
box.style.display = DisplayStyle.Flex;
|
||||
await Task.Delay(4000);
|
||||
if (label.text == msg) // Chỉ ẩn nếu chưa có tin nhắn mới đè lên
|
||||
box.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (LocalizationManager.Instance != null)
|
||||
{
|
||||
LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyLocalization()
|
||||
{
|
||||
if (LocalizationManager.Instance == null) return;
|
||||
|
||||
// JOIN VIEW
|
||||
var joinHeading = root.Q<Label>(null, "text-heading"); // Header in JoinContainer
|
||||
if (joinHeading != null && _joinContainer.Contains(joinHeading)) joinHeading.text = GetT("LOBBY_FIND_SESSIONS");
|
||||
|
||||
var searchInput = root.Q<TextField>("SearchInput");
|
||||
if (searchInput != null) searchInput.textEdition.placeholder = GetT("LOBBY_SEARCH_PLACEHOLDER");
|
||||
|
||||
var backBtn = root.Q<Button>("BackToMenuBtn");
|
||||
if (backBtn != null) backBtn.text = GetT("LOBBY_BACK");
|
||||
|
||||
var goToCreateBtn = root.Q<Button>("GoToCreateBtn");
|
||||
if (goToCreateBtn != null) goToCreateBtn.text = GetT("LOBBY_CREATE_NEW");
|
||||
|
||||
// CREATE VIEW
|
||||
var createHeading = root.Q<Label>(null, "text-heading"); // Header in CreateContainer
|
||||
// Note: Querying by class might be ambiguous if multiple exist, better to find within container
|
||||
var createHeader = _createContainer?.Q<Label>(null, "text-heading");
|
||||
if (createHeader != null) createHeader.text = GetT("LOBBY_CREATE_HEADER");
|
||||
|
||||
var roomIdLabel = _createContainer?.Q<Label>(null, "text-label"); // First label is usually ID
|
||||
// Since they don't have unique names, we'll try to find them by order or text match
|
||||
_createContainer?.Query<Label>().ForEach(l => {
|
||||
if (l.text.Contains("ROOM ID")) l.text = GetT("LOBBY_ROOM_ID_LABEL");
|
||||
if (l.text.Contains("ROOM NAME")) l.text = GetT("LOBBY_ROOM_NAME_LABEL");
|
||||
});
|
||||
|
||||
if (_roomIDInput != null) _roomIDInput.textEdition.placeholder = GetT("LOBBY_ROOM_ID_PLACEHOLDER");
|
||||
if (_roomNameInput != null) _roomNameInput.textEdition.placeholder = GetT("LOBBY_ROOM_NAME_PLACEHOLDER");
|
||||
if (_passToggle != null) _passToggle.label = GetT("LOBBY_REQUIRE_PASS");
|
||||
if (_roomPassInput != null) _roomPassInput.textEdition.placeholder = GetT("LOBBY_PASS_PLACEHOLDER");
|
||||
|
||||
var cancelCreateBtn = root.Q<Button>("CancelCreateBtn");
|
||||
if (cancelCreateBtn != null) cancelCreateBtn.text = GetT("LOBBY_CANCEL");
|
||||
|
||||
var confirmCreateBtn = root.Q<Button>("ConfirmCreateBtn");
|
||||
if (confirmCreateBtn != null) confirmCreateBtn.text = GetT("LOBBY_CREATE_BTN");
|
||||
|
||||
// LOUNGE VIEW
|
||||
if (_loungeRoomName != null && _loungeRoomName.text == "SESSION NAME")
|
||||
_loungeRoomName.text = GetT("LOBBY_SESSION_NAME_DEFAULT");
|
||||
|
||||
var loungeIdLabel = root.Q<Label>("LoungeID");
|
||||
if (loungeIdLabel != null)
|
||||
{
|
||||
string currentId = loungeIdLabel.text.Replace("ID: ", "");
|
||||
loungeIdLabel.text = GetT("LOBBY_ID_PREFIX") + currentId;
|
||||
}
|
||||
|
||||
var vsLabel = _loungeContainer?.Q<Label>(null); // VS label doesn't have name
|
||||
_loungeContainer?.Query<Label>().ForEach(l => {
|
||||
if (l.text == "VS") l.text = GetT("LOBBY_VS");
|
||||
});
|
||||
|
||||
if (_chatInput != null) _chatInput.textEdition.placeholder = GetT("LOBBY_CHAT_PLACEHOLDER");
|
||||
|
||||
var leaveLoungeBtn = root.Q<Button>("LeaveLoungeBtn");
|
||||
if (leaveLoungeBtn != null) leaveLoungeBtn.text = GetT("LOBBY_LEAVE_BTN");
|
||||
|
||||
// PASSWORD OVERLAY
|
||||
var passOverlayTitle = _passOverlay?.Q<Label>(null, "text-subheading");
|
||||
if (passOverlayTitle != null) passOverlayTitle.text = GetT("LOBBY_PROTECTED_TITLE");
|
||||
|
||||
var passOverlayDesc = _passOverlay?.Q<Label>(null, "text-label");
|
||||
if (passOverlayDesc != null && passOverlayDesc.text.Contains("requires a password"))
|
||||
passOverlayDesc.text = GetT("LOBBY_PROTECTED_DESC");
|
||||
|
||||
if (_joinPassInput != null) _joinPassInput.textEdition.placeholder = GetT("LOBBY_JOIN_PASS_PLACEHOLDER");
|
||||
if (_joinPassError != null) _joinPassError.text = GetT("LOBBY_JOIN_PASS_ERROR");
|
||||
|
||||
var closePassBtn = root.Q<Button>("ClosePassBtn");
|
||||
if (closePassBtn != null) closePassBtn.text = GetT("LOBBY_CANCEL");
|
||||
|
||||
var confirmJoinBtn = root.Q<Button>("ConfirmJoinBtn");
|
||||
if (confirmJoinBtn != null) confirmJoinBtn.text = GetT("LOBBY_JOIN_BTN");
|
||||
if (label.text == msg) box.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
private void ApplyLocalization() { if (LocalizationManager.Instance == null) return; }
|
||||
private string GetT(string key) => LocalizationManager.Instance != null ? LocalizationManager.Instance.GetLocalizedString(key) : key;
|
||||
|
||||
public void SetRoomTemplate(VisualTreeAsset template) => _roomItemTemplate = template;
|
||||
|
||||
public override async Task PlayTransitionIn()
|
||||
{
|
||||
await base.PlayTransitionIn();
|
||||
ShowJoin();
|
||||
|
||||
public override async Task PlayTransitionIn()
|
||||
{
|
||||
_isBusy = false;
|
||||
await base.PlayTransitionIn();
|
||||
ShowJoin();
|
||||
}
|
||||
|
||||
public void ShowJoin()
|
||||
@@ -287,19 +154,17 @@ namespace Hallucinate.UI
|
||||
if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.Flex;
|
||||
if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
|
||||
if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.None;
|
||||
|
||||
// Chỉ bắt đầu Lobby nếu chưa có session nào đang chạy
|
||||
var runner = BasicSpawner.Instance?.Runner;
|
||||
if (runner == null || !runner.IsRunning)
|
||||
{
|
||||
_ = BasicSpawner.Instance?.StartLobby();
|
||||
}
|
||||
var spawner = BasicSpawner.Instance;
|
||||
if (spawner != null && (spawner.Runner == null || !spawner.Runner.IsRunning)) _ = spawner.StartLobby();
|
||||
}
|
||||
|
||||
public void ShowCreate()
|
||||
{
|
||||
if (_joinContainer != null) _joinContainer.style.display = DisplayStyle.None;
|
||||
if (_createContainer != null) _createContainer.style.display = DisplayStyle.Flex;
|
||||
if (_createErrorLabel != null) _createErrorLabel.style.display = DisplayStyle.None;
|
||||
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(true);
|
||||
if (_roomIDInput != null) _roomIDInput.value = "ROOM_" + Random.Range(1000, 9999).ToString();
|
||||
}
|
||||
|
||||
private void ShowLounge(string roomName)
|
||||
@@ -308,43 +173,57 @@ namespace Hallucinate.UI
|
||||
if (_createContainer != null) _createContainer.style.display = DisplayStyle.None;
|
||||
if (_loungeContainer != null) _loungeContainer.style.display = DisplayStyle.Flex;
|
||||
if (_loungeRoomName != null) _loungeRoomName.text = roomName.ToUpper();
|
||||
|
||||
_playerDataManager = Object.FindFirstObjectByType<PlayerDataManager>();
|
||||
if (_playerDataManager != null)
|
||||
var spawner = BasicSpawner.Instance;
|
||||
if (spawner != null && spawner.Runner != null && spawner.Runner.SessionInfo != null)
|
||||
{
|
||||
_playerDataManager.OnChatMessageReceived += OnChatMessageReceived;
|
||||
var loungeIdLabel = root.Q<Label>("LoungeID");
|
||||
if (loungeIdLabel != null) loungeIdLabel.text = GetT("LOBBY_ID_PREFIX") + spawner.Runner.SessionInfo.Name;
|
||||
}
|
||||
_playerDataManager = PlayerDataManager.Instance;
|
||||
if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived += OnChatMessageReceived;
|
||||
}
|
||||
|
||||
private async void OnCreateRoomClicked()
|
||||
{
|
||||
Debug.Log("[LobbyController] Create Room Clicked");
|
||||
if (_isBusy) return;
|
||||
_isBusy = true;
|
||||
|
||||
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(false);
|
||||
if (_createErrorLabel != null) _createErrorLabel.style.display = DisplayStyle.None;
|
||||
|
||||
var spawner = BasicSpawner.Instance;
|
||||
if (spawner == null)
|
||||
{
|
||||
Debug.LogError("[LobbyController] Spawner Instance is NULL!");
|
||||
return;
|
||||
{
|
||||
ShowCreateError("System Error: Spawner missing. Please re-enter the Lobby.");
|
||||
_isBusy = false;
|
||||
return;
|
||||
}
|
||||
|
||||
string id = _roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)
|
||||
? _roomIDInput.value.Trim()
|
||||
: Random.Range(1000, 9999).ToString();
|
||||
|
||||
if (_roomIDInput != null) _roomIDInput.value = id;
|
||||
|
||||
string name = _roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)
|
||||
? _roomNameInput.value
|
||||
: $"Room {id}";
|
||||
|
||||
string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null)
|
||||
? _roomPassInput.value
|
||||
: null;
|
||||
|
||||
bool success = await spawner.StartHost(id, name, pass);
|
||||
if (success)
|
||||
|
||||
string id = (_roomIDInput != null && !string.IsNullOrEmpty(_roomIDInput.value)) ? _roomIDInput.value.Trim() : "ROOM_" + Random.Range(1000, 9999).ToString();
|
||||
string name = (_roomNameInput != null && !string.IsNullOrEmpty(_roomNameInput.value)) ? _roomNameInput.value.Trim() : id;
|
||||
string pass = (_passToggle != null && _passToggle.value && _roomPassInput != null) ? _roomPassInput.value : null;
|
||||
|
||||
try
|
||||
{
|
||||
ShowLounge(name);
|
||||
bool success = await spawner.StartHost(id, name, pass);
|
||||
if (success) ShowLounge(name);
|
||||
else ShowCreateError("Failed to create room. ID might be taken.");
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
ShowCreateError("Network Error: " + ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
_isBusy = false;
|
||||
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowCreateError(string message)
|
||||
{
|
||||
if (_createErrorLabel != null) { _createErrorLabel.text = message; _createErrorLabel.style.display = DisplayStyle.Flex; }
|
||||
if (_confirmCreateBtn != null) _confirmCreateBtn.SetEnabled(true);
|
||||
}
|
||||
|
||||
private void UpdateRoomList(List<SessionInfo> sessions)
|
||||
@@ -355,37 +234,25 @@ namespace Hallucinate.UI
|
||||
{
|
||||
if (_roomItemTemplate == null) continue;
|
||||
var item = _roomItemTemplate.Instantiate();
|
||||
|
||||
// Hiển thị tên phòng thân thiện nếu có
|
||||
string displayName = session.Name;
|
||||
if (session.Properties.TryGetValue("rn", out var rnProp))
|
||||
{
|
||||
displayName = rnProp;
|
||||
}
|
||||
|
||||
if (session.Properties.TryGetValue("rn", out var rnProp)) displayName = rnProp;
|
||||
item.Q<Label>("RoomName").text = displayName;
|
||||
item.Q<Label>("PlayerCount").text = $"{session.PlayerCount}/{session.MaxPlayers}";
|
||||
|
||||
var statusBadge = item.Q<Label>("StatusBadge");
|
||||
if (statusBadge != null) statusBadge.text = GetT("ROOM_STATUS_WAITING");
|
||||
|
||||
bool needsPass = session.Properties.ContainsKey("pw");
|
||||
var lockIcon = item.Q<Label>("LockIcon");
|
||||
if (lockIcon != null) lockIcon.style.display = needsPass ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
|
||||
var joinBtn = item.Q<Button>("JoinBtn");
|
||||
if (joinBtn != null)
|
||||
{
|
||||
joinBtn.text = GetT("ROOM_JOIN_BTN");
|
||||
joinBtn.clicked += () => OnRoomItemClicked(session);
|
||||
}
|
||||
|
||||
if (joinBtn != null) { joinBtn.text = GetT("ROOM_JOIN_BTN"); joinBtn.clicked += () => OnRoomItemClicked(session); }
|
||||
_roomList.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnRoomItemClicked(SessionInfo session)
|
||||
{
|
||||
if (_isBusy) return;
|
||||
|
||||
bool needsPass = session.Properties.ContainsKey("pw");
|
||||
if (needsPass)
|
||||
{
|
||||
@@ -394,180 +261,228 @@ namespace Hallucinate.UI
|
||||
if (_joinPassError != null) _joinPassError.style.display = DisplayStyle.None;
|
||||
if (_joinPassInput != null) _joinPassInput.value = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
await JoinRoom(session.Name, null);
|
||||
}
|
||||
else await JoinRoom(session.Name, null);
|
||||
}
|
||||
|
||||
private async void OnConfirmPasswordClicked()
|
||||
{
|
||||
if (_selectedSession == null) return;
|
||||
if (_isBusy || _selectedSession == null) return;
|
||||
_isBusy = true;
|
||||
|
||||
string pass = _joinPassInput != null ? _joinPassInput.value : "";
|
||||
if (_passOverlay != null) _passOverlay.style.display = DisplayStyle.None;
|
||||
await JoinRoom(_selectedSession.Name, pass);
|
||||
_isBusy = false;
|
||||
}
|
||||
|
||||
private async Task JoinRoom(string sessionName, string password)
|
||||
private async Task JoinRoom(string sessionName, string password)
|
||||
{
|
||||
if (BasicSpawner.Instance != null)
|
||||
{
|
||||
if (await BasicSpawner.Instance.StartClient(sessionName, password)) ShowLounge(sessionName);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReadyClicked()
|
||||
{
|
||||
if (_isBusy) return;
|
||||
var runner = BasicSpawner.Instance.Runner;
|
||||
if (runner != null && _playerDataManager != null && _playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
|
||||
_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
|
||||
}
|
||||
|
||||
private void OnStartClicked()
|
||||
{
|
||||
if (_isBusy) return;
|
||||
BasicSpawner.Instance?.StartGame();
|
||||
}
|
||||
|
||||
private void OnAvatarClicked(bool isHostSlot)
|
||||
{
|
||||
if (BasicSpawner.Instance != null)
|
||||
if (_playerDataManager == null || _playerDataManager.Leader != BasicSpawner.Instance.Runner.LocalPlayer) return;
|
||||
|
||||
var runner = BasicSpawner.Instance.Runner;
|
||||
var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
|
||||
|
||||
PlayerRef clickedPlayer = PlayerRef.None;
|
||||
if (isHostSlot && sortedPlayers.Count > 0) clickedPlayer = sortedPlayers[0];
|
||||
else if (!isHostSlot && sortedPlayers.Count > 1) clickedPlayer = sortedPlayers[1];
|
||||
|
||||
if (clickedPlayer != PlayerRef.None && clickedPlayer != runner.LocalPlayer)
|
||||
{
|
||||
bool success = await BasicSpawner.Instance.StartClient(sessionName, password);
|
||||
if (success) ShowLounge(sessionName);
|
||||
_pendingTransferPlayer = clickedPlayer;
|
||||
if (_transferHostOverlay != null) _transferHostOverlay.style.display = DisplayStyle.Flex;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReadyClicked()
|
||||
private void OnConfirmTransferHost()
|
||||
{
|
||||
var runner = Object.FindFirstObjectByType<NetworkRunner>();
|
||||
if (runner != null && _playerDataManager != null)
|
||||
if (_pendingTransferPlayer != PlayerRef.None && _playerDataManager != null)
|
||||
{
|
||||
if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
|
||||
{
|
||||
_playerDataManager.RPC_SetReady(runner.LocalPlayer, !myData.IsReady);
|
||||
}
|
||||
_playerDataManager.RPC_TransferLeader(_pendingTransferPlayer);
|
||||
if (_transferHostOverlay != null) _transferHostOverlay.style.display = DisplayStyle.None;
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnLeaveLoungeClicked()
|
||||
{
|
||||
if (_isBusy) return;
|
||||
_isBusy = true;
|
||||
|
||||
var runner = BasicSpawner.Instance.Runner;
|
||||
if (runner != null) await runner.Shutdown(false);
|
||||
if (_playerDataManager != null) _playerDataManager.OnChatMessageReceived -= OnChatMessageReceived;
|
||||
ShowJoin();
|
||||
|
||||
_isBusy = false;
|
||||
}
|
||||
|
||||
private void OnStartClicked()
|
||||
{
|
||||
BasicSpawner.Instance?.StartGame();
|
||||
}
|
||||
|
||||
private async void OnLeaveLoungeClicked()
|
||||
{
|
||||
var runner = Object.FindFirstObjectByType<NetworkRunner>();
|
||||
if (runner != null)
|
||||
{
|
||||
await runner.Shutdown();
|
||||
}
|
||||
if (_playerDataManager != null)
|
||||
{
|
||||
_playerDataManager.OnChatMessageReceived -= OnChatMessageReceived;
|
||||
}
|
||||
ShowJoin();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex)
|
||||
{
|
||||
UpdateLoungeUI();
|
||||
}
|
||||
}
|
||||
public override void Update() { if (_loungeContainer != null && _loungeContainer.style.display == DisplayStyle.Flex) UpdateLoungeUI(); }
|
||||
|
||||
private void UpdateLoungeUI()
|
||||
{
|
||||
var runner = Object.FindFirstObjectByType<NetworkRunner>();
|
||||
var spawner = BasicSpawner.Instance;
|
||||
if (spawner == null) return;
|
||||
var runner = spawner.Runner;
|
||||
if (runner == null) return;
|
||||
|
||||
if (_playerDataManager == null)
|
||||
// 1. PlayerDataManager Sync
|
||||
if (_playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid)
|
||||
{
|
||||
_playerDataManager = Object.FindFirstObjectByType<PlayerDataManager>();
|
||||
if (_playerDataManager != null)
|
||||
_playerDataManager = PlayerDataManager.Instance;
|
||||
if (_playerDataManager != null)
|
||||
{
|
||||
_playerDataManager.OnChatMessageReceived += OnChatMessageReceived;
|
||||
}
|
||||
else return; // Still waiting for synchronization
|
||||
}
|
||||
|
||||
if (_playerDataManager == null || _playerDataManager.Object == null || !_playerDataManager.Object.IsValid) return;
|
||||
|
||||
PlayerRef hostRef = PlayerRef.None;
|
||||
PlayerRef guestRef = PlayerRef.None;
|
||||
|
||||
// Trong Host Mode, chủ phòng luôn là người có PlayerId = 1
|
||||
// 2. Identify Players
|
||||
var sortedPlayers = runner.ActivePlayers.OrderBy(p => p.PlayerId).ToList();
|
||||
if (sortedPlayers.Count > 0) hostRef = sortedPlayers[0];
|
||||
if (sortedPlayers.Count > 1) guestRef = sortedPlayers[1];
|
||||
PlayerRef hostRef = sortedPlayers.Count > 0 ? sortedPlayers[0] : PlayerRef.None;
|
||||
PlayerRef guestRef = sortedPlayers.Count > 1 ? sortedPlayers[1] : PlayerRef.None;
|
||||
PlayerRef leaderRef = _playerDataManager.Leader;
|
||||
|
||||
// Update Room Name for Guest
|
||||
if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp))
|
||||
// 3. Strict Visibility Check (Leader Only)
|
||||
bool isLeader = runner.LocalPlayer == leaderRef;
|
||||
if (_startBtn != null)
|
||||
{
|
||||
_loungeRoomName.text = rnProp.ToString().ToUpper();
|
||||
_startBtn.style.display = isLeader ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
}
|
||||
|
||||
// Update Host UI
|
||||
if (runner.SessionInfo != null && runner.SessionInfo.Properties.TryGetValue("rn", out var rnProp)) _loungeRoomName.text = rnProp.ToString().ToUpper();
|
||||
|
||||
// Host Display
|
||||
if (hostRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(hostRef, out var hostData))
|
||||
{
|
||||
_hostNameLabel.text = hostData.Name.ToString().ToUpper();
|
||||
_hostStatusLabel.text = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
|
||||
string readyStatus = hostData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
|
||||
string roleLabel = (hostRef == leaderRef) ? GetT("LOBBY_HOST_LABEL") : GetT("LOBBY_PLAYER_LABEL");
|
||||
_hostStatusLabel.text = $"{roleLabel} - {readyStatus}";
|
||||
_hostStatusLabel.style.color = hostData.IsReady ? Color.green : Color.red;
|
||||
|
||||
// Highlight leader avatar
|
||||
if (_hostAvatar != null)
|
||||
{
|
||||
float width = (hostRef == leaderRef) ? 2f : 0f;
|
||||
_hostAvatar.style.borderTopWidth = width;
|
||||
_hostAvatar.style.borderBottomWidth = width;
|
||||
_hostAvatar.style.borderLeftWidth = width;
|
||||
_hostAvatar.style.borderRightWidth = width;
|
||||
}
|
||||
}
|
||||
else if (hostRef != PlayerRef.None)
|
||||
{
|
||||
_hostNameLabel.text = GetT("LOBBY_SYNCING");
|
||||
_hostStatusLabel.text = "-";
|
||||
}
|
||||
else { _hostNameLabel.text = GetT("LOBBY_SYNCING"); _hostStatusLabel.text = "-"; }
|
||||
|
||||
// Update Guest UI
|
||||
// Guest Display
|
||||
if (guestRef != PlayerRef.None && _playerDataManager.TryGetPlayerMetaData(guestRef, out var guestData))
|
||||
{
|
||||
_guestNameLabel.text = guestData.Name.ToString().ToUpper();
|
||||
_guestStatusLabel.text = guestData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
|
||||
string readyStatus = guestData.IsReady ? GetT("LOBBY_READY") : GetT("LOBBY_NOT_READY");
|
||||
string roleLabel = (guestRef == leaderRef) ? GetT("LOBBY_HOST_LABEL") : GetT("LOBBY_PLAYER_LABEL");
|
||||
_guestStatusLabel.text = $"{roleLabel} - {readyStatus}";
|
||||
_guestStatusLabel.style.color = guestData.IsReady ? Color.green : Color.red;
|
||||
|
||||
// Highlight leader avatar
|
||||
if (_guestAvatar != null)
|
||||
{
|
||||
float width = (guestRef == leaderRef) ? 2f : 0f;
|
||||
_guestAvatar.style.borderTopWidth = width;
|
||||
_guestAvatar.style.borderBottomWidth = width;
|
||||
_guestAvatar.style.borderLeftWidth = width;
|
||||
_guestAvatar.style.borderRightWidth = width;
|
||||
_guestAvatar.style.borderTopColor = Color.white;
|
||||
_guestAvatar.style.borderBottomColor = Color.white;
|
||||
_guestAvatar.style.borderLeftColor = Color.white;
|
||||
_guestAvatar.style.borderRightColor = Color.white;
|
||||
}
|
||||
}
|
||||
else if (runner.ActivePlayers.Count() >= 2)
|
||||
{
|
||||
_guestNameLabel.text = GetT("LOBBY_SYNCING");
|
||||
_guestStatusLabel.text = "-";
|
||||
}
|
||||
else
|
||||
{
|
||||
_guestNameLabel.text = GetT("LOBBY_WAITING_LABEL");
|
||||
_guestStatusLabel.text = "-";
|
||||
_guestStatusLabel.style.color = Color.gray;
|
||||
else if (runner.ActivePlayers.Count() >= 2) { _guestNameLabel.text = GetT("LOBBY_SYNCING"); _guestStatusLabel.text = "-"; }
|
||||
else
|
||||
{
|
||||
_guestNameLabel.text = GetT("LOBBY_WAITING_LABEL");
|
||||
_guestStatusLabel.text = "-";
|
||||
_guestStatusLabel.style.color = Color.gray;
|
||||
if (_guestAvatar != null)
|
||||
{
|
||||
_guestAvatar.style.borderTopWidth = 0;
|
||||
_guestAvatar.style.borderBottomWidth = 0;
|
||||
_guestAvatar.style.borderLeftWidth = 0;
|
||||
_guestAvatar.style.borderRightWidth = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Start Button visibility logic
|
||||
bool allReady = true;
|
||||
int playerCount = 0;
|
||||
foreach (var p in runner.ActivePlayers)
|
||||
// 4. Start Button Logic (Leader Only)
|
||||
if (_startBtn != null && isLeader)
|
||||
{
|
||||
playerCount++;
|
||||
if (_playerDataManager.TryGetPlayerMetaData(p, out var data))
|
||||
bool allReady = true;
|
||||
int playerCount = 0;
|
||||
foreach (var p in runner.ActivePlayers)
|
||||
{
|
||||
playerCount++;
|
||||
if (_playerDataManager.TryGetPlayerMetaData(p, out var data))
|
||||
{
|
||||
if (!data.IsReady) allReady = false;
|
||||
}
|
||||
else allReady = false;
|
||||
}
|
||||
|
||||
bool canStart = allReady && playerCount >= 2;
|
||||
_startBtn.SetEnabled(canStart);
|
||||
_startBtn.text = GetT("LOBBY_START_BTN");
|
||||
|
||||
if (canStart)
|
||||
{
|
||||
if (!data.IsReady) allReady = false;
|
||||
_startBtn.style.backgroundColor = new StyleColor(Color.green);
|
||||
_startBtn.style.color = new StyleColor(Color.black);
|
||||
}
|
||||
else
|
||||
{
|
||||
allReady = false;
|
||||
_startBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
|
||||
_startBtn.style.color = new StyleColor(new Color(1f, 1f, 1f, 0.5f));
|
||||
}
|
||||
}
|
||||
|
||||
bool isHost = runner.LocalPlayer == hostRef;
|
||||
|
||||
if (_startBtn != null)
|
||||
{
|
||||
_startBtn.text = GetT("LOBBY_START_BTN");
|
||||
_startBtn.style.display = isHost ? DisplayStyle.Flex : DisplayStyle.None;
|
||||
_startBtn.SetEnabled(allReady && playerCount >= 2);
|
||||
}
|
||||
|
||||
// Ready Button Logic (Everyone)
|
||||
if (_readyBtn != null)
|
||||
{
|
||||
if (_playerDataManager.TryGetPlayerMetaData(runner.LocalPlayer, out var myData))
|
||||
{
|
||||
// Style for Ready Button
|
||||
if (myData.IsReady)
|
||||
{
|
||||
_readyBtn.text = GetT("LOBBY_UNREADY_BTN");
|
||||
_readyBtn.style.backgroundColor = new StyleColor(Color.green);
|
||||
_readyBtn.style.color = new StyleColor(Color.black);
|
||||
if (myData.IsReady)
|
||||
{
|
||||
_readyBtn.text = GetT("LOBBY_UNREADY_BTN");
|
||||
_readyBtn.style.backgroundColor = new StyleColor(Color.green);
|
||||
_readyBtn.style.color = new StyleColor(Color.black);
|
||||
}
|
||||
else
|
||||
{
|
||||
_readyBtn.text = GetT("LOBBY_READY_BTN");
|
||||
_readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
|
||||
_readyBtn.style.color = new StyleColor(Color.white);
|
||||
else
|
||||
{
|
||||
_readyBtn.text = GetT("LOBBY_READY_BTN");
|
||||
_readyBtn.style.backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.8f));
|
||||
_readyBtn.style.color = new StyleColor(Color.white);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async void Invoke(string methodName, float delay)
|
||||
{
|
||||
await Task.Delay((int)(delay * 1000));
|
||||
if (methodName == nameof(RegisterSpawnerEvents)) RegisterSpawnerEvents();
|
||||
}
|
||||
private async void Invoke(string methodName, float delay) { await Task.Delay((int)(delay * 1000)); if (methodName == nameof(RegisterSpawnerEvents)) RegisterSpawnerEvents(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,6 +22,8 @@ namespace Hallucinate.UI
|
||||
private Tween _rotationTween;
|
||||
private Texture2D _currentIcon;
|
||||
|
||||
private bool _isBusy = false;
|
||||
|
||||
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
|
||||
{
|
||||
base.Initialize(uxmlRoot, manager);
|
||||
@@ -42,11 +44,11 @@ namespace Hallucinate.UI
|
||||
_logo.RegisterCallback<ClickEvent>(OnLogoClicked);
|
||||
|
||||
var settingsBtn = root.Q<Button>("SettingsBtn");
|
||||
if (settingsBtn != null) settingsBtn.clicked += () => uiManager.ToggleSettings();
|
||||
if (settingsBtn != null) settingsBtn.clicked += () => { if (_isBusy) return; uiManager.ToggleSettings(); };
|
||||
|
||||
root.Q<Button>("JoinBtn").clicked += async () => await uiManager.Push<LobbyController>();
|
||||
root.Q<Button>("CreateBtn").clicked += async () => await uiManager.Push<LobbyController>();
|
||||
root.Q<Button>("ProfileBtn").clicked += async () => await uiManager.Push<ProfileController>();
|
||||
root.Q<Button>("JoinBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<LobbyController>(); };
|
||||
root.Q<Button>("CreateBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<LobbyController>(); };
|
||||
root.Q<Button>("ProfileBtn").clicked += async () => { if (_isBusy) return; _isBusy = true; await uiManager.Push<ProfileController>(); };
|
||||
root.Q<Button>("ExitBtn").clicked += () => Application.Quit();
|
||||
|
||||
// Đăng ký Localization
|
||||
@@ -142,6 +144,7 @@ namespace Hallucinate.UI
|
||||
|
||||
public override async Task PlayTransitionIn()
|
||||
{
|
||||
_isBusy = false;
|
||||
_lastInteractionTime = Time.time;
|
||||
_currentState = MenuState.Idle;
|
||||
ResetLogoPosition();
|
||||
@@ -167,9 +170,14 @@ namespace Hallucinate.UI
|
||||
|
||||
private async void OnLogoClicked(ClickEvent evt)
|
||||
{
|
||||
if (_isBusy) return;
|
||||
_lastInteractionTime = Time.time;
|
||||
if (_currentState == MenuState.Idle) TransitionToRibbon();
|
||||
else await uiManager.Push<LobbyController>();
|
||||
else
|
||||
{
|
||||
_isBusy = true;
|
||||
await uiManager.Push<LobbyController>();
|
||||
}
|
||||
}
|
||||
|
||||
private void TransitionToRibbon()
|
||||
|
||||
76
Assets/Scripts/UI/PauseMenuController.cs
Normal file
76
Assets/Scripts/UI/PauseMenuController.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
using UnityEngine.UIElements;
|
||||
using System.Threading.Tasks;
|
||||
using OnlyScove.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Hallucinate.UI
|
||||
{
|
||||
public class PauseMenuController : BaseUIController
|
||||
{
|
||||
private Button _resumeBtn;
|
||||
private Button _quitBtn;
|
||||
|
||||
public override void Initialize(VisualElement uxmlRoot, UIManager manager)
|
||||
{
|
||||
base.Initialize(uxmlRoot, manager);
|
||||
|
||||
_resumeBtn = root.Q<Button>("ResumeBtn");
|
||||
_quitBtn = root.Q<Button>("QuitBtn");
|
||||
|
||||
if (_resumeBtn != null) _resumeBtn.clicked += OnResumeClicked;
|
||||
if (_quitBtn != null) _quitBtn.clicked += OnQuitClicked;
|
||||
|
||||
ApplyLocalization();
|
||||
if (LocalizationManager.Instance != null)
|
||||
LocalizationManager.Instance.OnLanguageChanged += ApplyLocalization;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (LocalizationManager.Instance != null)
|
||||
LocalizationManager.Instance.OnLanguageChanged -= ApplyLocalization;
|
||||
}
|
||||
|
||||
private void ApplyLocalization()
|
||||
{
|
||||
if (_resumeBtn != null) _resumeBtn.text = GetLoc("PAUSE_RESUME");
|
||||
if (_quitBtn != null) _quitBtn.text = GetLoc("PAUSE_QUIT");
|
||||
|
||||
var title = root.Q<Label>("PauseTitle");
|
||||
if (title != null) title.text = GetLoc("PAUSE_TITLE");
|
||||
}
|
||||
|
||||
private void OnResumeClicked()
|
||||
{
|
||||
uiManager.TogglePauseMenu();
|
||||
}
|
||||
|
||||
private void OnQuitClicked()
|
||||
{
|
||||
Debug.Log("[PauseMenu] Quit clicked - shutting down runner.");
|
||||
if (BasicSpawner.Instance != null && BasicSpawner.Instance.Runner != null)
|
||||
{
|
||||
BasicSpawner.Instance.Runner.Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
uiManager.OnBackToMenu();
|
||||
}
|
||||
}
|
||||
|
||||
public override async Task PlayTransitionIn()
|
||||
{
|
||||
Show();
|
||||
root.style.opacity = 0;
|
||||
PrimeTween.Tween.Custom(0f, 1f, duration: 0.2f, onValueChange: val => root.style.opacity = val);
|
||||
await Task.Delay(200);
|
||||
}
|
||||
|
||||
public override async Task PlayTransitionOut()
|
||||
{
|
||||
PrimeTween.Tween.Custom(1f, 0f, duration: 0.2f, onValueChange: val => root.style.opacity = val);
|
||||
await Task.Delay(200);
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/UI/PauseMenuController.cs.meta
Normal file
2
Assets/Scripts/UI/PauseMenuController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a8be766526476e44ea7c5e19567f2568
|
||||
@@ -39,6 +39,9 @@ namespace Hallucinate.UI
|
||||
private Action<float> _hoveredOnChanged;
|
||||
private float _sliderMin, _sliderMax;
|
||||
|
||||
// Audio Slider Tracking for Sync
|
||||
private readonly Dictionary<string, (Slider slider, TextField input)> _audioSliders = new Dictionary<string, (Slider slider, TextField input)>();
|
||||
|
||||
// Osu-style Volume Overlay
|
||||
private VisualElement _volumeContainer;
|
||||
private VisualElement _masterRing;
|
||||
@@ -303,6 +306,7 @@ namespace Hallucinate.UI
|
||||
_sectionHeaders["SOUND"] = header;
|
||||
_content.Add(header);
|
||||
|
||||
_audioSliders.Clear();
|
||||
_content.Add(CreateSubSection("AUDIO_VOLUMES"));
|
||||
_content.Add(CreateAudioSlider(GetT("MASTER"), "MasterVolume"));
|
||||
_content.Add(CreateAudioSlider(GetT("MUSIC"), "MusicVolume"));
|
||||
@@ -456,20 +460,31 @@ namespace Hallucinate.UI
|
||||
evt.StopPropagation();
|
||||
}
|
||||
|
||||
private void UpdateMasterVolume(float delta)
|
||||
{
|
||||
_masterVol = Mathf.Clamp(_masterVol + delta, 0f, 100f);
|
||||
PlayerPrefs.SetFloat("MasterVolume", _masterVol);
|
||||
AudioManager.Instance?.SetVolume("MasterVolume", _masterVol);
|
||||
_masterVolLabel.text = $"{Mathf.RoundToInt(_masterVol)}%";
|
||||
}
|
||||
private void UpdateMasterVolume(float delta) => UpdateVolume("MasterVolume", _masterVol + delta);
|
||||
|
||||
private void UpdateSubVolume(string key, float delta)
|
||||
private void UpdateSubVolume(string key, float delta) => UpdateVolume(key, PlayerPrefs.GetFloat(key, 80f) + delta);
|
||||
|
||||
private void UpdateVolume(string key, float volume, bool updateSlider = true)
|
||||
{
|
||||
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(key, 80f) + delta, 0f, 100f);
|
||||
PlayerPrefs.SetFloat(key, newVal);
|
||||
AudioManager.Instance?.SetVolume(key, newVal);
|
||||
if (_subRings.TryGetValue(key, out var data)) data.label.text = $"{Mathf.RoundToInt(newVal)}%";
|
||||
volume = Mathf.Clamp(volume, 0f, 100f);
|
||||
PlayerPrefs.SetFloat(key, volume);
|
||||
AudioManager.Instance?.SetVolume(key, volume);
|
||||
|
||||
if (key == "MasterVolume")
|
||||
{
|
||||
_masterVol = volume;
|
||||
if (_masterVolLabel != null) _masterVolLabel.text = $"{Mathf.RoundToInt(volume)}%";
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_subRings.TryGetValue(key, out var data)) data.label.text = $"{Mathf.RoundToInt(volume)}%";
|
||||
}
|
||||
|
||||
if (updateSlider && _audioSliders.TryGetValue(key, out var sliderData))
|
||||
{
|
||||
sliderData.slider.SetValueWithoutNotify(volume);
|
||||
sliderData.input.value = volume.ToString("F1");
|
||||
}
|
||||
}
|
||||
|
||||
private async void ShowVolumeOverlay()
|
||||
@@ -508,12 +523,15 @@ namespace Hallucinate.UI
|
||||
return label;
|
||||
}
|
||||
|
||||
private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged)
|
||||
private VisualElement CreateSliderWithInput(string labelText, float min, float max, float startVal, Action<float> OnValueChanged, string audioKey = null)
|
||||
{
|
||||
var row = new VisualElement { style = { flexDirection = FlexDirection.Row, alignItems = Align.Center, marginTop = 5, marginBottom = 5 } };
|
||||
var label = new Label(labelText) { style = { width = Length.Percent(35) } }; label.AddToClassList("text-body");
|
||||
var slider = new Slider(min, max) { value = startVal, style = { flexGrow = 1 } };
|
||||
var input = new TextField { value = startVal.ToString("F1"), style = { width = 50, marginLeft = 10 } }; input.AddToClassList("input-field");
|
||||
|
||||
if (audioKey != null) _audioSliders[audioKey] = (slider, input);
|
||||
|
||||
slider.RegisterCallback<PointerEnterEvent>(evt => { _hoveredSlider = slider; _hoveredOnChanged = OnValueChanged; _sliderMin = min; _sliderMax = max; });
|
||||
slider.RegisterCallback<PointerLeaveEvent>(evt => { if (_hoveredSlider == slider) { _hoveredSlider = null; _hoveredOnChanged = null; } });
|
||||
slider.RegisterValueChangedCallback(evt => { float val = Mathf.Round(evt.newValue * 10f) / 10f; if (input.panel?.focusController?.focusedElement != input.ElementAt(0)) input.value = val.ToString("F1"); OnValueChanged?.Invoke(val); });
|
||||
@@ -524,12 +542,10 @@ namespace Hallucinate.UI
|
||||
private VisualElement CreateAudioSlider(string label, string prefKey)
|
||||
{
|
||||
var sliderRow = CreateSliderWithInput(label, 0, 100, PlayerPrefs.GetFloat(prefKey, 80), val => {
|
||||
PlayerPrefs.SetFloat(prefKey, val); AudioManager.Instance?.SetVolume(prefKey, val);
|
||||
});
|
||||
UpdateVolume(prefKey, val, false);
|
||||
}, prefKey);
|
||||
sliderRow.RegisterCallback<WheelEvent>(evt => {
|
||||
float newVal = Mathf.Clamp(PlayerPrefs.GetFloat(prefKey, 80f) - (evt.delta.y * 2f), 0f, 100f);
|
||||
PlayerPrefs.SetFloat(prefKey, newVal); AudioManager.Instance?.SetVolume(prefKey, newVal);
|
||||
var slider = sliderRow.Q<Slider>(); if (slider != null) slider.value = newVal;
|
||||
UpdateVolume(prefKey, PlayerPrefs.GetFloat(prefKey, 80f) - (evt.delta.y * 2f));
|
||||
});
|
||||
return sliderRow;
|
||||
}
|
||||
|
||||
@@ -49,12 +49,14 @@ namespace Hallucinate.UI
|
||||
[SerializeField] private VisualTreeAsset profileTemplate;
|
||||
[SerializeField] private VisualTreeAsset settingsTemplate;
|
||||
[SerializeField] private VisualTreeAsset hudTemplate;
|
||||
[SerializeField] private VisualTreeAsset pauseMenuTemplate;
|
||||
[SerializeField] private StyleSheet globalStyleSheet;
|
||||
|
||||
private LoginController _loginController;
|
||||
private MainMenuController _mainMenuController;
|
||||
private LobbyController _lobbyController;
|
||||
private SettingsController _settingsController;
|
||||
private PauseMenuController _pauseMenuController;
|
||||
|
||||
// Osu Trail Pooling
|
||||
private const int MAX_TRAIL_PARTICLES = 60;
|
||||
@@ -65,6 +67,9 @@ namespace Hallucinate.UI
|
||||
private bool _isSettingsOpen = false;
|
||||
public bool IsSettingsOpen => _isSettingsOpen;
|
||||
|
||||
private bool _isPauseMenuOpen = false;
|
||||
public bool IsPauseMenuOpen => _isPauseMenuOpen;
|
||||
|
||||
private const string UI_SCALE_KEY = "UIScale";
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@@ -242,7 +247,43 @@ namespace Hallucinate.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleCancel() { if (_isSettingsOpen) ToggleSettings(); }
|
||||
private void HandleCancel()
|
||||
{
|
||||
if (_isSettingsOpen) ToggleSettings();
|
||||
else if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Main Scene")
|
||||
{
|
||||
TogglePauseMenu();
|
||||
}
|
||||
}
|
||||
|
||||
public async void TogglePauseMenu()
|
||||
{
|
||||
if (_pauseMenuController == null) return;
|
||||
if (!_isPauseMenuOpen)
|
||||
{
|
||||
_isPauseMenuOpen = true;
|
||||
_pauseMenuController.Root.BringToFront();
|
||||
if (_cursorLayer != null) _cursorLayer.BringToFront();
|
||||
|
||||
// Unlock cursor when menu is open
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
||||
UnityEngine.Cursor.visible = false;
|
||||
|
||||
await _pauseMenuController.PlayTransitionIn();
|
||||
}
|
||||
else
|
||||
{
|
||||
_isPauseMenuOpen = false;
|
||||
|
||||
// Re-lock cursor when menu is closed
|
||||
if (!_isSettingsOpen)
|
||||
{
|
||||
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
await _pauseMenuController.PlayTransitionOut();
|
||||
}
|
||||
}
|
||||
|
||||
public async void ToggleSettings()
|
||||
{
|
||||
@@ -354,6 +395,7 @@ namespace Hallucinate.UI
|
||||
RegisterController<ProfileController>(profileTemplate);
|
||||
_settingsController = RegisterController<SettingsController>(settingsTemplate);
|
||||
RegisterController<HUDController>(hudTemplate);
|
||||
_pauseMenuController = RegisterController<PauseMenuController>(pauseMenuTemplate);
|
||||
_loginController = RegisterController<LoginController>(loginTemplate);
|
||||
}
|
||||
catch (Exception e) { Debug.LogError($"[UIManager] Failed to initialize controllers: {e}"); }
|
||||
|
||||
Reference in New Issue
Block a user