update
This commit is contained in:
@@ -0,0 +1,93 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Rive.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for widgets that can be rendered by a Rive Panel.
|
||||
/// </summary>
|
||||
public interface IRiveWidget
|
||||
{
|
||||
/// <summary>
|
||||
/// This holds information about the object that will be rendered by the Rive renderer.
|
||||
/// </summary>
|
||||
IRenderObject RenderObject { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The RectTransform of the widget.
|
||||
/// </summary>
|
||||
public RectTransform RectTransform { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the widget is enabled and its GameObject is active in the hierarchy.
|
||||
/// </summary>
|
||||
bool Enabled { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The hit test behavior of the widget.
|
||||
/// </summary>
|
||||
HitTestBehavior HitTestBehavior { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// This controls the RiveWidget's update loop.
|
||||
/// </summary>
|
||||
/// <param name="deltaTime"> The time since the last frame.</param>
|
||||
/// <returns>Returns <c>true</c> if the widget needs to be redrawn as a result of this tick; otherwise, <c>false</c>.</returns>
|
||||
bool Tick(float deltaTime);
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Tests if a given local position within the widget's rectangle hits any interactive elements.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect">
|
||||
/// The normalized point of the pointer position in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// Returns <c>true</c> if the position hits an interactive element; otherwise, <c>false</c>.
|
||||
/// </returns>
|
||||
bool HitTest(Vector2 normalizedPointInRect);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a pointer is pressed on the widget.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect">The normalized point of the pointer press in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.</param>
|
||||
/// <param name="pointerId">The unique id for the active pointer/touch.</param>
|
||||
/// <returns>Returns <c>true</c> if the pointer press hits an interactive element; otherwise, <c>false</c>.</returns>
|
||||
bool OnPointerDown(Vector2 normalizedPointInRect, int pointerId);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a pointer is moved on the widget.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect">The normalized point of the pointer position in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.</param>
|
||||
/// <param name="pointerId">The unique id for the active pointer/touch.</param>
|
||||
/// <returns>Returns <c>true</c> if the pointer move hits an interactive element; otherwise, <c>false</c>.</returns>
|
||||
bool OnPointerMove(Vector2 normalizedPointInRect, int pointerId);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a pointer is released on the widget.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect">The normalized point of the pointer release in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.</param>
|
||||
/// <param name="pointerId">The unique id for the active pointer/touch.</param>
|
||||
/// <returns>Returns <c>true</c> if the pointer release hits an interactive element; otherwise, <c>false</c>.</returns>
|
||||
bool OnPointerUp(Vector2 normalizedPointInRect, int pointerId);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a pointer exits the widget.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect"> The normalized point of the pointer exit in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.</param>
|
||||
/// <param name="pointerId">The unique id for the active pointer/touch.</param>
|
||||
/// <returns> Returns <c>true</c> if the pointer exit hits an interactive element; otherwise, <c>false</c>.</returns>
|
||||
bool OnPointerExit(Vector2 normalizedPointInRect, int pointerId);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a pointer enters the widget.
|
||||
/// </summary>
|
||||
/// <param name="normalizedPointInRect"> The normalized point of the pointer enter in the widget's rectangle. The coordinates are in the range [0,1] where (0,0) is the bottom-left corner and (1,1) is the top-right corner.</param>
|
||||
/// <param name="pointerId">The unique id for the active pointer/touch.</param>
|
||||
/// <returns> Returns <c>true</c> if the pointer enter hits an interactive element; otherwise, <c>false</c>.</returns>
|
||||
bool OnPointerEnter(Vector2 normalizedPointInRect, int pointerId);
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user