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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Rive.Components
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{
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/// <summary>
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/// Represents the current status of a Rive widget.
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/// </summary>
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public enum WidgetStatus
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{
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/// <summary>
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/// The widget has not yet been initialized. This is the default state.
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/// </summary>
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Uninitialized = 0,
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/// <summary>
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/// The widget is currently setting up the Rive graphic.
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/// </summary>
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Loading = 1,
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/// <summary>
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/// The widget is ready to display the Rive graphic.
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/// </summary>
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Loaded = 2,
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/// <summary>
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/// An error occurred while loading the Rive graphic.
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/// </summary>
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Error = 3
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}
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}
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