Normalize materials, add Unity.UI, cleanup scene

Unify and sanitize material YAML, update asmdef references, add Fusion .idea config, and trim scene serialization noise.

- Materials: replaced shader fileIDs/guid with neutral reference, added _GLOSSYREFLECTIONS_OFF keyword and common properties (_Mode, _UVSec), cleared stringTagMap, adjusted blend/ZWrite values for transparent materials to match intended settings.
- asmdef: added "Unity.UI" to both Fusion.Editor and Fusion.Runtime assembly references.
- Added IDE config files for Assets/Photon/Fusion/Runtime/Statistics (.gitignore, encodings.xml, indexLayout.xml, inspection profile, vcs.xml).
- Plugins: updated GUIDs in Sirenix/Odin Inspector Unity.Mathematics meta files.
- Scene: removed several redundant/unneeded serialized fields (Universal RP camera/light/volume extras and empty player list) to reduce clutter.

These changes aim to fix shader reference inconsistencies, align material settings, ensure Unity.UI dependency is declared, and reduce noisy serialized data in the scene.
This commit is contained in:
2026-06-11 22:25:45 +07:00
parent f8b6408422
commit 64b2115386
15 changed files with 80 additions and 119 deletions

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